本文介绍了重构想法 - 改进设计 - c#游戏的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧! 问题描述 我已经启动了ac#项目来开发一个简单的棋盘游戏作为一种爱好,因为没有压力我试图改进它的设计基于面向对象的逻辑。主要原因是进一步发展自己作为程序员,并与社区分享我的想法作为讨论的食物。 我不喜欢的是以下内容: 1.来自的配置参考其余类。 2. MapFormDesigner为所有位置按钮重复相同的事情 3. bMap.Category = new Category(this._activeCat.Number) ; updateBMapCategory方法。右侧需要Number属性可访问。如果可以访问某人,则更改bMap.Category.Number直接违反封装逻辑,实际上这会引入一个bug作为updateButton();将不会这样称呼。 任何其他想法,建议,改进这些代码设计的想法都表示赞赏。 在VB6中,我曾经创建控制数组来处理这些情况,但在C#中实现起来并不容易。 这是冗长的代码: Category.cs 使用系统; 使用 System.Collections.Generic; 使用 System.Linq; 使用 System.Text; 使用 System.Threading.Tasks; 命名空间 BoardGame.Classes { public 类类别 { 私有 const 字节 _empty = Config.CATEGORY_EMPTY; private const 字节 _min = Config.CATEGORY_MIN; private const 字节 _max = Config.CATEGORY_MAX; private 字节 _number; public 字节数字 { get { return _number; } set { setNumber( value ); } } public 类别() { setNumber(_empty); } public 类别(字节号码) { setNumber(number); } private void setNumber(字节数字) { // 如果值指定超出范围(最小值,最大值)并且空 // 然后分配空category if (number == _empty ||(number > = _min&& number < = _max)) { _number = number; } else { _number = _empty; } } public Boolean isPopulated( ) { return _number!= _empty; } } } Config.cs 使用系统; 使用 System.Collections.Generic; 使用 System.Drawing; 使用 System.Linq; 使用 System.Text; 使用 System.Threading.Tasks; 命名空间 BoardGame.Classes { public static class 配置 { public const 字节 CATEGORY_EMPTY = 0 ; public const 字节 CATEGORY_MIN = 1 ; public const 字节 CATEGORY_MAX = 6 ; public const 字节 MAP_SIZE_X = 7 ; public const 字节 MAP_SIZE_Y = 8 ; public static System.Drawing.Color [] CATEGORY_COLORS = { Color.Gainsboro, Color.Peru, Color.LimeGreen, Color.Red, Color.Orange, Color.Gray, Color.SaddleBrown }; } } Coordinates.cs 使用系统; 使用 System.Collections.Generic; 使用 System.Linq; 使用 System.Text; 使用 System.Threading.Tasks; 命名空间 BoardGame.Classes { public class 协调 { 私有 字节 _x; public 字节 X { 获取 { return _x; } } private Byte _y; public 字节 Y { 获取 { return _y; } } public 坐标(字节 x,字节 y) { _x = x; _y = y; } } } GameMap.cs 使用系统; 使用 System.Collections.Generic; 使用 System.Linq; 使用 System.Text; 使用 System.Threading.Tasks; 使用 BoardGame.Classes; 命名空间 BoardGame.Classes { class GameMap { private const 字节 _mapSizeX = Config.MAP_SIZE_X; 私有 const 字节 _mapSizeY = Config.MAP_SIZE_Y; private const 字节 _categoryEmpty = Config.CATEGORY_EMPTY; private const 字节 _categoryMin = Config.CATEGORY_MIN; private const 字节 _categoryMax = Config.CATEGORY_MAX; private 字节 [,] _categories; public GameMap() { _categories = new 字节 [_ mapSizeX,_ mapSizeY]; // 使用空类别初始化 for ( int x = 0 ; x < _mapSizeX; x ++) { for ( int y = 0 ; y < _mapSizeY; y ++) { _categories [x,y] = _categoryEmpty; } } } public void setCategory(坐标坐标,类别类别) { _categories [coordinates.X,coordinates.Y] = category.Number; } } } Program.cs 使用系统; 使用 System.Collections.Generic; 使用 System.Linq; 使用 System.Threading.Tasks; 使用 System.Windows.Forms; 使用 BoardGame.Forms; 命名空间 BoardGame.Classes { static class 计划 { /// < 摘要 > /// 应用程序的主要入口点。 /// < / summary > [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault( false ); Application.Run( new MapForm()); } } } ColorSelectorButton.cs 使用系统; 使用 System.Collections.Generic; 使用 System.ComponentModel; 使用 System.Drawing; 使用 System.Data; 使用 System.Linq; 使用 System.Text; 使用 System.Threading.Tasks; 使用 System.Windows.Forms; 使用 BoardGame.Classes; 命名空间 BoardGame.Controls { public partial class ColorSelectorButton:Button { private const int BOARDER_WIDTH_DEACTIVE = 1 ; private const int BOARDER_WIDTH_ACTIVE = 3 ; private 类别_category; public 字节 CategoryNumber { get { return _category.Number; } set { _category = new 类别( value ); updateColor(); } } public ColorSelectorButton() { InitializeComponent(); _category = new 类别(); } public void activate() { this .FlatAppearance.BorderSize = BOARDER_WIDTH_ACTIVE; } public void deactivate() { this .FlatAppearance.BorderSize = BOARDER_WIDTH_DEACTIVE; } public void updateColor() { this .BackColor = Config.CATEGORY_COLORS [_category.Number]; } } } ColorSelectorButton.Designer.cs 命名空间 BoardGame.Controls { partial class ColorSelectorButton { /// < 摘要 > /// 必需的设计变量。 /// < / summary > private System.ComponentModel.IContainer components = null ; /// < 摘要 > /// 清理正在使用的所有资源。 /// < / summary > /// < param name =disposing > 如果管理资源应予以处理;否则,false。< / param > protected 覆盖 void Dispose( bool 处理) { if (处置&&(components!= null )) { components.Dispose(); } base .Dispose(disposing); } #region组件设计器生成的代码 /// < summary > /// 支持Designer的必需方法 - 不要修改 /// 内容使用代码编辑器的方法。 /// < / summary > private void InitializeComponent() { components = new System.ComponentModel.Container(); } #endregion } } MapPositionButton.cs 使用系统; 使用 System.Collections.Generic; 使用 System.ComponentModel; 使用 System.Drawing; 使用 System.Data; 使用 System.Linq; 使用 System.Text; 使用 System.Threading.Tasks; 使用 System.Windows.Forms; 使用 BoardGame.Classes; 命名空间 BoardGame.Controls { public partial class MapPositionButton:Button { 私人协调_坐标; public 坐标坐标 { get { return _coordinates; } set { _coordinates = value ; } } private 类别_category; public 类别类别 { 获取 { return _category; } set { _category = value ; updateButton(); } } public MapPositionButton() { InitializeComponent(); _category = new 类别(Config.CATEGORY_EMPTY); } private void updateButton() { this .BackColor = Config.CATEGORY_COLORS [_category.Number]; } } } MapPositionButton.Designer.cs 命名空间 BoardGame.Controls { partial class MapPositionButton { /// < 摘要 > /// 必需的设计变量。 /// < / summary > private System.ComponentModel.IContainer components = null ; /// < 摘要 > /// 清理正在使用的所有资源。 /// < / summary > /// < param name =disposing > 如果管理资源应予以处理;否则,false。< / param > protected 覆盖 void Dispose( bool 处理) { if (处置&&(components!= null )) { components.Dispose(); } base .Dispose(disposing); } #region组件设计器生成的代码 /// < summary > /// 支持Designer的必需方法 - 不要修改 /// 内容使用代码编辑器的方法。 /// < / summary > private void InitializeComponent() { components = new System.ComponentModel.Container(); } #endregion } } MapForm.cs 使用系统; 使用 System.Collections.Generic; 使用 System.ComponentModel; 使用 System.Data; 使用 System.Drawing; 使用 System.Linq; 使用 System.Text; 使用 System.Threading.Tasks; 使用 System.Windows.Forms; 使用 BoardGame.Controls; 使用 BoardGame.Classes; 命名空间 BoardGame.Forms { public partial class MapForm:表单 { 私人类别_activeCat = 新类别(Config.CATEGORY_EMPTY); public 类别ActiveCat { get { return _activeCat; } set { _activeCat = value ; updateCatSelector(); } } public MapForm() { InitializeComponent(); InitializeCustomControls(); initializeCatSelector(); } private void initializeCatSelector() { foreach ( var b in this .Controls.OfType< ColorSelectorButton>()) { b.updateColor(); } } private void updateCatSelector( ) { foreach ( var b in this .Controls.OfType< ColorSelectorButton>()) { if ( Byte .Equals(b.CategoryNumber,_ activeCat)) { b.activate(); } else { b.deactivate(); } } } #region bCat private void bCat0_Click( object sender,EventArgs e) { updateBCat(sender); } private void bCat1_Click( object sender,EventArgs e) { updateBCat(sender); } 私有 void bCat2_Click( object sender,EventArgs e) { updateBCat(sender); } private void bCat3_Click( object sender,EventArgs e) { updateBCat(sender); } private void bCat4_Click( object sender,EventArgs e) { updateBCat(sender); } private void bCat5_Click( object sender,EventArgs e) { updateBCat(sender); } private void bCat6_Click( object sender,EventArgs e) { updateBCat(sender); } #endregion 私有 void updateBCat ( object o) { var b = o as ColorSelectorButton; 此 .ActiveCat = 新类别(b.CategoryNumber); } #region bMapPos private void bMapPos1_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos2_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos3_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos4_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos5_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos6_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos7_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos8_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos9_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos10_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos11_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos12_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos13_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos14_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos15_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos16_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos17_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos18_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos19_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos20_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos21_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos22_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos23_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos24_Click( object sender,EventArgs e) { updateBMapCategory(sender); } 私有 void bMapPos25_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos26_Click( object sender,EventArgs e) { updateBMapCategory(sender); } private void bMapPos27_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos28_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos29_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos30_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos31_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos32_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos33_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos34_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos35_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos36_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos37_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos38_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos39_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos40_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos41_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos42_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos43_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos44_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos45_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos46_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos47_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos48_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos49_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos50_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos51_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos52_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos53_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos54_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos55_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos56_Click(object sender, EventArgs e) { updateBMapCategory(sender); } # endregion private void updateBMapCategory(object o) { var bMap = o as MapPositionButton; // TODO we should not permit to change the Category Number directly // bMap.Category.Number should not be accessible. bMap.Category = new Category(this._activeCat.Number); } private void MapForm_Load(object sender, EventArgs e) { } private void bQuit_Click(object sender, EventArgs e) { Application.Exit(); } } } MapForm.Designer.cs using BoardGame.Classes; using BoardGame.Controls; namespace BoardGame.Forms { partial class MapForm { /// <summary> /// Required designer variable. /// < / summary > private System.ComponentModel.IContainer components = null ; /// < 摘要 > /// 清理正在使用的所有资源。 /// < / summary > /// < param name =disposing > 如果管理资源应予以处理;否则,false。< / param > protected 覆盖 void Dispose( bool 处理) { if (处置&&(components!= null )) { components.Dispose(); } base .Dispose(disposing); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { BoardGame.Classes.Category category1 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category2 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category3 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category4 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category5 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category6 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category7 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category8 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category9 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category10 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category11 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category12 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category13 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category14 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category15 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category16 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category17 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category18 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category19 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category20 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category21 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category22 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category23 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category24 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category25 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category26 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category27 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category28 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category29 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category30 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category31 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category32 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category33 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category34 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category35 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category36 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category37 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category38 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category39 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category40 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category41 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category42 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category43 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category44 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category45 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category46 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category47 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category48 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category49 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category50 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category51 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category52 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category53 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category54 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category55 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category56 = new BoardGame.Classes.Category(); this.bMapPos1 = new BoardGame.Controls.MapPositionButton(); this.bMapPos2 = new BoardGame.Controls.MapPositionButton(); this.bMapPos3 = new BoardGame.Controls.MapPositionButton(); this.bMapPos4 = new BoardGame.Controls.MapPositionButton(); this.bMapPos5 = new BoardGame.Controls.MapPositionButton(); this.bMapPos6 = new BoardGame.Controls.MapPositionButton(); this.bMapPos7 = new BoardGame.Controls.MapPositionButton(); this.bMapPos8 = new BoardGame.Controls.MapPositionButton(); this.bMapPos9 = new BoardGame.Controls.MapPositionButton(); this.bMapPos10 = new BoardGame.Controls.MapPositionButton(); this.bMapPos11 = new BoardGame.Controls.MapPositionButton(); this.bMapPos12 = new BoardGame.Controls.MapPositionButton(); this.bMapPos13 = new BoardGame.Controls.MapPositionButton(); this.bMapPos14 = new BoardGame.Controls.MapPositionButton(); this.bMapPos15 = new BoardGame.Controls.MapPositionButton(); this.bMapPos16 = new BoardGame.Controls.MapPositionButton(); this.bMapPos17 = new BoardGame.Controls.MapPositionButton(); this.bMapPos18 = new BoardGame.Controls.MapPositionButton(); this.bMapPos19 = new BoardGame.Controls.MapPositionButton(); this.bMapPos20 = new BoardGame.Controls.MapPositionButton(); this.bMapPos21 = new BoardGame.Controls.MapPositionButton(); this.bMapPos22 = new BoardGame.Controls.MapPositionButton(); this.bMapPos23 = new BoardGame.Controls.MapPositionButton(); this.bMapPos24 = new BoardGame.Controls.MapPositionButton(); this.bMapPos25 = new BoardGame.Controls.MapPositionButton(); this.bMapPos26 = new BoardGame.Controls.MapPositionButton(); this.bMapPos27 = new BoardGame.Controls.MapPositionButton(); this.bMapPos28 = new BoardGame.Controls.MapPositionButton(); this.bMapPos29 = new BoardGame.Controls.MapPositionButton(); this.bMapPos30 = new BoardGame.Controls.MapPositionButton(); this.bMapPos31 = new BoardGame.Controls.MapPositionButton(); this.bMapPos32 = new BoardGame.Controls.MapPositionButton(); this.bMapPos33 = new BoardGame.Controls.MapPositionButton(); this.bMapPos34 = new BoardGame.Controls.MapPositionButton(); this.bMapPos35 = new BoardGame.Controls.MapPositionButton(); this.bMapPos36 = new BoardGame.Controls.MapPositionButton(); this.bMapPos37 = new BoardGame.Controls.MapPositionButton(); this.bMapPos38 = new BoardGame.Controls.MapPositionButton(); this.bMapPos39 = new BoardGame.Controls.MapPositionButton(); this.bMapPos40 = new BoardGame.Controls.MapPositionButton(); this.bMapPos41 = new BoardGame.Controls.MapPositionButton(); this.bMapPos42 = new BoardGame.Controls.MapPositionButton(); this.bMapPos43 = new BoardGame.Controls.MapPositionButton(); this.bMapPos44 = new BoardGame.Controls.MapPositionButton(); this.bMapPos45 = new BoardGame.Controls.MapPositionButton(); this.bMapPos46 = new BoardGame.Controls.MapPositionButton(); this.bMapPos47 = new BoardGame.Controls.MapPositionButton(); this.bMapPos48 = new BoardGame.Controls.MapPositionButton(); this.bMapPos49 = new BoardGame.Controls.MapPositionButton(); this.bMapPos50 = new BoardGame.Controls.MapPositionButton(); this.bMapPos51 = new BoardGame.Controls.MapPositionButton(); this.bMapPos52 = new BoardGame.Controls.MapPositionButton(); this.bMapPos53 = new BoardGame.Controls.MapPositionButton(); this.bMapPos54 = new BoardGame.Controls.MapPositionButton(); this.bMapPos55 = new BoardGame.Controls.MapPositionButton(); this.bMapPos56 = new BoardGame.Controls.MapPositionButton(); this.bCat0 = new BoardGame.Controls.ColorSelectorButton(); this.bCat1 = new BoardGame.Controls.ColorSelectorButton(); this.bCat2 = new BoardGame.Controls.ColorSelectorButton(); this.bCat3 = new BoardGame.Controls.ColorSelectorButton(); this.bCat4 = new BoardGame.Controls.ColorSelectorButton(); this.bCat5 = new BoardGame.Controls.ColorSelectorButton(); this.bCat6 = new BoardGame.Controls.ColorSelectorButton(); this.bQuit = new System.Windows.Forms.Button(); this .SuspendLayout(); // // bMapPos1 // category1.Number = ((byte)(0)); this.bMapPos1.Category = category1; this.bMapPos1.Coordinates = null; this.bMapPos1.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos1.Location = new System.Drawing.Point(51, 301); this.bMapPos1.Name = \"bMapPos1\"; this.bMapPos1.Size = new System.Drawing.Size(36, 36); this.bMapPos1.TabIndex = 0; this.bMapPos1.UseVisualStyleBackColor = true; this.bMapPos1.Click += new System.EventHandler(this.bMapPos1_Click); // // bMapPos2 // category2.Number = ((byte)(0)); this.bMapPos2.Category = category2; this.bMapPos2.Coordinates = null; this.bMapPos2.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos2.Location = new System.Drawing.Point(89, 301); this.bMapPos2.Name = \"bMapPos2\"; this.bMapPos2.Size = new System.Drawing.Size(36, 36); this.bMapPos2.TabIndex = 1; this.bMapPos2.UseVisualStyleBackColor = true; this.bMapPos2.Click += new System.EventHandler(this.bMapPos2_Click); // // bMapPos3 // category3.Number = ((byte)(0)); this.bMapPos3.Category = category3; this.bMapPos3.Coordinates = null; this.bMapPos3.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos3.Location = new System.Drawing.Point(127, 301); this.bMapPos3.Name = \"bMapPos3\"; this.bMapPos3.Size = new System.Drawing.Size(36, 36); this.bMapPos3.TabIndex = 3; this.bMapPos3.UseVisualStyleBackColor = true; this.bMapPos3.Click += new System.EventHandler(this.bMapPos3_Click); // // bMapPos4 // category4.Number = ((byte)(0)); this.bMapPos4.Category = category4; this.bMapPos4.Coordinates = null; this.bMapPos4.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos4.Location = new System.Drawing.Point(165, 301); this.bMapPos4.Name = \"bMapPos4\"; this.bMapPos4.Size = new System.Drawing.Size(36, 36); this.bMapPos4.TabIndex = 2; this.bMapPos4.UseVisualStyleBackColor = true; this.bMapPos4.Click += new System.EventHandler(this.bMapPos4_Click); // // bMapPos5 // category5.Number = ((byte)(0)); this.bMapPos5.Category = category5; this.bMapPos5.Coordinates = null; this.bMapPos5.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos5.Location = new System.Drawing.Point(203, 301); this.bMapPos5.Name = \"bMapPos5\"; this.bMapPos5.Size = new System.Drawing.Size(36, 36); this.bMapPos5.TabIndex = 7; this.bMapPos5.UseVisualStyleBackColor = true; this.bMapPos5.Click += new System.EventHandler(this.bMapPos5_Click); // // bMapPos6 // category6.Number = ((byte)(0)); this.bMapPos6.Category = category6; this.bMapPos6.Coordinates = null; this.bMapPos6.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos6.Location = new System.Drawing.Point(241, 301); this.bMapPos6.Name = \"bMapPos6\"; this.bMapPos6.Size = new System.Drawing.Size(36, 36); this.bMapPos6.TabIndex = 6; this.bMapPos6.UseVisualStyleBackColor = true; this.bMapPos6.Click += new System.EventHandler(this.bMapPos6_Click); // // bMapPos7 // category7.Number = ((byte)(0)); this.bMapPos7.Category = category7; this.bMapPos7.Coordinates = null; this.bMapPos7.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos7.Location = new System.Drawing.Point(279, 301); this.bMapPos7.Name = \"bMapPos7\"; this.bMapPos7.Size = new System.Drawing.Size(36, 36); this.bMapPos7.TabIndex = 5; this.bMapPos7.UseVisualStyleBackColor = true; this.bMapPos7.Click += new System.EventHandler(this.bMapPos7_Click); // // bMapPos8 // category8.Number = ((byte)(0)); this.bMapPos8.Category = category8; this.bMapPos8.Coordinates = null; this.bMapPos8.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos8.Location = new System.Drawing.Point(51, 263); this.bMapPos8.Name = \"bMapPos8\"; this.bMapPos8.Size = new System.Drawing.Size(36, 36); this.bMapPos8.TabIndex = 4; this.bMapPos8.UseVisualStyleBackColor = true; this.bMapPos8.Click += new System.EventHandler(this.bMapPos8_Click); // // bMapPos9 // category9.Number = ((byte)(0)); this.bMapPos9.Category = category9; this.bMapPos9.Coordinates = null; this.bMapPos9.