为什么会想到这个问题?因为我总是不自觉地将c++和java进行对比。java对这种情况的处理方式是constructor返回一个null,然后已经构造的objects交给Garbage Collector处理,那么c++没有Garbage Collector,会是怎么样的一种情况呢?

为了找到这个问题的答案,我做了个小实验,代码见main.cpp, Box.h, Box.cpp

运行之前,我的设想是box->b的值为"NULL",因此程序输出如下:

而事实是,在输出e.what() : a < 0之后,程序便崩溃了

打上断点一瞧,执行到box->dostuff()里面的时候,这些主存地址都已经不可访问(也就是说已经被操作系统回收了,不再属于这个程序的可访问主存范围),截图如下:

c++ what happens when a constructor throws an exception and leaves the object in an inconsistent state?-LMLPHP

根据c++ primer 4th edition section 17.1.2 "Exceptions and Constructors" 我引用如下:

我最开始以为加粗的句子是说要让我们自己来guarantee that the constructed memebers will be properly destroyed,原来这个工作不需要我们做(?)。然后我又重新修改了程序来验证这一点——"we are guaranteed that the constructed members will be properly destroyed.",见main1.cpp,Box1.h,Box1.cpp

但是执行的结果如下:

c++ what happens when a constructor throws an exception and leaves the object in an inconsistent state?-LMLPHP

也就是说,what和why所占用的主存空间泄漏了,memory leak

也就是说,c++ primer所说的“we are guaranteed that the constructed members will be properly destroyed.不适用于new出来的object!

怎么办?参考这个问题:http://stackoverflow.com/questions/188693/is-the-destructor-called-if-the-constructor-throws-an-exception

所以改写程序为:main2.cpp,Box2.h,Box2.cpp,运行结果如下(完美解决!):

c++ what happens when a constructor throws an exception and leaves the object in an inconsistent state?-LMLPHP

至于auto_ptr的实现方法,之前我写过一篇随笔(http://www.cnblogs.com/qrlozte/p/4095618.html),其实就是c++ primer 4th edition section 13.5.1 "Defining Smart Pointer Classes"所陈述的内容,大概的思路都在c++ primer的这个章节里面了,值得一看!

main.cpp

 #include "Box.h"

 #include <iostream>
#include <stdexcept> using namespace std; int main() {
Box *box = NULL;
try {
box = new Box(-);
} catch (invalid_argument &e) {
cout << "e.what() : " << e.what() << endl;
box->dostuff();
}
if (box != NULL) delete box;
return ;
}

Box.h

 #ifndef BOX_H
#define BOX_H class Box
{
public:
Box(const int &a);
~Box();
void dostuff(); private: int a;
int *b;
}; #endif // BOX_H

Box.cpp

 #include "Box.h"

 #include <iostream>
#include <stdexcept> using namespace std; Box::Box(const int &_a): a(_a), b(NULL)
{
if (a < )
throw invalid_argument("a < 0");
b = new int();
cout << "Box created" << endl;
} Box::~Box()
{
if (b != NULL) delete b;
cout << "Box destroyed" << endl;
} void Box::dostuff() {
if (b == NULL) {
cout << "b == NULL" << endl;
}
else {
cout << "b = " << b << endl;
}
}

main1.cpp

 #include "Box.h"

 #include <iostream>
#include <stdexcept> using namespace std; int main() {
Box *box = NULL;
try {
box = new Box(-);
} catch (invalid_argument &e) {
cout << "e.what() : " << e.what() << endl;
// box->dostuff();
}
if (box != NULL) delete box;
return ;
}

Box1.h

 #ifndef BOX_H
#define BOX_H #include <memory> class Bottle {
public:
Bottle();
~Bottle();
}; class Hat {
public:
Hat();
~Hat();
}; class Box
{
public:
Box(const int &a);
~Box();
void dostuff(); private: class What;
class Why; int a;
Bottle bottle;
Hat hat;
What *what;
Why *why;
int *b;
}; #endif // BOX_H

