Size size = Director::sharedDirector()->getWinSize();
//定义一个屏幕大小的渲染纹理
RenderTexture* pScreen = RenderTexture::create(size.width,size.height, kCCTexture2DPixelFormat_RGBA8888);
log("-------log1---");
//获得当前的场景指针
Scene* pCurScene = Director::sharedDirector()->getRunningScene();
//渲染纹理开始捕捉
pScreen->begin();
//当前场景参与绘制
pCurScene->visit();
//结束捕捉
pScreen->end();
//保存为jpg
pScreen->saveToFile("test.jpg", kCCImageFormatJPEG); string path=FileUtils::getInstance()->getWritablePath();
log("---------path=%s",path.c_str());
04-09 20:43