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos9.Location = new System.Drawing.Point(89, 263); this.bMapPos9.Name = \"bMapPos9\"; this.bMapPos9.Size = new System.Drawing.Size(36, 36); this.bMapPos9.TabIndex = 13; this.bMapPos9.UseVisualStyleBackColor = true; this.bMapPos9.Click += new System.EventHandler(this.bMapPos9_Click); // // bMapPos10 // category10.Number = ((byte)(0)); this.bMapPos10.Category = category10; this.bMapPos10.Coordinates = null; this.bMapPos10.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos10.Location = new System.Drawing.Point(127, 263); this.bMapPos10.Name = \"bMapPos10\"; this.bMapPos10.Size = new System.Drawing.Size(36, 36); this.bMapPos10.TabIndex = 12; this.bMapPos10.UseVisualStyleBackColor = true; this.bMapPos10.Click += new System.EventHandler(this.bMapPos10_Click); // // bMapPos11 // category11.Number = ((byte)(0)); this.bMapPos11.Category = category11; this.bMapPos11.Coordinates = null; this.bMapPos11.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos11.Location = new System.Drawing.Point(165, 263); this.bMapPos11.Name = \"bMapPos11\"; this.bMapPos11.Size = new System.Drawing.Size(36, 36); this.bMapPos11.TabIndex = 11; this.bMapPos11.UseVisualStyleBackColor = true; this.bMapPos11.Click += new System.EventHandler(this.bMapPos11_Click); // // bMapPos12 // category12.Number = ((byte)(0)); this.bMapPos12.Category = category12; this.bMapPos12.Coordinates = null; this.bMapPos12.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos12.Location = new System.Drawing.Point(203, 263); this.bMapPos12.Name = \"bMapPos12\"; this.bMapPos12.Size = new System.Drawing.Size(36, 36); this.bMapPos12.TabIndex = 10; this.bMapPos12.UseVisualStyleBackColor = true; this.bMapPos12.Click += new System.EventHandler(this.bMapPos12_Click); // // bMapPos13 // category13.Number = ((byte)(0)); this.bMapPos13.Category = category13; this.bMapPos13.Coordinates = null; this.bMapPos13.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos13.Location = new System.Drawing.Point(241, 263); this.bMapPos13.Name = \"bMapPos13\"; this.bMapPos13.Size = new System.Drawing.Size(36, 36); this.bMapPos13.TabIndex = 9; this.bMapPos13.UseVisualStyleBackColor = true; this.bMapPos13.Click += new System.EventHandler(this.bMapPos13_Click); // // bMapPos14 // category14.Number = ((byte)(0)); this.bMapPos14.Category = category14; this.bMapPos14.Coordinates = null; this.bMapPos14.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos14.Location = new System.Drawing.Point(279, 263); this.bMapPos14.Name = \"bMapPos14\"; this.bMapPos14.Size = new System.Drawing.Size(36, 36); this.bMapPos14.TabIndex = 8; this.bMapPos14.UseVisualStyleBackColor = true; this.bMapPos14.Click += new System.EventHandler(this.bMapPos14_Click); // // bMapPos15 // category15.Number = ((byte)(0)); this.bMapPos15.Category = category15; this.bMapPos15.Coordinates = null; this.bMapPos15.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos15.Location = new System.Drawing.Point(51, 225); this.bMapPos15.Name = \"bMapPos15\"; this.bMapPos15.Size = new System.Drawing.Size(36, 36); this.bMapPos15.TabIndex = 20; this.bMapPos15.UseVisualStyleBackColor = true; this.bMapPos15.Click += new System.EventHandler(this.bMapPos15_Click); // // bMapPos16 // category16.Number = ((byte)(0)); this.bMapPos16.Category = category16; this.bMapPos16.Coordinates = null; this.bMapPos16.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos16.Location = new System.Drawing.Point(89, 225); this.bMapPos16.Name = \"bMapPos16\"; this.bMapPos16.Size = new System.Drawing.Size(36, 36); this.bMapPos16.TabIndex = 19; this.bMapPos16.UseVisualStyleBackColor = true; this.bMapPos16.Click += new System.EventHandler(this.bMapPos16_Click); // // bMapPos17 // category17.Number = ((byte)(0)); this.bMapPos17.Category = category17; this.bMapPos17.Coordinates = null; this.bMapPos17.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos17.Location = new System.Drawing.Point(127, 225); this.bMapPos17.Name = \"bMapPos17\"; this.bMapPos17.Size = new System.Drawing.Size(36, 36); this.bMapPos17.TabIndex = 18; this.bMapPos17.UseVisualStyleBackColor = true; this.bMapPos17.Click += new System.EventHandler(this.bMapPos17_Click); // // bMapPos18 // category18.Number = ((byte)(0)); this.bMapPos18.Category = category18; this.bMapPos18.Coordinates = null; this.bMapPos18.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos18.Location = new System.Drawing.Point(165, 225); this.bMapPos18.Name = \"bMapPos18\"; this.bMapPos18.Size = new System.Drawing.Size(36, 36); this.bMapPos18.TabIndex = 17; this.bMapPos18.UseVisualStyleBackColor = true; this.bMapPos18.Click += new System.EventHandler(this.bMapPos18_Click); // // bMapPos19 // category19.Number = ((byte)(0)); this.bMapPos19.Category = category19; this.bMapPos19.Coordinates = null; this.bMapPos19.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos19.Location = new System.Drawing.Point(203, 225); this.bMapPos19.Name = \"bMapPos19\"; this.bMapPos19.Size = new System.Drawing.Size(36, 36); this.bMapPos19.TabIndex = 16; this.bMapPos19.UseVisualStyleBackColor = true; this.bMapPos19.Click += new System.EventHandler(this.bMapPos19_Click); // // bMapPos20 // category20.Number = ((byte)(0)); this.bMapPos20.Category = category20; this.bMapPos20.Coordinates = null; this.bMapPos20.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos20.Location = new System.Drawing.Point(241, 225); this.bMapPos20.Name = \"bMapPos20\"; this.bMapPos20.Size = new System.Drawing.Size(36, 36); this.bMapPos20.TabIndex = 15; this.bMapPos20.UseVisualStyleBackColor = true; this.bMapPos20.Click += new System.EventHandler(this.bMapPos20_Click); // // bMapPos21 // category21.Number = ((byte)(0)); this.bMapPos21.Category = category21; this.bMapPos21.Coordinates = null; this.bMapPos21.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos21.Location = new System.Drawing.Point(279, 225); this.bMapPos21.Name = \"bMapPos21\"; this.bMapPos21.Size = new System.Drawing.Size(36, 36); this.bMapPos21.TabIndex = 14; this.bMapPos21.UseVisualStyleBackColor = true; this.bMapPos21.Click += new System.EventHandler(this.bMapPos21_Click); // // bMapPos22 // category22.Number = ((byte)(0)); this.bMapPos22.Category = category22; this.bMapPos22.Coordinates = null; this.bMapPos22.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos22.Location = new System.Drawing.Point(51, 187); this.bMapPos22.Name = \"bMapPos22\"; this.bMapPos22.Size = new System.Drawing.Size(36, 36); this.bMapPos22.TabIndex = 27; this.bMapPos22.UseVisualStyleBackColor = true; this.bMapPos22.Click += new System.EventHandler(this.bMapPos22_Click); // // bMapPos23 // category23.Number = ((byte)(0)); this.bMapPos23.Category = category23; this.bMapPos23.Coordinates = null; this.bMapPos23.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos23.Location = new System.Drawing.Point(89, 187); this.bMapPos23.Name = \"bMapPos23\"; this.bMapPos23.Size = new System.Drawing.Size(36, 36); this.bMapPos23.TabIndex = 26; this.bMapPos23.UseVisualStyleBackColor = true; this.bMapPos23.Click += new System.EventHandler(this.bMapPos23_Click); // // bMapPos24 // category24.Number = ((byte)(0)); this.bMapPos24.Category = category24; this.bMapPos24.Coordinates = null; this.bMapPos24.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos24.Location = new System.Drawing.Point(127, 187); this.bMapPos24.Name = \"bMapPos24\"; this.bMapPos24.Size = new System.Drawing.Size(36, 36); this.bMapPos24.TabIndex = 25; this.bMapPos24.UseVisualStyleBackColor = true; this.bMapPos24.Click += new System.EventHandler(this.bMapPos24_Click); // // bMapPos25 // category25.Number = ((byte)(0)); this.bMapPos25.Category = category25; this.bMapPos25.Coordinates = null; this.bMapPos25.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos25.Location = new System.Drawing.Point(165, 187); this.bMapPos25.Name = \"bMapPos25\"; this.bMapPos25.Size = new System.Drawing.Size(36, 36); this.bMapPos25.TabIndex = 24; this.bMapPos25.UseVisualStyleBackColor = true; this.bMapPos25.Click += new System.EventHandler(this.bMapPos25_Click); // // bMapPos26 // category26.Number = ((byte)(0)); this.bMapPos26.Category = category26; this.bMapPos26.Coordinates = null; this.bMapPos26.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos26.Location = new System.Drawing.Point(203, 187); this.bMapPos26.Name = \"bMapPos26\"; this.bMapPos26.Size = new System.Drawing.Size(36, 36); this.bMapPos26.TabIndex = 23; this.bMapPos26.UseVisualStyleBackColor = true; this.bMapPos26.Click += new System.EventHandler(this.bMapPos26_Click); // // bMapPos27 // category27.Number = ((byte)(0)); this.bMapPos27.Category = category27; this.bMapPos27.Coordinates = null; this.bMapPos27.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos27.Location = new System.Drawing.Point(241, 187); this.bMapPos27.Name = \"bMapPos27\"; this.bMapPos27.Size = new System.Drawing.Size(36, 36); this.bMapPos27.TabIndex = 22; this.bMapPos27.UseVisualStyleBackColor = true; this.bMapPos27.Click += new System.EventHandler(this.bMapPos27_Click); // // bMapPos28 // category28.Number = ((byte)(0)); this.bMapPos28.Category = category28; this.bMapPos28.Coordinates = null; this.bMapPos28.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos28.Location = new System.Drawing.Point(279, 187); this.bMapPos28.Name = \"bMapPos28\"; this.bMapPos28.Size = new System.Drawing.Size(36, 36); this.bMapPos28.TabIndex = 21; this.bMapPos28.UseVisualStyleBackColor = true; this.bMapPos28.Click += new System.EventHandler(this.bMapPos28_Click); // // bMapPos29 // category29.Number = ((byte)(0)); this.bMapPos29.Category = category29; this.bMapPos29.Coordinates = null; this.bMapPos29.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos29.Location = new System.Drawing.Point(51, 149); this.bMapPos29.Name = \"bMapPos29\"; this.bMapPos29.Size = new System.Drawing.Size(36, 36); this.bMapPos29.TabIndex = 34; this.bMapPos29.UseVisualStyleBackColor = true; this.bMapPos29.Click += new System.EventHandler(this.bMapPos29_Click); // // bMapPos30 // category30.Number = ((byte)(0)); this.bMapPos30.Category = category30; this.bMapPos30.Coordinates = null; this.bMapPos30.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos30.Location = new System.Drawing.Point(89, 149); this.bMapPos30.Name = \"bMapPos30\"; this.bMapPos30.Size = new System.Drawing.Size(36, 36); this.bMapPos30.TabIndex = 33; this.bMapPos30.UseVisualStyleBackColor = true; this.bMapPos30.Click += new System.EventHandler(this.bMapPos30_Click); // // bMapPos31 // category31.Number = ((byte)(0)); this.bMapPos31.Category = category31; this.bMapPos31.Coordinates = null; this.bMapPos31.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos31.Location = new System.Drawing.Point(127, 149); this.bMapPos31.Name = \"bMapPos31\"; this.bMapPos31.Size = new System.Drawing.Size(36, 36); this.bMapPos31.TabIndex = 32; this.bMapPos31.UseVisualStyleBackColor = true; this.bMapPos31.Click += new System.EventHandler(this.bMapPos31_Click); // // bMapPos32 // category32.Number = ((byte)(0)); this.bMapPos32.Category = category32; this.bMapPos32.Coordinates = null; this.bMapPos32.