问题描述
我正在研究一个现有的项目(由其他人编写),我无法理解这两个简单的功能.
I'm working on an existing project (written by someone else) and I can't get my head around these two simple functions.
我感兴趣的第一个函数包含以下内容:
The first function I am interested in contains this:
int iCounts[NUM_GRADES];
PROFILEMAN->GetMachineProfile()->GetGrades( pSong, GAMESTATE->GetCurrentStyle()->m_StepsType, iCounts );
所以我可以看到iCounts被传递给GetGrades,这很好.但是后来在iCounts上这样使用:
So I can see that iCounts is passed in to GetGrades, which is fine. But then later on iCounts is used like this:
AppendOctal( iCounts[g], 3, foo );
因此iCounts发生了一些变化.但是当我查看GetGrades时,它看起来像这样:
So something has changed iCounts. But when I go look at GetGrades, it looks like this:
void Profile::GetGrades( const Song* pSong, StepsType st, int iCounts[NUM_GRADES] ) const{
SongID songID;
songID.FromSong( pSong );
memset( iCounts, 0, sizeof(int)*NUM_GRADES );
...then some more stuff is done to iCounts
}
我不明白的是,当在GetGrades中不涉及指针时,如何修改原始函数的iCounts?
What I can't understand is, how does the original function's iCounts get modified when in GetGrades there are no pointers involved?
推荐答案
数组衰减到指针;当您将一个函数传递给函数时,您并没有传递整个数组的副本,而是传递了指向该数组的指针.
Arrays decay to pointers; when you pass one to a function you're not passing a copy of the whole array, but rather a pointer to the array.
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