本文介绍了无法统一构建:"UnityEditor.BuildPlayerWindow+BuildMethodException:"的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

该项目运行良好,但我无法使用构建设置来构建它.

The project runs just fine but I am unable to build it using build settings.

错误信息如下:

UnityEditor.BuildPlayerWindow+BuildMethodException:3 处错误UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer(UnityEditor.BuildPlayerOptions 选项)[0x002bb] 中<2f1c602eae0d45c293fff3e3aef759fa>:0 在UnityEditor.BuildPlayerWindow.CallBuildMethods (System.BooleanaskForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions)[0x00080] 在 <2f1c602eae0d45c293fff3e3aef759fa>:0UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

推荐答案

[问题已解决]

只需要从我的项目的Assets"文件夹中删除plugins"文件夹.

Just had to delete the "plugins" folder from the "Assets" folder of my project.

这篇关于无法统一构建:&quot;UnityEditor.BuildPlayerWindow+BuildMethodException:&quot;的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

10-27 20:10