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos32.Location = new System.Drawing.Point(165, 149); this.bMapPos32.Name = \"bMapPos32\"; this.bMapPos32.Size = new System.Drawing.Size(36, 36); this.bMapPos32.TabIndex = 31; this.bMapPos32.UseVisualStyleBackColor = true; this.bMapPos32.Click += new System.EventHandler(this.bMapPos32_Click); // // bMapPos33 // category33.Number = ((byte)(0)); this.bMapPos33.Category = category33; this.bMapPos33.Coordinates = null; this.bMapPos33.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos33.Location = new System.Drawing.Point(203, 149); this.bMapPos33.Name = \"bMapPos33\"; this.bMapPos33.Size = new System.Drawing.Size(36, 36); this.bMapPos33.TabIndex = 30; this.bMapPos33.UseVisualStyleBackColor = true; this.bMapPos33.Click += new System.EventHandler(this.bMapPos33_Click); // // bMapPos34 // category34.Number = ((byte)(0)); this.bMapPos34.Category = category34; this.bMapPos34.Coordinates = null; this.bMapPos34.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos34.Location = new System.Drawing.Point(241, 149); this.bMapPos34.Name = \"bMapPos34\"; this.bMapPos34.Size = new System.Drawing.Size(36, 36); this.bMapPos34.TabIndex = 29; this.bMapPos34.UseVisualStyleBackColor = true; this.bMapPos34.Click += new System.EventHandler(this.bMapPos34_Click); // // bMapPos35 // category35.Number = ((byte)(0)); this.bMapPos35.Category = category35; this.bMapPos35.Coordinates = null; this.bMapPos35.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos35.Location = new System.Drawing.Point(279, 149); this.bMapPos35.Name = \"bMapPos35\"; this.bMapPos35.Size = new System.Drawing.Size(36, 36); this.bMapPos35.TabIndex = 28; this.bMapPos35.UseVisualStyleBackColor = true; this.bMapPos35.Click += new System.EventHandler(this.bMapPos35_Click); // // bMapPos36 // category36.Number = ((byte)(0)); this.bMapPos36.Category = category36; this.bMapPos36.Coordinates = null; this.bMapPos36.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos36.Location = new System.Drawing.Point(51, 111); this.bMapPos36.Name = \"bMapPos36\"; this.bMapPos36.Size = new System.Drawing.Size(36, 36); this.bMapPos36.TabIndex = 41; this.bMapPos36.UseVisualStyleBackColor = true; this.bMapPos36.Click += new System.EventHandler(this.bMapPos36_Click); // // bMapPos37 // category37.Number = ((byte)(0)); this.bMapPos37.Category = category37; this.bMapPos37.Coordinates = null; this.bMapPos37.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos37.Location = new System.Drawing.Point(89, 111); this.bMapPos37.Name = \"bMapPos37\"; this.bMapPos37.Size = new System.Drawing.Size(36, 36); this.bMapPos37.TabIndex = 40; this.bMapPos37.UseVisualStyleBackColor = true; this.bMapPos37.Click += new System.EventHandler(this.bMapPos37_Click); // // bMapPos38 // category38.Number = ((byte)(0)); this.bMapPos38.Category = category38; this.bMapPos38.Coordinates = null; this.bMapPos38.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos38.Location = new System.Drawing.Point(127, 111); this.bMapPos38.Name = \"bMapPos38\"; this.bMapPos38.Size = new System.Drawing.Size(36, 36); this.bMapPos38.TabIndex = 39; this.bMapPos38.UseVisualStyleBackColor = true; this.bMapPos38.Click += new System.EventHandler(this.bMapPos38_Click); // // bMapPos39 // category39.Number = ((byte)(0)); this.bMapPos39.Category = category39; this.bMapPos39.Coordinates = null; this.bMapPos39.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos39.Location = new System.Drawing.Point(165, 111); this.bMapPos39.Name = \"bMapPos39\"; this.bMapPos39.Size = new System.Drawing.Size(36, 36); this.bMapPos39.TabIndex = 38; this.bMapPos39.UseVisualStyleBackColor = true; this.bMapPos39.Click += new System.EventHandler(this.bMapPos39_Click); // // bMapPos40 // category40.Number = ((byte)(0)); this.bMapPos40.Category = category40; this.bMapPos40.Coordinates = null; this.bMapPos40.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos40.Location = new System.Drawing.Point(203, 111); this.bMapPos40.Name = \"bMapPos40\"; this.bMapPos40.Size = new System.Drawing.Size(36, 36); this.bMapPos40.TabIndex = 37; this.bMapPos40.UseVisualStyleBackColor = true; this.bMapPos40.Click += new System.EventHandler(this.bMapPos40_Click); // // bMapPos41 // category41.Number = ((byte)(0)); this.bMapPos41.Category = category41; this.bMapPos41.Coordinates = null; this.bMapPos41.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos41.Location = new System.Drawing.Point(241, 111); this.bMapPos41.Name = \"bMapPos41\"; this.bMapPos41.Size = new System.Drawing.Size(36, 36); this.bMapPos41.TabIndex = 36; this.bMapPos41.UseVisualStyleBackColor = true; this.bMapPos41.Click += new System.EventHandler(this.bMapPos41_Click); // // bMapPos42 // category42.Number = ((byte)(0)); this.bMapPos42.Category = category42; this.bMapPos42.Coordinates = null; this.bMapPos42.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos42.Location = new System.Drawing.Point(279, 111); this.bMapPos42.Name = \"bMapPos42\"; this.bMapPos42.Size = new System.Drawing.Size(36, 36); this.bMapPos42.TabIndex = 35; this.bMapPos42.UseVisualStyleBackColor = true; this.bMapPos42.Click += new System.EventHandler(this.bMapPos42_Click); // // bMapPos43 // category43.Number = ((byte)(0)); this.bMapPos43.Category = category43; this.bMapPos43.Coordinates = null; this.bMapPos43.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos43.Location = new System.Drawing.Point(51, 73); this.bMapPos43.Name = \"bMapPos43\"; this.bMapPos43.Size = new System.Drawing.Size(36, 36); this.bMapPos43.TabIndex = 48; this.bMapPos43.UseVisualStyleBackColor = true; this.bMapPos43.Click += new System.EventHandler(this.bMapPos43_Click); // // bMapPos44 // category44.Number = ((byte)(0)); this.bMapPos44.Category = category44; this.bMapPos44.Coordinates = null; this.bMapPos44.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos44.Location = new System.Drawing.Point(89, 73); this.bMapPos44.Name = \"bMapPos44\"; this.bMapPos44.Size = new System.Drawing.Size(36, 36); this.bMapPos44.TabIndex = 47; this.bMapPos44.UseVisualStyleBackColor = true; this.bMapPos44.Click += new System.EventHandler(this.bMapPos44_Click); // // bMapPos45 // category45.Number = ((byte)(0)); this.bMapPos45.Category = category45; this.bMapPos45.Coordinates = null; this.bMapPos45.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos45.Location = new System.Drawing.Point(127, 73); this.bMapPos45.Name = \"bMapPos45\"; this.bMapPos45.Size = new System.Drawing.Size(36, 36); this.bMapPos45.TabIndex = 46; this.bMapPos45.UseVisualStyleBackColor = true; this.bMapPos45.Click += new System.EventHandler(this.bMapPos45_Click); // // bMapPos46 // category46.Number = ((byte)(0)); this.bMapPos46.Category = category46; this.bMapPos46.Coordinates = null; this.bMapPos46.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos46.Location = new System.Drawing.Point(165, 73); this.bMapPos46.Name = \"bMapPos46\"; this.bMapPos46.Size = new System.Drawing.Size(36, 36); this.bMapPos46.TabIndex = 45; this.bMapPos46.UseVisualStyleBackColor = true; this.bMapPos46.Click += new System.EventHandler(this.bMapPos46_Click); // // bMapPos47 // category47.Number = ((byte)(0)); this.bMapPos47.Category = category47; this.bMapPos47.Coordinates = null; this.bMapPos47.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos47.Location = new System.Drawing.Point(203, 73); this.bMapPos47.Name = \"bMapPos47\"; this.bMapPos47.Size = new System.Drawing.Size(36, 36); this.bMapPos47.TabIndex = 44; this.bMapPos47.UseVisualStyleBackColor = true; this.bMapPos47.Click += new System.EventHandler(this.bMapPos47_Click); // // bMapPos48 // category48.Number = ((byte)(0)); this.bMapPos48.Category = category48; this.bMapPos48.Coordinates = null; this.bMapPos48.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos48.Location = new System.Drawing.Point(241, 73); this.bMapPos48.Name = \"bMapPos48\"; this.bMapPos48.Size = new System.Drawing.Size(36, 36); this.bMapPos48.TabIndex = 43; this.bMapPos48.UseVisualStyleBackColor = true; this.bMapPos48.Click += new System.EventHandler(this.bMapPos48_Click); // // bMapPos49 // category49.Number = ((byte)(0)); this.bMapPos49.Category = category49; this.bMapPos49.Coordinates = null; this.bMapPos49.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos49.Location = new System.Drawing.Point(279, 73); this.bMapPos49.Name = \"bMapPos49\"; this.bMapPos49.Size = new System.Drawing.Size(36, 36); this.bMapPos49.TabIndex = 42; this.bMapPos49.UseVisualStyleBackColor = true; this.bMapPos49.Click += new System.EventHandler(this.bMapPos49_Click); // // bMapPos50 // category50.Number = ((byte)(0)); this.bMapPos50.Category = category50; this.bMapPos50.Coordinates = null; this.bMapPos50.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos50.Location = new System.Drawing.Point(51, 35); this.bMapPos50.Name = \"bMapPos50\"; this.bMapPos50.Size = new System.Drawing.Size(36, 36); this.bMapPos50.TabIndex = 55; this.bMapPos50.UseVisualStyleBackColor = true; this.bMapPos50.Click += new System.EventHandler(this.bMapPos50_Click); // // bMapPos51 // category51.Number = ((byte)(0)); this.bMapPos51.Category = category51; this.bMapPos51.Coordinates = null; this.bMapPos51.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos51.Location = new System.Drawing.Point(89, 35); this.bMapPos51.Name = \"bMapPos51\"; this.bMapPos51.Size = new System.Drawing.Size(36, 36); this.bMapPos51.TabIndex = 54; this.bMapPos51.UseVisualStyleBackColor = true; this.bMapPos51.Click += new System.EventHandler(this.bMapPos51_Click); // // bMapPos52 // category52.Number = ((byte)(0)); this.bMapPos52.Category = category52; this.bMapPos52.Coordinates = null; this.bMapPos52.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos52.Location = new System.Drawing.Point(127, 35); this.bMapPos52.Name = \"bMapPos52\"; this.bMapPos52.Size = new System.Drawing.Size(36, 36); this.bMapPos52.TabIndex = 53; this.bMapPos52.UseVisualStyleBackColor = true; this.bMapPos52.Click += new System.EventHandler(this.bMapPos52_Click); // // bMapPos53 // category53.Number = ((byte)(0)); this.bMapPos53.Category = category53; this.bMapPos53.Coordinates = null; this.bMapPos53.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos53.Location = new System.Drawing.Point(165, 35); this.bMapPos53.Name = \"bMapPos53\"; this.bMapPos53.Size = new System.Drawing.Size(36, 36); this.bMapPos53.TabIndex = 52; this.bMapPos53.UseVisualStyleBackColor = true; this.bMapPos53.Click += new System.EventHandler(this.bMapPos53_Click); // // bMapPos54 // category54.Number = ((byte)(0)); this.bMapPos54.Category = category54; this.bMapPos54.Coordinates = null; this.bMapPos54.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos54.Location = new System.Drawing.Point(203, 35); this.bMapPos54.Name = \"bMapPos54\"; this.bMapPos54.Size = new System.Drawing.Size(36, 36); this.bMapPos54.TabIndex = 51; this.bMapPos54.UseVisualStyleBackColor = true; this.bMapPos54.Click += new System.EventHandler(this.bMapPos54_Click); // // bMapPos55 // category55.Number = ((byte)(0)); this.bMapPos55.Category = category55; this.bMapPos55.Coordinates = null; this.bMapPos55.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos55.Location = new System.Drawing.Point(241, 35); this.bMapPos55.Name = \"bMapPos55\"; this.bMapPos55.Size = new System.Drawing.Size(36, 36); this.bMapPos55.TabIndex = 50; this.bMapPos55.UseVisualStyleBackColor = true; this.bMapPos55.Click += new System.EventHandler(this.bMapPos55_Click); // // bMapPos56 // category56.Number = ((byte)(0)); this.bMapPos56.Category = category56; this.bMapPos56.Coordinates = null; this.bMapPos56.