本文介绍了滑动的精灵的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我想让我的精灵像他在冰上一样滑行。因此,如果他在地面上,他可以正常行走,但当他接触到冰时,他会滑动,直到有东西阻止他。有人知道怎么才能做到这一点吗?谢谢
推荐答案
操作摩擦系数,如"Sprite Movement Towards a Target"示例(修改如下):
class Sprite(pygame.sprite.Sprite):
ICE = 0.01
LAND = 1.
def __init__(self):
# ...
self.normal_friction = .95 # friction while accelerating
self.slowing_friction = .8 # friction while slowing down
def update(self):
# ...
if self.dir: # if there is a direction to move
if self.in_ice_region():
surface_coefficient = Sprite.ICE
else:
surface_coefficient = Sprite.LAND
if self.distance_check(self.dist): # if we need to slow down
self.speedX += (self.dir[0] * (self.speed / 2)) # reduced speed
self.speedY += (self.dir[1] * (self.speed / 2))
self.speedX *= surface_coefficient * self.slowing_friction # increased friction
self.speedY *= surface_coefficient * self.slowing_friction
else: # if we need to go normal speed
self.speedX += (self.dir[0] * self.speed) # calculate speed from direction to move and speed constant
self.speedY += (self.dir[1] * self.speed)
self.speedX *= surface_coefficient * self.normal_friction # apply friction
self.speedY *= surface_coefficient * self.normal_friction
self.trueX += self.speedX # store true x decimal values
self.trueY += self.speedY
self.rect.center = (round(self.trueX),round(self.trueY)) # apply values to sprite.center
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