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问题描述
下面是我实现BMH算法(它就像一个魅力)的:
公共静态的Int64的IndexOf(此字节[ ]值,字节[]模式)
{
如果(价值== NULL)
抛出新的ArgumentNullException(值);
如果(模式== NULL)
抛出新的ArgumentNullException(模式);
的Int64 valueLength = value.LongLength;
的Int64 patternLength = pattern.LongLength;
如果((valueLength == 0)||(patternLength == 0)||(patternLength> valueLength))
返回-1;
的Int64 [] = badCharacters新的Int64 [256];
为(Int64的I = 0; I< 256; ++ I)
badCharacters [I] = patternLength;
的Int64 lastPatternByte = patternLength - 1;
为(Int64的I = 0; I< lastPatternByte ++ I)
badCharacters [模式[我] = lastPatternByte - 我;
//开始
的Int64指数= 0;
,而(指数< =(valueLength - patternLength))
{
为(Int64的I = lastPatternByte;值[(索引+ 1)] ==模式[I] ; --i)
{
如果(我== 0)
收益指数;
}
指数+ = badCharacters [值[(+指数lastPatternByte)];
}
返回-1;
}
我试图修改它以此来回报所有的比赛,而不是只第一个指标,但我得到IndexOutOfRangeException无处不在D:
很显然,我失去了一些东西重要还是我没有正确地理解它是如何工作。什么?我做错了。
公共静态列表<&的Int64 GT; IndexesOf(此字节]值,字节[]模式)
{
如果(价值== NULL)
抛出新的ArgumentNullException(值);
如果(模式== NULL)
抛出新的ArgumentNullException(模式);
的Int64 valueLength = value.LongLength;
的Int64 patternLength = pattern.LongLength;
如果((valueLength == 0)||(patternLength == 0)||(patternLength> valueLength))
收益(新的List<&的Int64 GT;());
的Int64 [] = badCharacters新的Int64 [256];
为(Int64的I = 0; I< 256; ++ I)
badCharacters [I] = patternLength;
的Int64 lastPatternByte = patternLength - 1;
为(Int64的I = 0; I< lastPatternByte ++ I)
badCharacters [模式[我] = lastPatternByte - 我;
//开始
的Int64指数= 0;
名单,LT; Int64的>指数=新的List<&的Int64 GT;();
,而(指数< =(valueLength - patternLength))
{
为(Int64的I = lastPatternByte;值[(索引+ 1)] ==模式[I] ; --i)
{
如果(我== 0)
indexes.Add(指数);
}
指数+ = badCharacters [值[(+指数lastPatternByte)];
}
收益指数;
}
解决方案
修改
如果(我== 0)
indexes.Add(指数);
到
如果(我== 0)
{
indexes.Add(指数);
中断;
}
Here is my implementation of BMH algorithm (it works like a charm):
public static Int64 IndexOf(this Byte[] value, Byte[] pattern)
{
if (value == null)
throw new ArgumentNullException("value");
if (pattern == null)
throw new ArgumentNullException("pattern");
Int64 valueLength = value.LongLength;
Int64 patternLength = pattern.LongLength;
if ((valueLength == 0) || (patternLength == 0) || (patternLength > valueLength))
return -1;
Int64[] badCharacters = new Int64[256];
for (Int64 i = 0; i < 256; ++i)
badCharacters[i] = patternLength;
Int64 lastPatternByte = patternLength - 1;
for (Int64 i = 0; i < lastPatternByte; ++i)
badCharacters[pattern[i]] = lastPatternByte - i;
// Beginning
Int64 index = 0;
while (index <= (valueLength - patternLength))
{
for (Int64 i = lastPatternByte; value[(index + i)] == pattern[i]; --i)
{
if (i == 0)
return index;
}
index += badCharacters[value[(index + lastPatternByte)]];
}
return -1;
}
I tried to modify it in order to return all the matches instead of only the first index, but I'm getting IndexOutOfRangeException everywhere D:
Obviously I'm missing something important or I didn't properly understood how it works. What am I doing wrong?
public static List<Int64> IndexesOf(this Byte[] value, Byte[] pattern)
{
if (value == null)
throw new ArgumentNullException("value");
if (pattern == null)
throw new ArgumentNullException("pattern");
Int64 valueLength = value.LongLength;
Int64 patternLength = pattern.LongLength;
if ((valueLength == 0) || (patternLength == 0) || (patternLength > valueLength))
return (new List<Int64>());
Int64[] badCharacters = new Int64[256];
for (Int64 i = 0; i < 256; ++i)
badCharacters[i] = patternLength;
Int64 lastPatternByte = patternLength - 1;
for (Int64 i = 0; i < lastPatternByte; ++i)
badCharacters[pattern[i]] = lastPatternByte - i;
// Beginning
Int64 index = 0;
List<Int64> indexes = new List<Int64>();
while (index <= (valueLength - patternLength))
{
for (Int64 i = lastPatternByte; value[(index + i)] == pattern[i]; --i)
{
if (i == 0)
indexes.Add(index);
}
index += badCharacters[value[(index + lastPatternByte)]];
}
return indexes;
}
解决方案
Change
if (i == 0)
indexes.Add(index);
to
if (i == 0)
{
indexes.Add(index);
break;
}
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