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos56.Location = new System.Drawing.Point(279, 35); this.bMapPos56.Name = \"bMapPos56\"; this.bMapPos56.Size = new System.Drawing.Size(36, 36); this.bMapPos56.TabIndex = 49; this.bMapPos56.UseVisualStyleBackColor = true; this.bMapPos56.Click += new System.EventHandler(this.bMapPos56_Click); // // bCat0 // this.bCat0.BackColor = System.Drawing.Color.Gainsboro; this.bCat0.CategoryNumber = ((byte)(0)); this.bCat0.FlatAppearance.BorderColor = System.Drawing.Color.Black; this.bCat0.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bCat0.Location = new System.Drawing.Point(51, 359); this.bCat0.Name = \"bCat0\"; this.bCat0.Size = new System.Drawing.Size(36, 36); this.bCat0.TabIndex = 62; this.bCat0.Text = \"X\"; this.bCat0.UseVisualStyleBackColor = false; this.bCat0.Click += new System.EventHandler(this.bCat0_Click); // // bCat1 // this.bCat1.BackColor = System.Drawing.Color.Peru; this.bCat1.CategoryNumber = ((byte)(1)); this.bCat1.FlatAppearance.BorderColor = System.Drawing.Color.Black; this.bCat1.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bCat1.Location = new System.Drawing.Point(89, 359); this.bCat1.Name = \"bCat1\"; this.bCat1.Size = new System.Drawing.Size(36, 36); this.bCat1.TabIndex = 56; this.bCat1.UseVisualStyleBackColor = false; this.bCat1.Click += new System.EventHandler(this.bCat1_Click); // // bCat2 // this.bCat2.BackColor = System.Drawing.Color.LimeGreen; this.bCat2.CategoryNumber = ((byte)(2)); this.bCat2.FlatAppearance.BorderColor = System.Drawing.Color.Black; this.bCat2.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bCat2.Location = new System.Drawing.Point(127, 359); this.bCat2.Name = \"bCat2\"; this.bCat2.Size = new System.Drawing.Size(36, 36); this.bCat2.TabIndex = 57; this.bCat2.UseVisualStyleBackColor = false; this.bCat2.Click += new System.EventHandler(this.bCat2_Click); // // bCat3 // this.bCat3.BackColor = System.Drawing.Color.Red; this.bCat3.CategoryNumber = ((byte)(3)); this.bCat3.FlatAppearance.BorderColor = System.Drawing.Color.Black; this.bCat3.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bCat3.Location = new System.Drawing.Point(165, 359); this.bCat3.Name = \"bCat3\"; this.bCat3.Size = new System.Drawing.Size(36, 36); this.bCat3.TabIndex = 58; this.bCat3.UseVisualStyleBackColor = false; this.bCat3.Click += new System.EventHandler(this.bCat3_Click); // // bCat4 // this.bCat4.BackColor = System.Drawing.Color.Orange; this.bCat4.CategoryNumber = ((byte)(4)); this.bCat4.FlatAppearance.BorderColor = System.Drawing.Color.Black; this.bCat4.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bCat4.Location = new System.Drawing.Point(203, 359); this.bCat4.Name = \"bCat4\"; this.bCat4.Size = new System.Drawing.Size(36, 36); this.bCat4.TabIndex = 59; this.bCat4.UseVisualStyleBackColor = false; this.bCat4.Click += new System.EventHandler(this.bCat4_Click); // // bCat5 // this.bCat5.BackColor = System.Drawing.Color.Gray; this.bCat5.CategoryNumber = ((byte)(5)); this.bCat5.FlatAppearance.BorderColor = System.Drawing.Color.Black; this.bCat5.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bCat5.Location = new System.Drawing.Point(241, 359); this.bCat5.Name = \"bCat5\"; this.bCat5.Size = new System.Drawing.Size(36, 36); this.bCat5.TabIndex = 60; this.bCat5.UseVisualStyleBackColor = false; this.bCat5.Click += new System.EventHandler(this.bCat5_Click); // // bCat6 // this.bCat6.BackColor = System.Drawing.Color.SaddleBrown; this.bCat6.CategoryNumber = ((byte)(6)); this.bCat6.FlatAppearance.BorderColor = System.Drawing.Color.Black; this.bCat6.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bCat6.Location = new System.Drawing.Point(279, 359); this.bCat6.Name = \"bCat6\"; this.bCat6.Size = new System.Drawing.Size(36, 36); this.bCat6.TabIndex = 61; this.bCat6.UseVisualStyleBackColor = false; this.bCat6.Click += new System.EventHandler(this.bCat6_Click); // // bQuit // this.bQuit.Location = new System.Drawing.Point(51, 424); this.bQuit.Name = \"bQuit\"; this.bQuit.Size = new System.Drawing.Size(74, 34); this.bQuit.TabIndex = 64; this.bQuit.Text = \"Quit\"; this.bQuit.UseVisualStyleBackColor = true; this.bQuit.Click += new System.EventHandler(this.bQuit_Click); // // MapForm // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this .AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(365, 488); this.Controls.Add(this.bQuit); this.Controls.Add(this.bCat0); this.Controls.Add(this.bCat6); this.Controls.Add(this.bCat5); this.Controls.Add(this.bCat4); this.Controls.Add(this.bCat3); this.Controls.Add(this.bCat2); this.Controls.Add(this.bCat1); this.Controls.Add(this.bMapPos50); this.Controls.Add(this.bMapPos51); this.Controls.Add(this.bMapPos52); this.Controls.Add(this.bMapPos53); this.Controls.Add(this.bMapPos54); this.Controls.Add(this.bMapPos55); this.Controls.Add(this.bMapPos56); this.Controls.Add(this.bMapPos43); this.Controls.Add(this.bMapPos44); this.Controls.Add(this.bMapPos45); this.Controls.Add(this.bMapPos46); this.Controls.Add(this.bMapPos47); this.Controls.Add(this.bMapPos48); this.Controls.Add(this.bMapPos49); this.Controls.Add(this.bMapPos36); this.Controls.Add(this.bMapPos37); this.Controls.Add(this.bMapPos38); this.Controls.Add(this.bMapPos39); this.Controls.Add(this.bMapPos40); this.Controls.Add(this.bMapPos41); this.Controls.Add(this.bMapPos42); this.Controls.Add(this.bMapPos29); this.Controls.Add(this.bMapPos30); this.Controls.Add(this.bMapPos31); this.Controls.Add(this.bMapPos32); this.Controls.Add(this.bMapPos33); this.Controls.Add(this.bMapPos34); this.Controls.Add(this.bMapPos35); this.Controls.Add(this.bMapPos22); this.Controls.Add(this.bMapPos23); this.Controls.Add(this.bMapPos24); this.Controls.Add(this.bMapPos25); this.Controls.Add(this.bMapPos26); this.Controls.Add(this.bMapPos27); this.Controls.Add(this.bMapPos28); this.Controls.Add(this.bMapPos15); this.Controls.Add(this.bMapPos16); this.Controls.Add(this.bMapPos17); this.Controls.Add(this.bMapPos18); this.Controls.Add(this.bMapPos19); this.Controls.Add(this.bMapPos20); this.Controls.Add(this.bMapPos21); this.Controls.Add(this.bMapPos9); this.Controls.Add(this.bMapPos10); this.Controls.Add(this.bMapPos11); this.Controls.Add(this.bMapPos12); this.Controls.Add(this.bMapPos13); this.Controls.Add(this.bMapPos14); this.Controls.Add(this.bMapPos5); this.Controls.Add(this.bMapPos6); this.Controls.Add(this.bMapPos7); this.Controls.Add(this.bMapPos8); this.Controls.Add(this.bMapPos3); this.Controls.Add(this.bMapPos4); this.Controls.Add(this.bMapPos2); this.Controls.Add(this.bMapPos1); this.Name = \"MapForm\"; this.Text = \"Move the box solver\"; this.Load += new System.EventHandler(this.MapForm_Load); this .ResumeLayout( false ); } #endregion private void InitializeCustomControls() { bMapPos1.Coordinates = new Coordinates(0, 0); bMapPos2.Coordinates = new Coordinates(1, 0); bMapPos3.Coordinates = new Coordinates(2, 0); bMapPos4.Coordinates = new Coordinates(3, 0); bMapPos5.Coordinates = new Coordinates(4, 0); bMapPos6.Coordinates = new Coordinates(5, 0); bMapPos7.Coordinates = new Coordinates(6, 0); bMapPos8.Coordinates = new Coordinates(0, 1); bMapPos9.Coordinates = new Coordinates(1, 1); bMapPos10.Coordinates = new Coordinates(2, 1); bMapPos11.Coordinates = new Coordinates(3, 1); bMapPos12.Coordinates = new Coordinates(4, 1); bMapPos13.Coordinates = new Coordinates(5, 1); bMapPos14.Coordinates = new Coordinates(6, 1); bMapPos15.Coordinates = new Coordinates(0, 2); bMapPos16.Coordinates = new Coordinates(1, 2); bMapPos17.Coordinates = new Coordinates(2, 2); bMapPos18.Coordinates = new Coordinates(3, 2); bMapPos19.Coordinates = new Coordinates(4, 2); bMapPos20.Coordinates = new Coordinates(5, 2); bMapPos21.Coordinates = new Coordinates(6, 2); bMapPos22.Coordinates = new Coordinates(0, 3); bMapPos23.Coordinates = new Coordinates(1, 3); bMapPos24.Coordinates = new Coordinates(2, 3); bMapPos25.Coordinates = new Coordinates(3, 3); bMapPos26.Coordinates = new Coordinates(4, 3); bMapPos27.Coordinates = new Coordinates(5, 3); bMapPos28.Coordinates = new Coordinates(6, 3); bMapPos29.Coordinates = new Coordinates(0, 4); bMapPos30.Coordinates = new Coordinates(1, 4); bMapPos31.Coordinates = new Coordinates(2, 4); bMapPos32.Coordinates = new Coordinates(3, 4); bMapPos33.Coordinates = new Coordinates(4, 4); bMapPos34.Coordinates = new Coordinates(5, 4); bMapPos35.Coordinates = new Coordinates(6, 4); bMapPos36.Coordinates = new Coordinates(0, 5); bMapPos37.Coordinates = new Coordinates(1, 5); bMapPos38.Coordinates = new Coordinates(2, 5); bMapPos39.Coordinates = new Coordinates(3, 5); bMapPos40.Coordinates = new Coordinates(4, 5); bMapPos41.Coordinates = new Coordinates(5, 5); bMapPos42.Coordinates = new Coordinates(6, 5); bMapPos43.Coordinates = new Coordinates(0, 6); bMapPos44.Coordinates = new Coordinates(1, 6); bMapPos45.Coordinates = new Coordinates(2, 6); bMapPos46.Coordinates = new Coordinates(3, 6); bMapPos47.Coordinates = new Coordinates(4, 6); bMapPos48.Coordinates = new Coordinates(5, 6); bMapPos49.Coordinates = new Coordinates(6, 6); bMapPos50.Coordinates = new Coordinates(0, 7); bMapPos51.Coordinates = new Coordinates(1, 7); bMapPos52.Coordinates = new Coordinates(2, 7); bMapPos53.Coordinates = new Coordinates(3, 7); bMapPos54.Coordinates = new Coordinates(4, 7); bMapPos55.Coordinates = new Coordinates(5, 7); bMapPos56.Coordinates = new Coordinates(6, 7); } private MapPositionButton bMapPos1; private MapPositionButton bMapPos2; private MapPositionButton bMapPos3; private MapPositionButton bMapPos4; private MapPositionButton bMapPos5; private MapPositionButton bMapPos6; private MapPositionButton bMapPos7; private MapPositionButton bMapPos8; private MapPositionButton bMapPos9; private MapPositionButton bMapPos10; private MapPositionButton bMapPos11; private MapPositionButton bMapPos12; private MapPositionButton bMapPos13; private MapPositionButton bMapPos14; private MapPositionButton bMapPos15; private MapPositionButton bMapPos16; private MapPositionButton bMapPos17; private MapPositionButton bMapPos18; private MapPositionButton bMapPos19; private MapPositionButton bMapPos20; private MapPositionButton bMapPos21; private MapPositionButton bMapPos22; private MapPositionButton bMapPos23; private MapPositionButton bMapPos24; private MapPositionButton bMapPos25; private MapPositionButton bMapPos26; private MapPositionButton bMapPos27; private MapPositionButton bMapPos28; private MapPositionButton bMapPos29; private MapPositionButton bMapPos30; private MapPositionButton bMapPos31; private MapPositionButton bMapPos32; private MapPositionButton bMapPos33; private MapPositionButton bMapPos34; private MapPositionButton bMapPos35; private MapPositionButton bMapPos36; private MapPositionButton bMapPos37; private MapPositionButton bMapPos38; private MapPositionButton bMapPos39; private MapPositionButton bMapPos40; private MapPositionButton bMapPos41; private MapPositionButton bMapPos42; private MapPositionButton bMapPos43; private MapPositionButton bMapPos44; private MapPositionButton bMapPos45; private MapPositionButton bMapPos46; private MapPositionButton bMapPos47; private MapPositionButton bMapPos48; private MapPositionButton bMapPos49; private MapPositionButton bMapPos50; private MapPositionButton bMapPos51; private MapPositionButton bMapPos52; private MapPositionButton bMapPos53; private MapPositionButton bMapPos54; private MapPositionButton bMapPos55; private