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问题描述

我想检查两个结构,切片和映射是否相等.

I want to check if two structs, slices and maps are equal.

但是我遇到了以下代码的问题.在相关行中查看我的评论.

But I'm running into problems with the following code. See my comments at the relevant lines.

package main

import (
    "fmt"
    "reflect"
)

type T struct {
    X int
    Y string
    Z []int
    M map[string]int
}

func main() {
    t1 := T{
        X: 1,
        Y: "lei",
        Z: []int{1, 2, 3},
        M: map[string]int{
            "a": 1,
            "b": 2,
        },
    }

    t2 := T{
        X: 1,
        Y: "lei",
        Z: []int{1, 2, 3},
        M: map[string]int{
            "a": 1,
            "b": 2,
        },
    }

    fmt.Println(t2 == t1)
    //error - invalid operation: t2 == t1 (struct containing []int cannot be compared)

    fmt.Println(reflect.ValueOf(t2) == reflect.ValueOf(t1))
    //false
    fmt.Println(reflect.TypeOf(t2) == reflect.TypeOf(t1))
    //true

    //Update: slice or map
    a1 := []int{1, 2, 3, 4}
    a2 := []int{1, 2, 3, 4}

    fmt.Println(a1 == a2)
    //invalid operation: a1 == a2 (slice can only be compared to nil)

    m1 := map[string]int{
        "a": 1,
        "b": 2,
    }
    m2 := map[string]int{
        "a": 1,
        "b": 2,
    }
    fmt.Println(m1 == m2)
    // m1 == m2 (map can only be compared to nil)
}

http://play.golang.org/p/AZIzW2WunI

推荐答案

您可以使用 reflect.DeepEqual ,或者您可以实现自己的功能(在性能上比使用反射更好):

You can use reflect.DeepEqual, or you can implement your own function (which performance wise would be better than using reflection):

http://play.golang.org/p/CPdfsYGNy_

m1 := map[string]int{   
    "a":1,
    "b":2,
}
m2 := map[string]int{   
    "a":1,
    "b":2,
}
fmt.Println(reflect.DeepEqual(m1, m2))

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10-28 04:06