目录
接下来需要定义各种类型的物业,包括普通物业、铁路、公用事业等等。
接下来需要定义一些特殊的位置,比如Jail、Free Parking、Go To Jail等等。
然后需要定义一些Chance和Community Chest卡片
首先
需要定义一个Player类来跟踪每个玩家的状态,包括姓名、当前拥有的资金、当前所处的位置以及已经购买的物业信息。此外还需要一些方法,比如移动、支付、收取资金、破产等等。
class Player:
def __init__(self, name, money):
self.name = name
self.money = money
self.position = 0
self.properties = []
def move(self, steps):
self.position = (self.position + steps) % 40 # 地图总共40个位置
print(self.name, 'moved to position', self.position)
def pay(self, amount):
self.money -= amount
print(self.name, 'paid', amount, 'and now has', self.money)
def receive(self, amount):
self.money += amount
print(self.name, 'received', amount, 'and now has', self.money)
def bankrupt(self):
print(self.name, 'is bankrupt!')
接下来需要定义各种类型的物业,包括普通物业、铁路、公用事业等等。
每种物业都有自己的名字、价格、租金等属性,同时还有一些特殊的方法,比如购买、支付租金、升级等等。
class Property:
def __init__(self, name, cost, rent):
self.name = name
self.cost = cost
self.rent = rent
self.owner = None
def pay_rent(self, player):
player.pay(self.rent)
def buy(self, player):
player.pay(self.cost)
player.properties.append(self)
self.owner = player
def land_on(self, player):
if self.owner is None:
action = input('Do you want to buy ' + self.name + ' for ' + str(self.cost) + '? (y/n) ')
if action.lower() == 'y':
self.buy(player)
elif self.owner == player:
print('You already own', self.name)
else:
self.pay_rent(player)
def __str__(self):
return self.name
class Street(Property):
def __init__(self, name, cost, rent, color):
super().__init__(name, cost, rent)
self.color = color
self.houses = 0
def pay_rent(self, player):
amount = self.rent[self.houses]
player.pay(amount)
def build_house(self):
self.houses += 1
print('Built a house on', self.name)
self.rent = self.rent[:self.houses] + [self.rent[self.houses] * 2] + self.rent[self.houses+1:]
def __str__(self):
return super().__str__() + ' (' + self.color + ')'
class Utility(Property):
def __init__(self, name, cost):
super().__init__(name, cost, None)
def pay_rent(self, player, steps):
amount = steps * 10 if self.owner.utilities_owned == 1 else steps * 20
player.pay(amount)
class Railroad(Property):
def __init__(self, name, cost):
super().__init__(name, cost, [25, 50, 100, 200])
def pay_rent(self, player):
amount = self.rent[self.owner.railroads_owned-1]
player.pay(amount)
接下来需要定义一些特殊的位置,比如Jail、Free Parking、Go To Jail等等。
class Jail(Property):
def __init__(self):
super().__init__('Jail', None, None)
class FreeParking(Property):
def __init__(self):
super().__init__('Free Parking', None, None)
class GoToJail(Property):
def __init__(self):
super().__init__('Go To Jail', None, None)
然后需要定义一些Chance和Community Chest卡片
,包括描述、执行的操作以及可能涉及到的金额等等。当玩家经过Chance或Community Chest位置时,需要随机抽取一张卡片并执行对应的操作。
class Chance:
def __init__(self, description, action, amount=0):
self.description = description
self.action = action
self.amount = amount
def execute(self, player, game):
if self.action == 'move':
player.move(self.amount)
game.land_on(player)
elif self.action == 'pay':
player.pay(self.amount)
elif self.action == 'receive':
player.receive(self.amount)
class CommunityChest:
def __init__(self, description, action, amount=0):
self.description = description
self.action = action
self.amount = amount
def execute(self, player):
if self.action == 'move':
player.move(self.amount)
elif self.action == 'pay':
player.pay(self.amount)
elif self.action == 'receive':
player.receive(self.amount)
最后,需要定义一个Game类
用于管理整个游戏的进程。在游戏开始时,需要随机分配玩家的位置和顺序。每一轮玩家依次行动,根据投掷的骰子数目移动到新的位置,然后执行该位置对应的操作,包括支付租金、购买物业、抽取Chance和Community Chest卡片等等。如果一个玩家资金不够支付租金或遇到其他困难而破产,则该玩家退出游戏。当只剩下一个玩家时,游戏结束,该玩家获胜。
class Game:
def __init__(self, players, properties, chances, community_chests):
self.players = players