MapPositionButton bMapPos56; private ColorSelectorButton bCat1; private ColorSelectorButton bCat2; private ColorSelectorButton bCat3; private ColorSelectorButton bCat4; private ColorSelectorButton bCat5; private ColorSelectorButton bCat6; private ColorSelectorButton bCat0; private System.Windows.Forms.Button bQuit; } } 解决方案 I have just one but big idea: your badly overuse (abuse) the designer. If you get rid of it, it will solve all your problems with this code. It gives you a lot of manual unsupportable tedious work. (Do you understand that \"manual\" programming in code means high reuse and intellectual effective processing; and \"mouse programming\" with the designer means killing reuse and make you a hostage of repetitive brainless work? Designer is not for \"real\" developers but mostly for lamers. However, basic design (main many, status bar, hierarchy of panels) is the real work for the designer.) So, do the following: remove all similar repeated members from the designer, everything like category*, bMapPos* and the like. The rule of thumb is: if a member needs to have a numeral in its name, it does not have a right to exist. Also, such naming violates (good) Microsoft naming conventions. The auto-generated names simply cannot meet those conventions. Now, remove them all and replace with the declaration in code. It should be arrays or some other collections. It will allow you to work with those object in loops. And finally and very importantly: get rid of all event handlers generated by the designer. This is evil, especially in your case. Create all such handler only in code, using the following syntax: someObject.Click += (sender, eventArgs) => { // do something in response to the event // call any function; // using eventArgs or not: DoSomething(eventArgs) DoSomethingElse(); // using sender or not: DoSomethingElse(); DoSomethingElse(sender, eventArgs); DoSomethingElse(eventArgs); DoSomethingElse(sender); // ... }; //someObject.Click Equivalent anonymous syntax for C# v.2, when lambda was not yet introduces: <pre lang=\"c#\">someObject.Click += delegate(System.Object sender, System.EventArgs eventArgs) => { /* ... */ }; Can you see the extra flexibility? Your \"real\" handler can have a different signature, using only the arguments which are really required. I tell you, this will solve all your problems with code design. I don’’t see other problems at the moment. —SAMany thanks to Sergey Alexandrovich for the ideas that helped me improve/refactor the crappy code. The main aspect is \"not to use the designer\" or \"not to abuse the designer\". I have manually created arrays of controls instead of using the designer and put them into containers. I also added 2 classes to further split and organize the code. Here is the new designer form which now is handy: using BoardGame.Classes; using BoardGame.Controls; namespace BoardGame.Forms { partial class MapForm { /// <summary> /// Required designer variable. /// < / summary > private System.ComponentModel.IContainer components = null ; /// < 摘要 > /// 清理正在使用的所有资源。 /// < / summary > /// < param name =disposing > 如果管理资源应予以处理;否则,false。< / param > protected 覆盖 void Dispose( bool 处理) { if (处置&&(components!= null )) { components.Dispose(); } base .Dispose(disposing); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.solveButton = new System.Windows.Forms.Button(); this.quitButton = new System.Windows.Forms.Button(); this.colorSelectorPanel = new System.Windows.Forms.Panel(); this.gameMapPanel = new System.Windows.Forms.Panel(); this .SuspendLayout(); // // solveButton // this.solveButton.Location = new System.Drawing.Point(165, 424); this.solveButton.Name = \"solveButton\"; this.solveButton.Size = new System.Drawing.Size(149, 34); this.solveButton.TabIndex = 63; this.solveButton.Text = \"Solve\"; this.solveButton.UseVisualStyleBackColor = true; this.solveButton.Click += new System.EventHandler(this.solveButton_Click); // // quitButton // this.quitButton.Location = new System.Drawing.Point(51, 424); this.quitButton.Name = \"quitButton\"; this.quitButton.Size = new System.Drawing.Size(74, 34); this.quitButton.TabIndex = 64; this.quitButton.Text = \"Quit\"; this.quitButton.UseVisualStyleBackColor = true; this.quitButton.Click += new System.EventHandler(this.quitButton_Click); // // colorSelectorPanel // this.colorSelectorPanel.Location = new System.Drawing.Point(51, 362); this.colorSelectorPanel.Name = \"colorSelectorPanel\"; this.colorSelectorPanel.Size = new System.Drawing.Size(263, 36); this.colorSelectorPanel.TabIndex = 65; // // gameMapPanel // this.gameMapPanel.Location = new System.Drawing.Point(51, 42); this.gameMapPanel.Name = \"gameMapPanel\"; this.gameMapPanel.Size = new System.Drawing.Size(263, 314); this.gameMapPanel.TabIndex = 66; // // MapForm // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this .AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(365, 488); this.Controls.Add(this.gameMapPanel); this.Controls.Add(this.colorSelectorPanel); this.Controls.Add(this.quitButton); this.Controls.Add(this.solveButton); this.Name = \"MapForm\"; this.Text = \"Move the box solver\"; this .ResumeLayout( false ); } #endregion private System.Windows.Forms.Button solveButton; private System.Windows.Forms.Button quitButton; private System.Windows.Forms.Panel colorSelectorPanel; private System.Windows.Forms.Panel gameMapPanel; } } This is the new form class using BoardGame.Classes; using BoardGame.Controls; 使用系统; 使用 System.Linq; 使用 System.Windows.Forms; namespace BoardGame.Forms { public partial class MapForm : Form { private Category _activeCategory = new Category(Config.CATEGORY_EMPTY); public Category ActiveCategory { get { return _activeCategory; } set { _activeCategory = value; activateCategorySelector(); } } public MapForm() { InitializeComponent(); createColorSelectorButtons(); createMapPositionButtons(); } private ColorSelectorButton[] colorSelectorButtonsArray; private void createColorSelectorButtons() { // Initial location points const int colorSelectorButtonStartingX = 0; const int colorSelectorButtonConstY = 0; // Creates the color selector usher const int horizontalGapSize = 2; int colorsCount = Config.CATEGORY_COLORS.Length; int totalHorizontalSpace = colorSelectorPanel.Size.Width; EntityUsher colorSelectorUsher = new EntityUsher(horizontalGapSize, colorsCount, totalHorizontalSpace, colorSelectorButtonStartingX, colorSelectorButtonConstY, Enums.Arrangement.horizontal); // Initializes array colorSelectorButtonsArray = new ColorSelectorButton[colorsCount]; // Define a color selector button ColorSelectorButton colorSelectorButton; for (Byte colorIndex = 0; colorIndex < colorsCount; colorIndex++) { // Create a new colorSelectorButton = new ColorSelectorButton(); // Name colorSelectorButton.Name = \"colorSelectorButton_\" + colorIndex; // Size colorSelectorButton.Size = colorSelectorUsher.getEntitySize(); // Location colorSelectorButton.Location = colorSelectorUsher.getPoint(colorIndex); // Appearence colorSelectorButton.BackColor = Config.CATEGORY_COLORS[colorIndex]; colorSelectorButton.FlatStyle = System.Windows.Forms.FlatStyle.Flat; colorSelectorButton.UseVisualStyleBackColor = true; // Text for the empty category if (colorIndex == 0) { colorSelectorButton.Text = \"X\"; } // Custom property - Category colorSelectorButton.CategoryNumber = colorIndex; // Collection participant colorSelectorButtonsArray[colorIndex] = colorSelectorButton; // Container participant colorSelectorPanel.Controls.Add(colorSelectorButton); // Events - click colorSelectorButton.Click += (sender, eventArgs) => { var colorSelectorButtonSender = sender as ColorSelectorButton; this.ActiveCategory = new Category(colorSelectorButtonSender.CategoryNumber); }; } } private MapPositionButton[,] mapPositionButtonsArray; private void createMapPositionButtons() { // Just shortcuts Byte mapSizeX = Config.MAP_SIZE_X; Byte mapSizeY = Config.MAP_SIZE_Y; // Initial location points int mapPositionButtonStartX = 0; int mapPositionButtonStartY = 0; // Creates the map position usher int mapGapSize = 2; int panelTotalHorizontalSpace = gameMapPanel.Size.Width; EntityUsher mapPositionsUsher = new EntityUsher(mapGapSize, mapSizeX, panelTotalHorizontalSpace, mapPositionButtonStartX, mapPositionButtonStartY, Enums.Arrangement.horizontal); // Initialize array mapPositionButtonsArray = new MapPositionButton[mapSizeX, mapSizeY]; // Define MapPositionButton mapPositionButton; for (Byte y = 0; y < mapSizeY; y++) { for (Byte x = 0; x < mapSizeX; x++) { // Create a new mapPositionButton = new MapPositionButton(); // Name mapPositionButton.Name = \"mapPositionButton_\" + x + \"_\" + y; // Size mapPositionButton.Size = mapPositionsUsher.getEntitySize(); // Location mapPositionButton.Location = mapPositionsUsher.getPoint(x, y); // Appearence mapPositionButton.BackColor = System.Drawing.Color.Gainsboro; mapPositionButton.FlatStyle = System.Windows.Forms.FlatStyle.Flat; mapPositionButton.UseVisualStyleBackColor = true; // Custom property - Category mapPositionButton.Category = new Category(Config.CATEGORY_EMPTY); // Custom property - Coordinates mapPositionButton.Coordinates = new Coordinates(x, y); // Collection participant mapPositionButtonsArray[x, y] = mapPositionButton; // Container participant gameMapPanel.Controls.Add(mapPositionButton); // Events - click mapPositionButton.Click += (sender, eventArgs) => { var mapPositionButtonSender = sender as MapPositionButton; mapPositionButtonSender.Category = new Category(this._activeCategory.Number); }; } } } private void activateCategorySelector() { foreach (var colorSelectorButton in this.colorSelectorPanel.Controls.OfType<colorselectorbutton>()) { if (Byte.Equals(colorSelectorButton.CategoryNumber, _activeCategory.Number)) { colorSelectorButton.activate(); } else { colorSelectorButton.deactivate(); } } } private void solveButton_Click(object sender, EventArgs e) { GameMap gameMap = new GameMap(); // Sends the information of the map from the gui to the object foreach (var mapPositionButton in this.Controls.OfType<mappositionbutton>()) { //gameMap.setCategory(b.Coordinates); } } private void quitButton_Click(object sender, EventArgs e) { Application.Exit(); } } } </mappositionbutton></colorselectorbutton> This is a new class that helps me arrange the control arrays to the correct positions into their containers. using System; 使用 System.Drawing; namespace BoardGame.Classes { public class EntityUsher { private int _gapSize; private int _entitiesCount; private int _totalSpace; private int _startingX; private int _startingY; private Enums.Arrangement _arangement; public EntityUsher(int gapSize, int entitiesCount, int totalSpace, int startingX, int startingY, Enums.Arrangement arangement) { _gapSize = gapSize; _entitiesCount = entitiesCount; _totalSpace = totalSpace; _startingX = startingX; _startingY = startingY; _arangement = arangement; } private int getEntitySizeInt() { int gapsCount = _entitiesCount - 1; int availableSpace = _totalSpace - (gapsCount * _gapSize); int entitySize = availableSpace / _entitiesCount; return entitySize; } private int getLocation(Byte entityPosition) { Byte gapsCount = entityPosition; int spaceForGaps = gapsCount * _gapSize; int spaceForEntities = entityPosition * getEntitySizeInt(); return spaceForEntities + spaceForGaps; } public System.Drawing.Size getEntitySize() { int size = getEntitySizeInt(); return new System.Drawing.Size(size, size); } public Point getPoint(Byte