本文介绍了如何使用MainWindow作为ShellViewModel View?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧! 问题描述 我了解默认情况下,CM会在Views文件夹中寻找ShellView用作ShellViewModel View,但我想改用MainWindow ...这可以做到吗?I understand that by default CM will look for ShellView in Views folder to use as ShellViewModel View but I want to use the MainWindow instead... can this be done and how?推荐答案 工作原理 CM使用一组 View / ViewModel命名约定 ,通常来说,如果您有一个名为 FooViewModel CM将尝试查找名称与 FooView 或 FooPage 。How it WorksCM uses a set of View/ViewModel Naming Conventions, generally speaking, if you have a ViewModel named FooViewModel CM will attempt to locate a type with a similar name of FooView or FooPage.如果您只是想将现有的 MainWindow与现有的 root viewmodel一起使用,则可以考虑对 Bootstrapper< TRootModel> 进行子类化,并覆盖 OnStartUp 。这是一种规定的方法,但似乎令人生畏。 If you just wanted to use an existing "MainWindow" with an existing 'root viewmodel' then consider subclassing Bootstrapper<TRootModel> and override OnStartUp. This is a prescribed method, but can seem daunting. (我尚未测试此代码。) protected override void OnStartup(object sender, StartupEventArgs e) { var rootModel = IoC.Get<TRootModel>(); var rootView = new MainWindow(); ViewModelBinder.Bind(rootModel, rootView, this); rootView.Show(); }当然,上述方法仅适用于启动期间显示的根视图模型。不确定将来是否可以尝试显示 ShellViewModel 的视图,否则可能会导致错误。The above method, of course, would only apply to the initial view for the root view model shown during start-up. Future attempts to display a view for ShellViewModel may work, or they may result in errors, I am not certain.有几种方法可以自定义约定本身。最灵活和直接的方法是拦截/挂钩 Caliburn.Micro.ViewLocator.LocateForModelType ,这使您可以修改在视图定位期间应用的行为/策略。There are a few ways to customize the convention itself. The most flexible and direct method is to intercept/hook Caliburn.Micro.ViewLocator.LocateForModelType, this allows you to modify the behavior/strategy applied during view location. private static void CustomViewLocatorStrategy() { // store original implementation so we can fall back to it as necessary var originalLocatorStrategy = Caliburn.Micro.ViewLocator.LocateForModelType; // intercept ViewLocator.LocateForModelType requests and apply custom mappings Caliburn.Micro.ViewLocator.LocateForModelType = (modelType, displayLocation, context) => { // implement your custom logic if (modelType == typeof(ShellViewModel)) { return new MainWindow(); } // fall back on original locator return originalLocatorStrategy(modelType, displayLocation, context); }; }以上内容可以从 Bootstrapper 覆盖: protected override void Configure() { CustomViewLocatorStrategy(); base.Configure(); }此方法更适合与CM配合使用(无论从哪种角度来看This method is more likely to play well with CM (in terms of any view caching, namely.) However, it still breaks conventions, and it's still a fair amount of code.我想指出的但没有机会玩的一件事是 ViewLocator.RegisterViewSuffix 实现。我相信,如果您执行 ViewLocator.RegisterViewSuffix(@ Window),则可以依靠CM将 MainViewModel 映射到 MainWindow 。One thing I want to point out, but have not had a chance to play with, is ViewLocator.RegisterViewSuffix implementation. I believe if you executed ViewLocator.RegisterViewSuffix(@"Window") then you could rely on CM to map MainViewModel to MainWindow.这将允许使用更具表现力的后缀(例如Window,Dialog,Form或其他您可以我个人不喜欢使用视图作为后缀,我认为它太通用了(毕竟它们都是视图。)This would allow for more expressive suffixes (such as Window, Dialog, Form, or others you may want to use.) Personally I dislike the use of 'View' as a suffix, I believe it's too generic (after all, they are all Views.) 这篇关于如何使用MainWindow作为ShellViewModel View?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持! 10-15 17:43