self.properties = properties
self.chances = chances
self.community_chests = community_chests
def land_on(self, player):
property = self.properties[player.position]
print(player.name, 'landed on', property)
if isinstance(property, Property):
property.land_on(player)
elif isinstance(property, Chance):
card = self.chances.pop(0)
self.chances.append(card)
print(player.name, 'picked a chance card:', card.description)
card.execute(player, self)
elif isinstance(property, CommunityChest):
card = self.community_chests.pop(0)
self.community_chests.append(card)
print(player.name, 'picked a community chest card:', card.description)
card.execute(player)
def play(self):
round_num = 1
while True:
print('\n----- Round', round_num, '-----\n')
random.shuffle(self.players)
for player in self.players:
print('\n---', player.name, '---\n')
dice_roll = random.randint(2, 12)
print(player.name, 'rolled a', dice_roll)
player.move(dice_roll)
self.land_on(player)
if player.money <= 0:
player.bankrupt()
self.players.remove(player)
if len(self.players) == 1:
self.players[0].win()
return
round_num += 1
完整代码
因为不可能给大家把完整代码放这里,所以剩下的大家可以自行完善
import random
class Player:
def __init__(self, name, money):
self.name = name
self.money = money
self.position = 0
self.properties = []
self.railroads_owned = 0
self.utilities_owned = 0
def move(self, steps):
self.position = (self.position + steps) % 21 # 地图总共21个位置
print(self.name, 'moved to position', self.position)
def pay(self, amount):
self.money -= amount
print(self.name, 'paid', amount, 'and now has', self.money)
def receive(self, amount):
self.money += amount
print(self.name, 'received', amount, 'and now has', self.money)
def bankrupt(self):
print(self.name, 'is bankrupt!')
def win(self):
print(self.name, 'wins!')
class Property:
def __init__(self, name, cost, rent):
self.name = name
self.cost = cost
self.rent = rent
self.owner = None
def pay_rent(self, player):
player.pay(self.rent)
def buy(self, player):
player.pay(self.cost)
player.properties.append(self)
self.owner = player
def land_on(self, player):
if self.owner is None:
action = input('Do you want to buy ' + self.name + ' for ' + str(self.cost) + '? (y/n) ')
if action.lower() == 'y':
self.buy(player)
elif self.owner == player:
print('You already own', self.name)
else:
self.pay_rent(player)
def __str__(self):
return self.name
class Street(Property):
def __init__(self, name, cost, rent, color):
super().__init__(name, cost, rent)
self.color = color
self.houses = 0
def pay_rent(self, player):
amount = self.rent[self.houses]
player.pay(amount)
def build_house(self):
self.houses += 1
print('Built a house on', self.name)
self.rent = self.rent[:self.houses] + [self.rent[self.houses] * 2] + self.rent[self.houses+1:]
def __str__(self):
return super().__str__() + ' (' + self.color + ')'
class Utility(Property):
def __init__(self, name, cost):
super().__init__(name, cost, None)
def pay_rent(self, player, steps):
amount = steps * 10 if self.owner.utilities_owned == 1 else steps * 20
player.pay(amount)
class Railroad(Property):
def __init__(self, name, cost):
super().__init__(name, cost, [25, 50, 100, 200])
def pay_rent(self, player):
amount = self.rent[self.owner.railroads_owned-1]
player.pay(amount)
class Chance:
def __init__(self, description, action, amount=0):
self.description = description
self.action = action
self.amount = amount
def execute(self, player, game):
if self.action == 'move':
player.move(self.amount)
game.land_on(player)
elif self.action == 'pay':
player.pay(self.amount)
elif self.action == 'receive':
player.receive(self.amount)
class Tax:
def __init__(self, description, amount):
self.description = description
self.amount = amount
