本文介绍了OpenGL 3.0中glDrawPixels的替代品?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

所以我知道glDrawPixels已被弃用.是否有功能可以完成相同的功能?我本来想使用纹理,但它们会被当前矩阵修改,这与glDrawPixels绘制的像素不同.

So I know that glDrawPixels is deprecated. Is there any function that does the same thing?I thought of using textures, but they are modified by the current matrix, unlike pixels that are drawn by glDrawPixels.

推荐答案

在3.0中不推荐使用当前矩阵",在3.1+中也将其删除.因此,如果您不使用glDrawPixels,则也不会使用矩阵函数.因此,无需担心.

The "current matrix" is deprecated in 3.0 and removed in 3.1+ as well. So if you're not using glDrawPixels, you wouldn't be using matrix functions either. So it's nothing to be concerned about.

这篇关于OpenGL 3.0中glDrawPixels的替代品?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

10-21 07:56