entityPosition) { if (_arangement == Enums.Arrangement.horizontal) { return getPoint(entityPosition, 0); } else if (_arangement == Enums.Arrangement.vertical) { return getPoint(0, entityPosition); } // This is not a valid case. return getPoint(0, 0); } public Point getPoint(Byte entityPositionX, Byte entityPositionY) { int x = _startingX + getLocation(entityPositionX); int y = _startingY + getLocation(entityPositionY); return new Point(x, y); } } } and a small class Enums to make public an enum I use in two places namespace BoardGame.Classes { public class Enums { public enum Arrangement { horizontal, vertical }; } } Hi,I have started a c# project to develop an easy board game as a hobby and since there is no pressure I try to improve its design based on the Object Oriented logic. The primary reason is to further develop myself as a programmer and share my thoughts with the community as food for discussion. What I don''t like is the below:1. The Config references of from the rest classes.2. The MapFormDesigner that repeats the same things for all the position buttons3. The bMap.Category = new Category(this._activeCat.Number); of the updateBMapCategory method. The Right Hand Side needs the Number property to be accessible. If it is accessible someone change the bMap.Category.Number directly violating the encapsulation logic which in practise introduces a bug as the updateButton(); will not be called that way.Any other ideas, suggestions, thoughts of improving the desing of this code are appreciated. In VB6 I used to create control arrays to handle those cases but in C# this is not so easy to implement.Here is the lengthy code: Category.csusing System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace BoardGame.Classes{ public class Category { private const Byte _empty = Config.CATEGORY_EMPTY; private const Byte _min = Config.CATEGORY_MIN; private const Byte _max = Config.CATEGORY_MAX; private Byte _number; public Byte Number { get { return _number; } set { setNumber(value); } } public Category() { setNumber(_empty); } public Category(Byte number) { setNumber(number); } private void setNumber(Byte number) { // If the value specified is out of range (min, max) and empty // then assign the empty category if (number == _empty || (number >= _min && number <= _max)) { _number = number; } else { _number = _empty; } } public Boolean isPopulated() { return _number != _empty; } }}Config.csusing System;using System.Collections.Generic;using System.Drawing;using System.Linq;using System.Text;using System.Threading.Tasks;namespace BoardGame.Classes{ public static class Config { public const Byte CATEGORY_EMPTY = 0; public const Byte CATEGORY_MIN = 1; public const Byte CATEGORY_MAX = 6; public const Byte MAP_SIZE_X = 7; public const Byte MAP_SIZE_Y = 8; public static System.Drawing.Color[] CATEGORY_COLORS = { Color.Gainsboro, Color.Peru, Color.LimeGreen, Color.Red, Color.Orange, Color.Gray, Color.SaddleBrown }; }}Coordinates.csusing System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace BoardGame.Classes{ public class Coordinates { private Byte _x; public Byte X { get { return _x; } } private Byte _y; public Byte Y { get { return _y; } } public Coordinates(Byte x, Byte y) { _x = x; _y = y; } }}GameMap.csusing System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using BoardGame.Classes;namespace BoardGame.Classes{ class GameMap { private const Byte _mapSizeX = Config.MAP_SIZE_X; private const Byte _mapSizeY = Config.MAP_SIZE_Y; private const Byte _categoryEmpty = Config.CATEGORY_EMPTY; private const Byte _categoryMin = Config.CATEGORY_MIN; private const Byte _categoryMax = Config.CATEGORY_MAX; private Byte[,] _categories; public GameMap() { _categories = new Byte[_mapSizeX, _mapSizeY]; // Initialize with the empty category for (int x = 0; x < _mapSizeX; x++) { for (int y = 0; y < _mapSizeY; y++) { _categories[x, y] = _categoryEmpty; } } } public void setCategory(Coordinates coordinates, Category category) { _categories[coordinates.X, coordinates.Y] = category.Number; } }}Program.csusing System;using System.Collections.Generic;using System.Linq;using System.Threading.Tasks;using System.Windows.Forms;using BoardGame.Forms;namespace BoardGame.Classes{ static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new MapForm()); } }}ColorSelectorButton.csusing System;using System.Collections.Generic;using System.ComponentModel;using System.Drawing;using System.Data;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Windows.Forms;using BoardGame.Classes;namespace BoardGame.Controls{ public partial class ColorSelectorButton : Button { private const int BOARDER_WIDTH_DEACTIVE = 1; private const int BOARDER_WIDTH_ACTIVE = 3; private Category _category; public Byte CategoryNumber { get { return _category.Number; } set { _category = new Category(value); updateColor(); } } public ColorSelectorButton() { InitializeComponent(); _category = new Category(); } public void activate() { this.FlatAppearance.BorderSize = BOARDER_WIDTH_ACTIVE; } public void deactivate() { this.FlatAppearance.BorderSize = BOARDER_WIDTH_DEACTIVE; } public void updateColor() { this.BackColor = Config.CATEGORY_COLORS[_category.Number]; } }}ColorSelectorButton.Designer.csnamespace BoardGame.Controls{ partial class ColorSelectorButton { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Component Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { components = new System.ComponentModel.Container(); } #endregion }}MapPositionButton.csusing System;using System.Collections.Generic;using System.ComponentModel;using System.Drawing;using System.Data;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Windows.Forms;using BoardGame.Classes;namespace BoardGame.Controls{ public partial class MapPositionButton : Button { private Coordinates _coordinates; public Coordinates Coordinates { get { return _coordinates; } set { _coordinates = value; } } private Category _category; public Category Category { get { return _category; } set { _category = value; updateButton(); } } public MapPositionButton() { InitializeComponent(); _category = new Category(Config.CATEGORY_EMPTY); } private void updateButton() { this.BackColor = Config.CATEGORY_COLORS[_category.Number]; } }}MapPositionButton.Designer.csnamespace BoardGame.Controls{ partial class MapPositionButton { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Component Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { components = new System.ComponentModel.Container(); } #endregion }}MapForm.csusing System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Linq;using System.Text;using System.Threading.Tasks;using System.Windows.Forms;using BoardGame.Controls;using BoardGame.Classes;namespace BoardGame.Forms{ public partial class MapForm : Form { private Category _activeCat = new Category(Config.CATEGORY_EMPTY); public Category ActiveCat { get { return _activeCat; } set { _activeCat = value; updateCatSelector(); } } public MapForm() { InitializeComponent(); InitializeCustomControls(); initializeCatSelector(); } private void initializeCatSelector() { foreach (var b in this.Controls.OfType<ColorSelectorButton>()) { b.updateColor(); } } private void updateCatSelector() { foreach (var b in this.Controls.OfType<ColorSelectorButton>()) { if (Byte.Equals(b.CategoryNumber, _activeCat)) { b.activate(); } else { b.deactivate(); } } } # region bCat private void bCat0_Click(object sender, EventArgs e) { updateBCat(sender); } private void bCat1_Click(object sender, EventArgs e) { updateBCat(sender); } private void bCat2_Click(object sender, EventArgs e) { updateBCat(sender); } private void bCat3_Click(object sender, EventArgs e) { updateBCat(sender); } private void bCat4_Click(object sender, EventArgs e) { updateBCat(sender); } private void bCat5_Click(object sender, EventArgs e) { updateBCat(sender); } private void bCat6_Click(object sender, EventArgs e) { updateBCat(sender); } # endregion private void updateBCat(object o) { var b = o as ColorSelectorButton; this.ActiveCat = new Category(b.CategoryNumber); } # region bMapPos private void bMapPos1_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos2_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos3_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos4_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos5_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos6_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos7_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos8_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos9_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos10_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos11_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos12_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos13_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos14_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos15_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos16_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos17_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos18_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos19_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos20_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos21_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos22_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos23_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos24_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos25_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos26_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos27_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos28_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos29_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos30_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos31_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos32_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos33_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos34_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos35_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos36_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos37_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos38_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos39_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos40_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos41_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos42_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos43_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos44_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos45_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos46_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos47_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos48_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos49_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos50_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos51_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos52_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos53_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos54_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos55_Click(object sender, EventArgs e) { updateBMapCategory(sender); } private void bMapPos56_Click(object sender, EventArgs e) { updateBMapCategory(sender); } # endregion private void updateBMapCategory(object o) { var bMap = o as