我们在使用netty的时候会使用一个参数,ChannelOption.SO_KEEPALIVE为true, 设置好了之后再Linux系统才会对keepalive生效,但是linux里边需要配置几个参数,tcp_keepalive_time, tcp_keepalive_invl, tcp_keepalive_probes,如果不配置的时候都会是默认值。

  tcp_keepalive_time 即给一个TCP连接发送心跳包最后的时间间隔某一段时间后继续发送心跳包,允许空闲的时间,然后再次发送心跳包,默认时间为7200秒,即2个小时发一次心跳包。

tcp_keepalive_invl,发送存活探测时候未收到对方回执的时候,需要间隔一段时间继续发送。默认为75秒。

  tcp_keepalive_probes,如果发了存活探测的时候没有收到对方的回执,那么需要继续发送探测的次数,此时默认值为9次,也就是未收到回执的时候需要发送9次。

  再理一次,间隔tcp_keepalive_time之后发送心跳探测,如果未收到对方回执的时候,需要间隔tcp_keepalive_invl设置的时间继续发送,一共需要发送tcp_keepalive_probes的次数。  

这个是Linux系统的配置,如果要使用Linux的此功能需要设置SO_KEEPALIVE为true,同时设置其他几个参数。系统默认的SO_KEEPALIVE为false。因为这些情况的差异,所以netty提供了自己实现心跳的机制。

  netty有心跳的实现方法 IdleStateHandler,其中有读空闲时间,写空闲时间,读写空闲时间,只要有一个满足条件会触发userEventTriggered方法。

public IdleStateHandler(
int readerIdleTimeSeconds,
int writerIdleTimeSeconds,
int allIdleTimeSeconds)

  定义个消息内容吧,长度为Type的长度1 + 实际内容的长度5 = 6。Length为2个字节,Type为1个类型。

  +----------+----------+----------------+
| Length |Type(byte)| Actual Content |
| 0x06 | 1 | "HELLO" |
+----------+----------+----------------+

  定义公共的inbound方法,用于进行channelRead, sendPing, sendPong, userEventTriggered 方法。

package com.hqs.heartbeat.common;

import io.netty.buffer.ByteBuf;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
import io.netty.handler.timeout.IdleStateEvent; import java.util.concurrent.atomic.AtomicInteger; /**
* @author huangqingshi
* @Date 2019-05-11
*/
public abstract class CustomeHeartbeatHandler extends SimpleChannelInboundHandler<ByteBuf> { public static final byte PING = 1;
public static final byte PONG = 2;
public static final byte CUSTOM_MSG = 3; protected String name;
private AtomicInteger heartbeatCount = new AtomicInteger(0); public CustomeHeartbeatHandler(String name) {
this.name = name;
} @Override
protected void channelRead0(ChannelHandlerContext channelHandlerContext, ByteBuf byteBuf) throws Exception {
if(byteBuf.getByte(2) == PING) {
sendPong(channelHandlerContext);
} else if(byteBuf.getByte(2) == PONG) {
System.out.println("get pong msg from " + channelHandlerContext
.channel().remoteAddress());
} else {
handleData(channelHandlerContext, byteBuf);
}
} protected abstract void handleData(ChannelHandlerContext channelHandlerContext,
ByteBuf byteBuf); @Override
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
System.out.println("channel read : " + msg);
ByteBuf byteBuf = (ByteBuf) msg;
System.out.println(byteBuf.getByte(2));
super.channelRead(ctx, msg);
} protected void sendPong(ChannelHandlerContext channelHandlerContext) {
ByteBuf buf = channelHandlerContext.alloc().buffer(3);
buf.writeShort(3);
buf.writeByte(PONG);
channelHandlerContext.writeAndFlush(buf);
heartbeatCount.incrementAndGet();
System.out.println("send pong message to " + channelHandlerContext.channel().remoteAddress());
} protected void sendPing(ChannelHandlerContext channelHandlerContext) {
ByteBuf buf = channelHandlerContext.alloc().buffer(3);
buf.writeShort(3);
buf.writeByte(PING);
channelHandlerContext.writeAndFlush(buf);
heartbeatCount.incrementAndGet();
System.out.println("send ping message to " + channelHandlerContext.channel().remoteAddress());
} @Override
public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
if(evt instanceof IdleStateEvent){
IdleStateEvent e = (IdleStateEvent) evt;
switch (e.state()) {
case ALL_IDLE:
handlALLIdle(ctx);
break;
case READER_IDLE:
handlReadIdle(ctx);
break;
case WRITER_IDLE:
handlWriteIdle(ctx);
break;
default:
break;
}
}
} protected void handlReadIdle(ChannelHandlerContext channelHandlerContext) {
System.out.println("READ_IDLE---");
} protected void handlWriteIdle(ChannelHandlerContext channelHandlerContext) {
System.out.println("WRITE_IDLE---");
} protected void handlALLIdle(ChannelHandlerContext channelHandlerContext) {
System.out.println("ALL_IDLE---");
} @Override
public void channelActive(ChannelHandlerContext ctx) throws Exception {
System.out.println("channel:" + ctx.channel().remoteAddress() + " is active");
} @Override
public void channelInactive(ChannelHandlerContext ctx) throws Exception {
System.out.println("channel:" + ctx.channel().remoteAddress() + " is inactive");
}
}

