问题描述
我有 "Explode.scnp"
SceneKit
文件.已经配置好了,纹理已经设置好了.
I have "Explode.scnp"
SceneKit
file. It's already configured, the texture has been set.
我们如何在 SwiftUI 中使用它?例如,按钮点击后背景会动画一次.
How we can use it in SwiftUI? For example, after the button clicks the background will be animated once.
var body: some View {
ZStack {
VStack {
Button(action: {
Particles()
}) {
Text("Animate")
}
}
}
}
此代码适用于 scn.但是如何与 scnp 一起使用呢?
This code works for scn. but how to use it with scnp?
import SwiftUI
import SceneKit
struct ScenekitView : UIViewRepresentable {
let scene = SCNScene(named: "art.scnassets/ship.scn")!
func makeUIView(context: Context) -> SCNView {
// create and add a camera to the scene
let cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
scene.rootNode.addChildNode(cameraNode)
// place the camera
cameraNode.position = SCNVector3(x: 0, y: 0, z: 15)
// create and add a light to the scene
let lightNode = SCNNode()
lightNode.light = SCNLight()
lightNode.light!.type = .omni
lightNode.position = SCNVector3(x: 0, y: 10, z: 10)
scene.rootNode.addChildNode(lightNode)
// create and add an ambient light to the scene
let ambientLightNode = SCNNode()
ambientLightNode.light = SCNLight()
ambientLightNode.light!.type = .ambient
ambientLightNode.light!.color = UIColor.darkGray
scene.rootNode.addChildNode(ambientLightNode)
// retrieve the ship node
let ship = scene.rootNode.childNode(withName: "ship", recursively: true)!
// animate the 3d object
ship.runAction(SCNAction.repeatForever(SCNAction.rotateBy(x: 0, y: 2, z: 0, duration: 1)))
// retrieve the SCNView
let scnView = SCNView()
return scnView
}
func updateUIView(_ scnView: SCNView, context: Context) {
scnView.scene = scene
// allows the user to manipulate the camera
scnView.allowsCameraControl = true
// show statistics such as fps and timing information
scnView.showsStatistics = true
// configure the view
scnView.backgroundColor = UIColor.black
}
}
#if DEBUG
struct ScenekitView_Previews : PreviewProvider {
static var previews: some View {
ScenekitView()
}
}
#endif
此外,Xcode 版本是 11.3.1.当我尝试创建一个新文件时,我有这个:
Moreover, Xcode version is 11.3.1. When I try to create a new file I have this:
扩展名是 SKS...有什么想法吗?
And the extension is SKS... any ideas?
根据@Asperi 版本重新编写代码:
Reworked the code according to @Asperi version:
import SwiftUI
import SceneKit
struct ScenekitView : UIViewRepresentable {
@Binding var exploding: Bool
//let scene = SCNScene(named: "SceneKit.scnassets/Explode.scnp")!
let scene = SCNScene(named: "SceneKit.scnassets/scene.scn")!
func makeUIView(context: Context) -> SCNView {
// create and add a camera to the scene
let cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
scene.rootNode.addChildNode(cameraNode)
// place the camera
cameraNode.position = SCNVector3(x: 0, y: 0, z: 15)
// create and add a light to the scene
let lightNode = SCNNode()
lightNode.light = SCNLight()
lightNode.light!.type = .omni
lightNode.position = SCNVector3(x: 0, y: 10, z: 10)
scene.rootNode.addChildNode(lightNode)
// create and add an ambient light to the scene
let ambientLightNode = SCNNode()
ambientLightNode.light = SCNLight()
ambientLightNode.light!.type = .ambient
ambientLightNode.light!.color = UIColor.darkGray
scene.rootNode.addChildNode(ambientLightNode)
// retrieve the ship node
let ship = scene.rootNode.childNode(withName: "blow", recursively: true)!
// animate the 3d object
ship.runAction(SCNAction.repeatForever(SCNAction.rotateBy(x: 0, y: 2, z: 0, duration: 1)))
// retrieve the SCNView
let scnView = SCNView()
return scnView
}
func updateUIView(_ scnView: SCNView, context: Context) {
scnView.scene = scene
// allows the user to manipulate the camera
scnView.allowsCameraControl = true
// show statistics such as fps and timing information
scnView.showsStatistics = true
// configure the view
scnView.backgroundColor = UIColor.black
if exploding {
if let scene = scene.rootNode.childNode(withName: "SceneKit.scnassets/scene", recursively: false),
let particles = SCNParticleSystem(named: "SceneKit.scnassets/Explode", inDirectory: nil) {
let node = SCNNode()
node.addParticleSystem(particles)
node.position = scene.position
scnView.scene?.rootNode.addChildNode(node)
scene.removeFromParentNode()
}
}
}
}
与路径名相关的错误...
Errors related to the path names ...
// retrieve the ship node
这里.尝试过 .sks、.scnp ... 有什么想法吗?
here. Tried .sks, .scnp ... any ideas?
