首先看下项目效果

(转载)【UGUI】侧面滑出的菜单栏,宽度自适应-LMLPHP

实现效果

(转载)【UGUI】侧面滑出的菜单栏,宽度自适应-LMLPHP

发现实现效果并不难,利用动画(iTween)+UGUI 有一个长按的判断处理即可

附上项目和代码

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI; public class UICont : MonoBehaviour {
public RectTransform mainUI;
public Button showHideBtn;
public RepeatButton dragBtn; private bool m_isShow = true;
// public RectTransform
// Use this for initialization
void Start () {
dragBtn.onPress.AddListener(DragBtn);
showHideBtn.onClick.AddListener(ShowHide);
}
void ShowHide() {
Vector3 vec3Tmp = mainUI.position;
if(m_isShow) {
vec3Tmp.x = -mainUI.sizeDelta.x;
iTween.MoveTo(mainUI.gameObject, vec3Tmp, 1f);
m_isShow = false;
} else {
vec3Tmp.x = 0;
iTween.MoveTo(mainUI.gameObject, vec3Tmp, 1f);
m_isShow = true;
}
}
void DragBtn() {
Vector2 vec2Tmp = mainUI.sizeDelta;
vec2Tmp.x = Mathf.Clamp(Input.mousePosition.x, 100, 500);
mainUI.sizeDelta = vec2Tmp;
} // Update is called once per frame
//void Update () { //}
}
/*******
*
* button长按的代理
* http://blog.csdn.net/lyh916/article/details/51454673
*
*
* */ using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
using UnityEngine.Events; public class RepeatButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerExitHandler { public bool invokeOnce = false;//是否只调用一次
private bool hadInvoke = false;//是否已经调用过 public float interval = 0.1f;//按下后超过这个时间则认定为"长按"
private bool isPointerDown = false;
private float recordTime; public UnityEvent onDown = new UnityEvent();//按下时调用
public UnityEvent onPress = new UnityEvent();//按住时调用
public UnityEvent onRelease = new UnityEvent();//松开时调用 void Start() { } void Update() {
if (invokeOnce && hadInvoke)
return;
if (isPointerDown) {
if ((Time.time - recordTime) > interval) {
onPress.Invoke();
hadInvoke = true;
}
}
} public void OnPointerDown(PointerEventData eventData) {
isPointerDown = true;
recordTime = Time.time;
onDown.Invoke();
} public void OnPointerUp(PointerEventData eventData) {
isPointerDown = false;
hadInvoke = false;
onRelease.Invoke();
} public void OnPointerExit(PointerEventData eventData) {
//isPointerDown = false;
//hadInvoke = false;
//onRelease.Invoke();
}
}

最后附上demo:http://download.csdn.net/download/ldy597321444/10249594

效果地址:http://www.manew.com/thread-113570-1-1.html

---------------------
作者:Unity_阿黄
来源:CSDN
原文:https://blog.csdn.net/ldy597321444/article/details/79311014

04-16 16:31
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