  定义Server的方法,设置读超时为10秒,采用固定长度方法进行内容分割:LengthFieldBasedFrameDecoder(1024, 0, 2, -2, 0),长度为1K 。一个主线程接收请求,四个线程处理请求。端口号设置为9999。

package com.hqs.heartbeat.server;

import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.Channel;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.handler.codec.LengthFieldBasedFrameDecoder;
import io.netty.handler.timeout.IdleStateHandler; /**
* @author huangqingshi
* @Date 2019-05-11
*/
public class Server { public static void main(String[] args) {
NioEventLoopGroup boss = new NioEventLoopGroup(1);
NioEventLoopGroup worker = new NioEventLoopGroup(4); try {
ServerBootstrap bootstrapServer = new ServerBootstrap();
bootstrapServer.group(boss, worker).channel(NioServerSocketChannel.class).childHandler(new ChannelInitializer<SocketChannel>() {
@Override
protected void initChannel(SocketChannel ch) throws Exception {
ChannelPipeline channelPipeline = ch.pipeline();
channelPipeline.addLast(new IdleStateHandler(10, 0, 0));
channelPipeline.addLast(new LengthFieldBasedFrameDecoder(1024, 0,2, -2, 0));
channelPipeline.addLast(new ServerHandler());
}
});
Channel channel = bootstrapServer.bind(9999).sync().channel();
channel.closeFuture().sync();
} catch (Exception e) {
throw new RuntimeException(e);
} finally {
boss.shutdownGracefully();
worker.shutdownGracefully();
}
}
}

  Server的handler的处理方法:

package com.hqs.heartbeat.server;

import com.hqs.heartbeat.common.CustomeHeartbeatHandler;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.Unpooled;
import io.netty.channel.ChannelHandlerContext; /**
* @author huangqingshi
* @Date 2019-05-11
*/
public class ServerHandler extends CustomeHeartbeatHandler { public ServerHandler() {
super("server");
} @Override
protected void handleData(ChannelHandlerContext channelHandlerContext,
ByteBuf byteBuf) {
byte[] data = new byte[byteBuf.readableBytes() - 3];
ByteBuf responseBuf = Unpooled.copiedBuffer(byteBuf);
byteBuf.skipBytes(3);
byteBuf.readBytes(data);
String content = new String(data);
System.out.println(name + " get content : " + content);
channelHandlerContext.writeAndFlush(responseBuf);
} @Override
protected void handlReadIdle(ChannelHandlerContext channelHandlerContext) {
super.handlReadIdle(channelHandlerContext);
System.out.println(" client " + channelHandlerContext.channel().remoteAddress() + " reader timeout close it --");
channelHandlerContext.close();
}
}

