本文介绍了使用ProgressEvent.PROGRESS不烧在AS3的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我想创建一个preloader一个游戏在Flash CS6。我已经放慢了下载速度为1,2千,但使用ProgressEvent.PROGRESS永远不会被解雇。这是我有:
I trying to create a preloader for a game in Flash CS6. I've already slowed down the download speed to 1,2 kb but the ProgressEvent.PROGRESS is never fired. This is what I have:
import flash.events.Event;
import flash.events.ProgressEvent;
stop();
loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressMade);
function onProgressMade( progressEvent:ProgressEvent ):void {
trace( loaderInfo.bytesLoaded, loaderInfo.bytesTotal );
}
舞台保持空白,但onProgressMade得到从来没有所谓。有人能指出我朝着正确的方向吗?
The stage stays blank but onProgressMade gets never called. Can someone point me in the right direction, please?
推荐答案
试试下面这个教程:的
Try following this tutorial: http://stephenscholtz.com/201110/single-movie-flash-preloading-as3
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