一、三子棋
1.演示效果
2.完整代码
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3//行
#define COL 3//列
void Init_board(char board[ROW][COL], int row, int col)//初始化棋盘
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void Print_board(char board[ROW][COL], int row, int col)//打印棋盘
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void Player_board(char board[ROW][COL], int row, int col)//玩家下棋
{
int x = 0;
int y = 0;
while (1)
{
printf("玩家下棋>:");
scanf("%d%d", &x, &y);
if ((x >= 1 && x <= row) && (y >= 1 && y <= col))
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标已被占用,请重新输入!\n");
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
}
void Computer_board(char board[ROW][COL], int row, int col)//电脑下棋
{
printf("电脑下棋>:\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int Is_full(char board[ROW][COL], int row, int col)//用来判断是否还有空格
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char Is_win(char board[ROW][COL], int row, int col) //判断输赢
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')//判断一行中是否相等
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')//判断一列中是否相等
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')//判断对角线是否相等
{
return board[0][0];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[0][2] != ' ')//判断对角线是否相等
{
return board[1][1];
}
if (1 == Is_full(board, row, col))//Is_full的返回值等于1,说明棋盘已经满了,没有空格了
return 'P';
return 'C';
}
void menu()
{
printf("*******************\n");
printf("*** 1.开始游戏 **\n");
printf("*** 0.结束游戏 **\n");
printf("*******************\n");
}
void game()
{
printf("**** 游戏开始 ***\n");
char ret = 0;
char board[ROW][COL] = { 0 };
Init_board(board, ROW, COL);
Print_board(board, ROW, COL);
while(1)
{
Player_board(board, ROW, COL);
Print_board(board, ROW, COL);
ret = Is_win(board, ROW, COL);
if (ret != 'C')
break;
Computer_board(board, ROW, COL);
Print_board(board, ROW, COL);
ret = Is_win(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
printf("玩家赢!\n");
if (ret == '#')
printf("电脑赢!\n");
if (ret == 'P')
printf("平局!\n");
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do {
menu();
printf("请选择>:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏结束!\n");
break;
default:
printf("选择项不存在,请重新选择!\n");
break;
}
} while (input);
}
二、代码解析
1.初始化棋盘
void Init_board(char board[ROW][COL], int row, int col)//初始化棋盘
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
2.打印棋盘
void Print_board(char board[ROW][COL], int row, int col)//打印棋盘
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
3.玩家下棋
void Player_board(char board[ROW][COL], int row, int col)//玩家下棋
{
int x = 0;
int y = 0;
while (1)
{
printf("玩家下棋>:");
scanf("%d%d", &x, &y);
if ((x >= 1 && x <= row) && (y >= 1 && y <= col))
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标已被占用,请重新输入!\n");
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
}
4.电脑下棋
void Computer_board(char board[ROW][COL], int row, int col)//电脑下棋
{
printf("电脑下棋>:\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
5.判断输赢
int Is_full(char board[ROW][COL], int row, int col)//判断是否还有空格
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char Is_win(char board[ROW][COL], int row, int col) //判断输赢
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < row; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[0][2] != ' ')
{
return board[1][1];
}
if (1 == Is_full(board, row, col))//Is_full的返回值等于1,说明棋盘已经满了,没有空格了
return 'P';
return 'C';
}
6.游戏主体函数
void game()
{
printf("**** 游戏开始 ***\n");
char ret = 0;
char board[ROW][COL] = { 0 };
Init_board(board, ROW, COL);
Print_board(board, ROW, COL);
while(1)
{
Player_board(board, ROW, COL);
Print_board(board, ROW, COL);
ret = Is_win(board, ROW, COL);
if (ret != 'C')
break;
Computer_board(board, ROW, COL);
Print_board(board, ROW, COL);
ret = Is_win(board, ROW, COL);
if (ret != 'C')
break;
}
if (ret == '*')
printf("玩家赢!\n");
if (ret == '#')
printf("电脑赢!\n");
if (ret == 'P')
printf("平局!\n");
}
7.菜单函数
void menu()
{
printf("*******************\n");
printf("*** 1.开始游戏 **\n");
printf("*** 0.结束游戏 **\n");
printf("*******************\n");
}
8.头文件及主函数
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3//行
#define COL 3//列
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do {
menu();
printf("请选择>:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏结束!\n");
break;
default:
printf("选择项不存在,请重新选择!\n");
break;
}
} while (input);
}