def pay(self, player):
player.pay(self.amount)
def __str__(self):
return self.description + ' (' + str(self.amount) + ')'
class CommunityChest:
def __init__(self, description, action, amount=0):
self.description = description
self.action = action
self.amount = amount
def execute(self, player):
if self.action == 'move':
player.move(self.amount)
elif self.action == 'pay':
player.pay(self.amount)
elif self.action == 'receive':
player.receive(self.amount)
class Game:
def __init__(self, players, properties, chances, taxes, community_chests):
self.players = players
self.properties = properties
self.chances = chances
self.taxes = taxes
self.community_chests = community_chests
def land_on(self, player):
property = self.properties[player.position]
print(player.name, 'landed on', property)
if isinstance(property, Property):
property.land_on(player)
elif isinstance(property, Tax):
property.pay(player)
elif isinstance(property, Chance):
card = self.chances.pop(0)
self.chances.append(card)
print(player.name, 'picked a chance card:', card.description)
card.execute(player, self)
elif isinstance(property, CommunityChest):
card = self.community_chests.pop(0)
self.community_chests.append(card)
print(player.name, 'picked a community chest card:', card.description)
card.execute(player)
def play(self):
round_num = 1
while True:
print('\n----- Round', round_num, '-----\n')
for player in self.players:
print('\n---', player.name, '---\n')
dice_roll = random.randint(2, 12)
print(player.name, 'rolled a', dice_roll)
player.move(dice_roll)
self.land_on(player)
if player.money <= 0:
player.bankrupt()
self.players.remove(player)
if len(self.players) == 1:
self.players[0].win()
return
round_num += 1
# 创建游戏地图和物业
properties = [Property('GO', 0, None),
Street('Mediterranean Avenue', 60, [2, 10, 30, 90, 160, 250], 'brown'),
Chance('Advance to St. Charles Place', 'move', 11),
Street('Baltic Avenue', 60, [4, 20, 60, 180, 320, 450], 'brown'),
Tax('Income Tax', 200),
Railroad('Reading Railroad', 200),
Street('Oriental Avenue', 100, [6, 30, 90, 270, 400, 550], 'light blue'),
Chance('Advance to Boardwalk', 'move', 39),
Street('Vermont Avenue', 100, [6, 30, 90, 270, 400, 550], 'light blue'),
Street('Connecticut Avenue', 120, [8, 40, 100, 300, 450, 600], 'light blue'),
Property('Jail', None, None),
Street('St. Charles Place', 140, [10, 50, 150, 450, 625, 750], 'pink'),
Utility('Electric Company', 150),
Street('States Avenue', 140, [10, 50, 150, 450, 625, 750], 'pink'),
Street('Virginia Avenue', 160, [12, 60, 180, 500, 700, 900], 'pink'),
Railroad('Pennsylvania Railroad', 200),
Street('St. James Place', 180, [14, 70, 200, 550, 750, 950], 'orange'),
Chance('Advance to Illinois Avenue', 'move', 24),
Street('Tennessee Avenue', 180, [14, 70, 200, 550, 750, 950], 'orange'),
Street('New York Avenue', 200, [16, 80, 220, 600, 800, 1000], 'orange'),
Property('Free Parking', None, None),
Street('Kentucky Avenue', 220, [18, 90, 250, 700, 875, 1050], 'red'),
Chance('Advance to Boardwalk', 'move', 39),
Street('Indiana Avenue', 220, [18, 90, 250, 700, 875, 1050], 'red'),
Street('Illinois Avenue', 240, [20, 100, 300, 750, 925, 1100], 'red'),
Railroad('B.&O. Railroad', 200),
Street('Atlantic Avenue', 260, [22, 110, 330, 800, 975, 1150], 'yellow'),
Street('Ventnor Avenue', 260, [22, 110, 330, 800, 975, 1150], 'yellow'),
Utility('Water Works', 150),
Street('Marvin Gardens', 280, [24, 120, 360, 850, 1025, 1200], 'yellow'),
Property('Go To Jail', None, None),
Street('Pacific Avenue', 300, [26, 130, 390, 900, 1100, 1275], 'green'),
Street('North Carolina Avenue', 300, [26, 130, 390, 900, 1100, 1275]
以上是一个简单的大富翁游戏的代码框架和一些示例代码,希望能对您有帮助。这只是一个初步的代码,还需要根据需求进行优化和完善。