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问题描述

下面是我实现BMH算法(它就像一个魅力)的:

 公共静态的Int64的IndexOf(此字节[ ]值,字节[]模式)
{
如果(价值== NULL)
抛出新的ArgumentNullException(值);

如果(模式== NULL)
抛出新的ArgumentNullException(模式);

的Int64 valueLength = value.LongLength;
的Int64 patternLength = pattern.LongLength;

如果((valueLength == 0)||(patternLength == 0)||(patternLength> valueLength))
返回-1;

的Int64 [] = badCharacters新的Int64 [256];

为(Int64的I = 0; I< 256; ++ I)
badCharacters [I] = patternLength;

的Int64 lastPatternByte = patternLength - 1;

为(Int64的I = 0; I< lastPatternByte ++ I)
badCharacters [模式[我] = lastPatternByte - 我;

//开始

的Int64指数= 0;

,而(指数< =(valueLength - patternLength))
{
为(Int64的I = lastPatternByte;值[(索引+ 1)] ==模式[I] ; --i)
{
如果(我== 0)
收益指数;
}

指数+ = badCharacters [值[(+指数lastPatternByte)];
}

返回-1;
}



我试图修改它以此来回报所有的比赛,而不是只第一个指标,但我得到IndexOutOfRangeException无处不在D:



很显然,我失去了一些东西重要还是我没有正确地理解它是如何工作。什么?我做错了。



 公共静态列表<&的Int64 GT; IndexesOf(此字节]值,字节[]模式)
{
如果(价值== NULL)
抛出新的ArgumentNullException(值);

如果(模式== NULL)
抛出新的ArgumentNullException(模式);

的Int64 valueLength = value.LongLength;
的Int64 patternLength = pattern.LongLength;

如果((valueLength == 0)||(patternLength == 0)||(patternLength> valueLength))
收益(新的List<&的Int64 GT;());

的Int64 [] = badCharacters新的Int64 [256];

为(Int64的I = 0; I< 256; ++ I)
badCharacters [I] = patternLength;

的Int64 lastPatternByte = patternLength - 1;

为(Int64的I = 0; I< lastPatternByte ++ I)
badCharacters [模式[我] = lastPatternByte - 我;

//开始

的Int64指数= 0;
名单,LT; Int64的>指数=新的List<&的Int64 GT;();

,而(指数< =(valueLength - patternLength))
{
为(Int64的I = lastPatternByte;值[(索引+ 1)] ==模式[I] ; --i)
{
如果(我== 0)
indexes.Add(指数);
}

指数+ = badCharacters [值[(+指数lastPatternByte)];
}

收益指数;
}


解决方案

修改

 如果(我== 0)
indexes.Add(指数);



 如果(我== 0)
{
indexes.Add(指数);
中断;
}


Here is my implementation of BMH algorithm (it works like a charm):

public static Int64 IndexOf(this Byte[] value, Byte[] pattern)
{
    if (value == null)
        throw new ArgumentNullException("value");

    if (pattern == null)
        throw new ArgumentNullException("pattern");

    Int64 valueLength = value.LongLength;
    Int64 patternLength = pattern.LongLength;

    if ((valueLength == 0) || (patternLength == 0) || (patternLength > valueLength))
        return -1;

    Int64[] badCharacters = new Int64[256];

    for (Int64 i = 0; i < 256; ++i)
        badCharacters[i] = patternLength;

    Int64 lastPatternByte = patternLength - 1;

    for (Int64 i = 0; i < lastPatternByte; ++i)
        badCharacters[pattern[i]] = lastPatternByte - i;

    // Beginning

    Int64 index = 0;

    while (index <= (valueLength - patternLength))
    {
        for (Int64 i = lastPatternByte; value[(index + i)] == pattern[i]; --i)
        {
            if (i == 0)
                return index;
        }

        index += badCharacters[value[(index + lastPatternByte)]];
    }

    return -1;
}

I tried to modify it in order to return all the matches instead of only the first index, but I'm getting IndexOutOfRangeException everywhere D:

Obviously I'm missing something important or I didn't properly understood how it works. What am I doing wrong?

public static List<Int64> IndexesOf(this Byte[] value, Byte[] pattern)
{
    if (value == null)
        throw new ArgumentNullException("value");

    if (pattern == null)
        throw new ArgumentNullException("pattern");

    Int64 valueLength = value.LongLength;
    Int64 patternLength = pattern.LongLength;

    if ((valueLength == 0) || (patternLength == 0) || (patternLength > valueLength))
        return (new List<Int64>());

    Int64[] badCharacters = new Int64[256];

    for (Int64 i = 0; i < 256; ++i)
        badCharacters[i] = patternLength;

    Int64 lastPatternByte = patternLength - 1;

    for (Int64 i = 0; i < lastPatternByte; ++i)
        badCharacters[pattern[i]] = lastPatternByte - i;

    // Beginning

    Int64 index = 0;
    List<Int64> indexes = new List<Int64>();

    while (index <= (valueLength - patternLength))
    {
        for (Int64 i = lastPatternByte; value[(index + i)] == pattern[i]; --i)
        {
            if (i == 0)
                indexes.Add(index);
        }

        index += badCharacters[value[(index + lastPatternByte)]];
    }

    return indexes;
}
解决方案

Change

if (i == 0)
    indexes.Add(index);

to

if (i == 0)
{
    indexes.Add(index);
    break;
}

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10-18 17:59