Box1.cpp

 #include "Box.h"

 #include <iostream>
#include <stdexcept> using namespace std; class Box::What {
public:
What() { cout << "What created" << endl; }
~What() { cout << "What destroyed" << endl; }
}; class Box::Why {
public:
Why() { cout << "Why created" << endl; }
~Why() { cout << "Why destroyed" << endl; }
}; Bottle::Bottle() { cout << "Bottle created" << endl; }
Bottle::~Bottle() { cout << "Bottle destroyed" << endl; } Hat::Hat() { cout << "Hat created" << endl; }
Hat::~Hat() { cout << "Hat destroyed" << endl; } // Pay attention to the order of the initializer: the same as the declaration
// order, otherwise the compiler will give warnings (there's a reason for that)
// the reason is the compiler always initializes data members following the order
// in which they're declared
Box::Box(const int &_a): a(_a), what(new What()), why(new Why()), b(NULL)
{
if (a < )
throw invalid_argument("a < 0");
b = new int();
cout << "Box created" << endl;
} // Notice the order of deletes: It's BETTER be the reverse order as they're created
// Without the right definition of destructor, when exception thrown from the constructor
// members cannot be destroyed properly. (Of course, also the same in normal situation).
Box::~Box()
{
if (b != NULL) delete b;
if (why != NULL) delete why;
if (what != NULL) delete what;
cout << "Box destroyed" << endl;
} void Box::dostuff() {
if (b == NULL) {
cout << "b == NULL" << endl;
}
else {
cout << "b = " << b << endl;
}
}

main2.cpp

 #include "Box.h"

 #include <iostream>
#include <stdexcept> using namespace std; int main() {
Box *box = NULL;
try {
box = new Box(-);
} catch (invalid_argument &e) {
cout << "e.what() : " << e.what() << endl;
// box->dostuff();
}
if (box != NULL) delete box;
return ;
}

Box2.h

 #ifndef BOX_H
#define BOX_H #include <memory> class Bottle {
public:
Bottle();
~Bottle();
}; class Hat {
public:
Hat();
~Hat();
}; class Box
{
public:
Box(const int &a);
~Box();
void dostuff(); private: class What;
class Why; int a;
Bottle bottle;
Hat hat;
std::auto_ptr<What> what;
std::auto_ptr<Why> why;
int *b;
}; #endif // BOX_H

Box2.cpp

 #include "Box.h"

 #include <iostream>
#include <stdexcept> using namespace std; class Box::What {
public:
What() { cout << "What created" << endl; }
~What() { cout << "What destroyed" << endl; }
}; class Box::Why {
public:
Why() { cout << "Why created" << endl; }
~Why() { cout << "Why destroyed" << endl; }
}; Bottle::Bottle() { cout << "Bottle created" << endl; }
Bottle::~Bottle() { cout << "Bottle destroyed" << endl; } Hat::Hat() { cout << "Hat created" << endl; }
Hat::~Hat() { cout << "Hat destroyed" << endl; } // Pay attention to the order of the initializer: the same as the declaration
// order, otherwise the compiler will give warnings (there's a reason for that)
// the reason is the compiler always initializes data members following the order
// in which they're declared
Box::Box(const int &_a): a(_a), what(new What()), why(new Why()), b(NULL)
{
if (a < )
throw invalid_argument("a < 0");
b = new int();
cout << "Box created" << endl;
} // Notice the order of deletes: It's BETTER be the reverse order as they're created
// Without the right definition of destructor, when exception thrown from the constructor
// members cannot be destroyed properly. (Of course, also the same in normal situation).
Box::~Box()
{
if (b != NULL) delete b;
if (why.get() != NULL) why.reset(NULL); // might be unnecessary, see auto_ptr's documentation
if (what.get() != NULL) what.reset(NULL);
cout << "Box destroyed" << endl;
} void Box::dostuff() {
if (b == NULL) {
cout << "b == NULL" << endl;
}
else {
cout << "b = " << b << endl;
}
}
05-22 19:42