自然饱和度”是图像整体的明亮程度,“饱和度”是图像颜色的鲜艳程度。

  “饱和度”与“色相/饱和度”命令中的“饱和度”选项效果相同,可以增加整个画面的“饱和度”,但如调节到较高数值,图像会产生色彩过饱和从而引起图像失真。 

  在GPUImage中使用GPUImageVibranceFilter来实现调整图像的自然饱和度

  片段着色

    varying highp vec2 textureCoordinate;

    uniform sampler2D inputImageTexture;
uniform lowp float vibrance; void main() {
lowp vec4 color = texture2D(inputImageTexture, textureCoordinate);
lowp float average = (color.r + color.g + color.b) / 3.0;
lowp float mx = max(color.r, max(color.g, color.b));
lowp float amt = (mx - average) * (-vibrance * 3.0);
color.rgb = mix(color.rgb, vec3(mx), amt);
gl_FragColor = color;
}

  具体应用

  

+ (UIImage *)changeValueForVibranceFilter:(float)value image:(UIImage *)image
{
GPUImageVibranceFilter *filter = [[GPUImageVibranceFilter alloc] init];
filter.vibrance = value;
[filter forceProcessingAtSize:image.size];
GPUImagePicture *pic = [[GPUImagePicture alloc] initWithImage:image];
[pic addTarget:filter]; [pic processImage];
[filter useNextFrameForImageCapture];
return [filter imageFromCurrentFramebuffer];
}

  效果

GPUImage滤镜之自然饱和度-LMLPHP  GPUImage滤镜之自然饱和度-LMLPHP

  

 

04-20 16:37