问题描述
我的任务是实现康威的生命游戏.因此我需要创建类 GameMap.在这个类中,我将初始化一个二维数组.所以我用这两种方法.
my Task is to make an implementation of Conway's Game of Life. Therefor I need to create the class GameMap. In this class I will initialize an 2D Array.Therefor I use those two methods.
private static Cell[][] buildCellArray(int width, int height){
Cell[][] cellArray = new Cell[width][height];
int i;
int j;
for(i = 0; i < width; i++) {
for(j = 0; j < height; j++) {
cellArray[i][j] = new Cell();
}
}
return cellArray;
}
public GameMap(int sizeX, int sizeY) {
buildCellArray(sizeX, sizeY);
}
现在我想访问 cellArray 以使用 getCell(int posX, int posY) 方法访问一个特殊的 Cell.我的问题是如何访问 cellArray?我想像这样访问它:
Now I want to access the cellArray to access a special Cell with the getCell(int posX, int posY) method.My question is how I can access the cellArray?I wanted to access it like this:
public Cell getCell(int posX, int posY){
return cellArray[posX][posY];
}
这样我就可以将 Cell 放在一个特殊的位置.希望有人能帮帮我.
So that I get the Cell at a special position.I hope somebody can help me out.
所以完整的代码部分是:
So the complete code part is:
public class GameMap {
private static Cell[][] buildCellArray(int width, int height){
Cell[][] cellArray = new Cell[width][height];
int i;
int j;
for(i = 0; i < width; i++) {
for(j = 0; j < height; j++) {
cellArray[i][j] = new Cell();
}
}
return cellArray;
}
public GameMap(int sizeX, int sizeY) {
buildCellArray(sizeX, sizeY);
}
public Cell getCell(int posX, int posY){
return cellArray[posX][posY];
}
}
IDE 说 getCell 方法中的 cellArray 不是变量.
And the IDE says that cellArray in the method getCell is not a variable.
推荐答案
IDE 说 cellArray
不能解析为变量,因为它是局部变量,要通过这个问题只需移动 Cell[][] cellArray = new Cell[width][height];
在buildCellArray()
之外.
The IDE says cellArray
cannot be resolve to a variable because it is local variable, to pass this problem just move Cell[][] cellArray = new Cell[width][height];
outside the buildCellArray()
.
public class GameMap {
Cell[][] cellArray;
private static Cell[][] buildCellArray(int width, int height){
int i;
int j;
for(i = 0; i < width; i++) {
for(j = 0; j < height; j++) {
cellArray[i][j] = new Cell();
}
}
return cellArray;
}
public GameMap(int sizeX, int sizeY) {
buildCellArray(sizeX, sizeY);
}
public Cell getCell(int posX, int posY){
return cellArray[posX][posY];
}
}
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