问题描述
.Net中 ConcurrentQueue
和 BlockingCollection
之间有什么区别?
What are the differences between ConcurrentQueue
and BlockingCollection
in .Net?
为什么 BlockingCollection
最适合生产者 - 消费者操作,当它可以通过 ConcurrentQueue
完成时?我必须改进以下代码中的任何内容吗?
Why BlockingCollection
is best for producer-consumer operation when it can be done through ConcurrentQueue
? Do I have to improve anything in the following code?
MessageSlotMachineGameStartOrAndStatusUpdate msg;
while (!aCancellationToken.IsCancellationRequested)
{
try
{
this.isStillConsumingMsg = true;
Boolean takeResult = this.msgQueue.TryTake(out msg, this.msgConsumeTimeOut, aCancellationToken);
if (takeResult)
{
if (msg != null)
{
this.ProcessMessage(msg);
}
}
else
{
break;
}
}
catch (OperationCanceledException err)
{
EngineManager.AddExceptionLog(err, "Signal Operation Canceled");
}
catch (Exception err)
{
EngineManager.AddExceptionLog(err, "Signal exception");
}
finally
{
this.isStillConsumingMsg = false;
}
}
推荐答案
BlockingCollection
有一个采取
方法,如果没有东西需要采取措施阻止消费者,并等待生产者提供一个物品。 ConcurrentQueue
缺少这样的方法 - 如果它是空的,消费者需要处理等待,并且生产者需要提供非空通知。
BlockingCollection
has a Take
method that would block the consumer if there is nothing to take, and wait for a producer side to provide an item. ConcurrentQueue
lacks such method - if it is empty, the consumer would need to handle the wait, and the producer would need to provide a non-empty notification.
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