推荐答案
这里是修改后的代码和演示.使用 Xcode 11.4/macOS 10.15.4 测试
Here is modified code with demo. Tested with Xcode 11.4 / macOS 10.15.4
注意:由于我不知道你的项目结构,所有依赖的资源文件都添加为资源(不在资产中).以防万一.
struct DemoSceneKitParticles: View {
@State private var exploding = false
var body: some View {
VStack {
ScenekitView(exploding: $exploding)
Button("BOOM") { self.exploding = true }
}
}
}
struct ScenekitView : NSViewRepresentable {
@Binding var exploding: Bool
let scene = SCNScene(named: "ship.scn")!
func makeNSView(context: NSViewRepresentableContext<ScenekitView>) -> SCNView {
// create and add a camera to the scene
let cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
scene.rootNode.addChildNode(cameraNode)
// place the camera
cameraNode.position = SCNVector3(x: 0, y: 0, z: 15)
// create and add a light to the scene
let lightNode = SCNNode()
lightNode.light = SCNLight()
lightNode.light!.type = .omni
lightNode.position = SCNVector3(x: 0, y: 10, z: 10)
scene.rootNode.addChildNode(lightNode)
// create and add an ambient light to the scene
let ambientLightNode = SCNNode()
ambientLightNode.light = SCNLight()
ambientLightNode.light!.type = .ambient
ambientLightNode.light!.color = NSColor.darkGray
scene.rootNode.addChildNode(ambientLightNode)
// retrieve the ship node
let ship = scene.rootNode.childNode(withName: "ship", recursively: true)!
// animate the 3d object
ship.runAction(SCNAction.repeatForever(SCNAction.rotateBy(x: 0, y: 2, z: 0, duration: 1)))
// retrieve the SCNView
let scnView = SCNView()
return scnView
}
func updateNSView(_ scnView: SCNView, context: Context) {
scnView.scene = scene
// allows the user to manipulate the camera
scnView.allowsCameraControl = true
// show statistics such as fps and timing information
scnView.showsStatistics = true
// configure the view
scnView.backgroundColor = NSColor.black
if exploding {
if let ship = scene.rootNode.childNode(withName: "ship", recursively: true),
let particles = SCNParticleSystem(named: "Explosion", inDirectory: nil) {
let node = SCNNode()
node.addParticleSystem(particles)
node.position = ship.position
scnView.scene?.rootNode.addChildNode(node)
ship.removeFromParentNode()
}
}
}
}
更新:iOS 变体
使用 Xcode 11.4/iOS 13.4 测试
Tested with Xcode 11.4 / iOS 13.4
完整的模块代码(顶级资源文件)
Full module code (resource files as before at top level)
import SwiftUI
import SceneKit
struct DemoSceneKitParticles: View {
@State private var exploding = false
var body: some View {
VStack {
ScenekitView(exploding: $exploding)
Button("BOOM") { self.exploding = true }
}
}
}
struct ScenekitView : UIViewRepresentable {
@Binding var exploding: Bool
let scene = SCNScene(named: "ship.scn")!
func makeUIView(context: Context) -> SCNView {
// create and add a camera to the scene
let cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
scene.rootNode.addChildNode(cameraNode)
// place the camera
cameraNode.position = SCNVector3(x: 0, y: 0, z: 15)
// create and add a light to the scene
let lightNode = SCNNode()
lightNode.light = SCNLight()
lightNode.light!.type = .omni
lightNode.position = SCNVector3(x: 0, y: 10, z: 10)
scene.rootNode.addChildNode(lightNode)
// create and add an ambient light to the scene
let ambientLightNode = SCNNode()
ambientLightNode.light = SCNLight()
ambientLightNode.light!.type = .ambient
ambientLightNode.light!.color = UIColor.darkGray
scene.rootNode.addChildNode(ambientLightNode)
// retrieve the ship node
let ship = scene.rootNode.childNode(withName: "ship", recursively: true)!
// animate the 3d object
ship.runAction(SCNAction.repeatForever(SCNAction.rotateBy(x: 0, y: 2, z: 0, duration: 1)))
// retrieve the SCNView
let scnView = SCNView()
return scnView
}
func updateUIView(_ scnView: SCNView, context: Context) {
scnView.scene = scene
// allows the user to manipulate the camera
scnView.allowsCameraControl = true
// show statistics such as fps and timing information
scnView.showsStatistics = true
// configure the view
scnView.backgroundColor = UIColor.black
if exploding {
if let ship = scene.rootNode.childNode(withName: "ship", recursively: true),
let particles = SCNParticleSystem(named: "Explosion", inDirectory: nil) {
let node = SCNNode()
node.addParticleSystem(particles)
node.position = ship.position
scnView.scene?.rootNode.addChildNode(node)
ship.removeFromParentNode()
}
}
}
}
struct DemeSKParticles_Previews: PreviewProvider {
static var previews: some View {
DemoSceneKitParticles()
}
}
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