  定义Client类,所有超时时间为5秒,如果5秒没有读写的话则发送ping,如果失去连接之后inactive了就会重新连接,采用10秒出发一次。

package com.hqs.heartbeat.client;

import com.hqs.heartbeat.common.CustomeHeartbeatHandler;
import io.netty.bootstrap.Bootstrap;
import io.netty.buffer.ByteBuf;
import io.netty.channel.*;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioSocketChannel;
import io.netty.handler.codec.LengthFieldBasedFrameDecoder;
import io.netty.handler.timeout.IdleStateHandler; import java.util.Random;
import java.util.concurrent.TimeUnit; /**
* @author huangqingshi
* @Date 2019-05-11
*/
public class Client { private NioEventLoopGroup workGroup = new NioEventLoopGroup(4);
private Channel channel;
private Bootstrap bootstrap; public static void main(String[] args) throws InterruptedException {
Client client = new Client();
client.start();
client.sendData();
} public void start() { try {
bootstrap = new Bootstrap(); bootstrap.group(workGroup).channel(NioSocketChannel.class).option(ChannelOption.SO_KEEPALIVE, true)
.handler(new ChannelInitializer<SocketChannel>() {
@Override
protected void initChannel(SocketChannel ch) throws Exception {
ChannelPipeline channelPipeline = ch.pipeline()
.addLast(new IdleStateHandler(0,0,5))
.addLast(new LengthFieldBasedFrameDecoder(1024, 0, 2, -2, 0))
.addLast(new ClientHandler(Client.this));
}
});
doConnect();
} catch (Exception e) {
throw new RuntimeException(e);
}
} public void sendData() throws InterruptedException {
Random random = new Random(System.currentTimeMillis());
for(int i = 0; i < 10000; i++) {
if(channel != null && channel.isActive()) {
String content = "client msg " + i;
ByteBuf byteBuf = channel.alloc().buffer(3 + content.getBytes().length);
byteBuf.writeShort(3 + content.getBytes().length);
byteBuf.writeByte(CustomeHeartbeatHandler.CUSTOM_MSG);
byteBuf.writeBytes(content.getBytes());
channel.writeAndFlush(byteBuf);
} Thread.sleep(random.nextInt(20000)); } } public void doConnect() {
if(channel != null && channel.isActive()) {
return;
} ChannelFuture future = bootstrap
.connect("127.0.0.1", 9999);
future.addListener(new ChannelFutureListener() {
@Override
public void operationComplete(ChannelFuture future) throws Exception {
if(future.isSuccess()) {
channel = future.channel();
System.out.println("connect to server successfully");
} else {
System.out.println("Failed to connect to server, try after 10s"); future.channel().eventLoop().schedule(new Runnable() {
@Override
public void run() {
doConnect();
}
}, 10, TimeUnit.SECONDS);
}
}
});
} }

  定义clientHandler方法,读取时跳过长度+类型 2+1 三个字节,然后获取消息。连接断开之后则进行重连。

package com.hqs.heartbeat.client;

import com.hqs.heartbeat.common.CustomeHeartbeatHandler;
import io.netty.buffer.ByteBuf;
import io.netty.channel.ChannelHandlerContext; /**
* @author huangqingshi
* @Date 2019-05-11
*/
public class ClientHandler extends CustomeHeartbeatHandler { private Client client; public ClientHandler(Client client) {
super("client");
this.client = client;
} @Override
protected void handleData(ChannelHandlerContext channelHandlerContext, ByteBuf byteBuf) {
byte[] data = new byte[byteBuf.readableBytes() - 3];
byteBuf.skipBytes(3);
byteBuf.readBytes(data);
String content = new String(data);
System.out.println(name + " get content:" + content);
} @Override
protected void handlALLIdle(ChannelHandlerContext channelHandlerContext) {
super.handlALLIdle(channelHandlerContext);
sendPing(channelHandlerContext);
} @Override
public void channelInactive(ChannelHandlerContext ctx) throws Exception {
super.channelInactive(ctx);
client.doConnect();
}
}

  好了,总体的netty心跳实现机制就这么多,希望能帮助到大家。

  github地址:https://github.com/stonehqs/heartbeat

  

05-18 04:02