MapPositionButton; // TODO we should not permit to change the Category Number directly // bMap.Category.Number should not be accessible. bMap.Category = new Category(this._activeCat.Number); } private void MapForm_Load(object sender, EventArgs e) { } private void bQuit_Click(object sender, EventArgs e) { Application.Exit(); } }}MapForm.Designer.csusing BoardGame.Classes;using BoardGame.Controls;namespace BoardGame.Forms{ partial class MapForm { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { BoardGame.Classes.Category category1 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category2 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category3 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category4 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category5 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category6 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category7 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category8 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category9 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category10 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category11 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category12 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category13 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category14 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category15 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category16 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category17 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category18 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category19 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category20 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category21 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category22 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category23 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category24 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category25 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category26 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category27 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category28 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category29 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category30 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category31 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category32 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category33 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category34 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category35 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category36 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category37 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category38 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category39 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category40 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category41 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category42 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category43 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category44 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category45 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category46 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category47 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category48 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category49 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category50 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category51 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category52 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category53 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category54 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category55 = new BoardGame.Classes.Category(); BoardGame.Classes.Category category56 = new BoardGame.Classes.Category(); this.bMapPos1 = new BoardGame.Controls.MapPositionButton(); this.bMapPos2 = new BoardGame.Controls.MapPositionButton(); this.bMapPos3 = new BoardGame.Controls.MapPositionButton(); this.bMapPos4 = new BoardGame.Controls.MapPositionButton(); this.bMapPos5 = new BoardGame.Controls.MapPositionButton(); this.bMapPos6 = new BoardGame.Controls.MapPositionButton(); this.bMapPos7 = new BoardGame.Controls.MapPositionButton(); this.bMapPos8 = new BoardGame.Controls.MapPositionButton(); this.bMapPos9 = new BoardGame.Controls.MapPositionButton(); this.bMapPos10 = new BoardGame.Controls.MapPositionButton(); this.bMapPos11 = new BoardGame.Controls.MapPositionButton(); this.bMapPos12 = new BoardGame.Controls.MapPositionButton(); this.bMapPos13 = new BoardGame.Controls.MapPositionButton(); this.bMapPos14 = new BoardGame.Controls.MapPositionButton(); this.bMapPos15 = new BoardGame.Controls.MapPositionButton(); this.bMapPos16 = new BoardGame.Controls.MapPositionButton(); this.bMapPos17 = new BoardGame.Controls.MapPositionButton(); this.bMapPos18 = new BoardGame.Controls.MapPositionButton(); this.bMapPos19 = new BoardGame.Controls.MapPositionButton(); this.bMapPos20 = new BoardGame.Controls.MapPositionButton(); this.bMapPos21 = new BoardGame.Controls.MapPositionButton(); this.bMapPos22 = new BoardGame.Controls.MapPositionButton(); this.bMapPos23 = new BoardGame.Controls.MapPositionButton(); this.bMapPos24 = new BoardGame.Controls.MapPositionButton(); this.bMapPos25 = new BoardGame.Controls.MapPositionButton(); this.bMapPos26 = new BoardGame.Controls.MapPositionButton(); this.bMapPos27 = new BoardGame.Controls.MapPositionButton(); this.bMapPos28 = new BoardGame.Controls.MapPositionButton(); this.bMapPos29 = new BoardGame.Controls.MapPositionButton(); this.bMapPos30 = new BoardGame.Controls.MapPositionButton(); this.bMapPos31 = new BoardGame.Controls.MapPositionButton(); this.bMapPos32 = new BoardGame.Controls.MapPositionButton(); this.bMapPos33 = new BoardGame.Controls.MapPositionButton(); this.bMapPos34 = new BoardGame.Controls.MapPositionButton(); this.bMapPos35 = new BoardGame.Controls.MapPositionButton(); this.bMapPos36 = new BoardGame.Controls.MapPositionButton(); this.bMapPos37 = new BoardGame.Controls.MapPositionButton(); this.bMapPos38 = new BoardGame.Controls.MapPositionButton(); this.bMapPos39 = new BoardGame.Controls.MapPositionButton(); this.bMapPos40 = new BoardGame.Controls.MapPositionButton(); this.bMapPos41 = new BoardGame.Controls.MapPositionButton(); this.bMapPos42 = new BoardGame.Controls.MapPositionButton(); this.bMapPos43 = new BoardGame.Controls.MapPositionButton(); this.bMapPos44 = new BoardGame.Controls.MapPositionButton(); this.bMapPos45 = new BoardGame.Controls.MapPositionButton(); this.bMapPos46 = new BoardGame.Controls.MapPositionButton(); this.bMapPos47 = new BoardGame.Controls.MapPositionButton(); this.bMapPos48 = new BoardGame.Controls.MapPositionButton(); this.bMapPos49 = new BoardGame.Controls.MapPositionButton(); this.bMapPos50 = new BoardGame.Controls.MapPositionButton(); this.bMapPos51 = new BoardGame.Controls.MapPositionButton(); this.bMapPos52 = new BoardGame.Controls.MapPositionButton(); this.bMapPos53 = new BoardGame.Controls.MapPositionButton(); this.bMapPos54 = new BoardGame.Controls.MapPositionButton(); this.bMapPos55 = new BoardGame.Controls.MapPositionButton(); this.bMapPos56 = new BoardGame.Controls.MapPositionButton(); this.bCat0 = new BoardGame.Controls.ColorSelectorButton(); this.bCat1 = new BoardGame.Controls.ColorSelectorButton(); this.bCat2 = new BoardGame.Controls.ColorSelectorButton(); this.bCat3 = new BoardGame.Controls.ColorSelectorButton(); this.bCat4 = new BoardGame.Controls.ColorSelectorButton(); this.bCat5 = new BoardGame.Controls.ColorSelectorButton(); this.bCat6 = new BoardGame.Controls.ColorSelectorButton(); this.bQuit = new System.Windows.Forms.Button(); this.SuspendLayout(); // // bMapPos1 // category1.Number = ((byte)(0)); this.bMapPos1.Category = category1; this.bMapPos1.Coordinates = null; this.bMapPos1.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos1.Location = new System.Drawing.Point(51, 301); this.bMapPos1.Name = "bMapPos1"; this.bMapPos1.Size = new System.Drawing.Size(36, 36); this.bMapPos1.TabIndex = 0; this.bMapPos1.UseVisualStyleBackColor = true; this.bMapPos1.Click += new System.EventHandler(this.bMapPos1_Click); // // bMapPos2 // category2.Number = ((byte)(0)); this.bMapPos2.Category = category2; this.bMapPos2.Coordinates = null; this.bMapPos2.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos2.Location = new System.Drawing.Point(89, 301); this.bMapPos2.Name = "bMapPos2"; this.bMapPos2.Size = new System.Drawing.Size(36, 36); this.bMapPos2.TabIndex = 1; this.bMapPos2.UseVisualStyleBackColor = true; this.bMapPos2.Click += new System.EventHandler(this.bMapPos2_Click); // // bMapPos3 // category3.Number = ((byte)(0)); this.bMapPos3.Category = category3; this.bMapPos3.Coordinates = null; this.bMapPos3.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos3.Location = new System.Drawing.Point(127, 301); this.bMapPos3.Name = "bMapPos3"; this.bMapPos3.Size = new System.Drawing.Size(36, 36); this.bMapPos3.TabIndex = 3; this.bMapPos3.UseVisualStyleBackColor = true; this.bMapPos3.Click += new System.EventHandler(this.bMapPos3_Click); // // bMapPos4 // category4.Number = ((byte)(0)); this.bMapPos4.Category = category4; this.bMapPos4.Coordinates = null; this.bMapPos4.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos4.Location = new System.Drawing.Point(165, 301); this.bMapPos4.Name = "bMapPos4"; this.bMapPos4.Size = new System.Drawing.Size(36, 36); this.bMapPos4.TabIndex = 2; this.bMapPos4.UseVisualStyleBackColor = true; this.bMapPos4.Click += new System.EventHandler(this.bMapPos4_Click); // // bMapPos5 // category5.Number = ((byte)(0)); this.bMapPos5.Category = category5; this.bMapPos5.Coordinates = null; this.bMapPos5.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos5.Location = new System.Drawing.Point(203, 301); this.bMapPos5.Name = "bMapPos5"; this.bMapPos5.Size = new System.Drawing.Size(36, 36); this.bMapPos5.TabIndex = 7; this.bMapPos5.UseVisualStyleBackColor = true; this.bMapPos5.Click += new System.EventHandler(this.bMapPos5_Click); // // bMapPos6 // category6.Number = ((byte)(0)); this.bMapPos6.Category = category6; this.bMapPos6.Coordinates = null; this.bMapPos6.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos6.Location = new System.Drawing.Point(241, 301); this.bMapPos6.Name = "bMapPos6"; this.bMapPos6.Size = new System.Drawing.Size(36, 36); this.bMapPos6.TabIndex = 6; this.bMapPos6.UseVisualStyleBackColor = true; this.bMapPos6.Click += new System.EventHandler(this.bMapPos6_Click); // // bMapPos7 // category7.Number = ((byte)(0)); this.bMapPos7.Category = category7; this.bMapPos7.Coordinates = null; this.bMapPos7.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos7.Location = new System.Drawing.Point(279, 301); this.bMapPos7.Name = "bMapPos7"; this.bMapPos7.Size = new System.Drawing.Size(36, 36); this.bMapPos7.TabIndex = 5; this.bMapPos7.UseVisualStyleBackColor = true; this.bMapPos7.Click += new System.EventHandler(this.bMapPos7_Click); // // bMapPos8 // category8.Number = ((byte)(0)); this.bMapPos8.Category = category8; this.bMapPos8.Coordinates = null; this.bMapPos8.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos8.Location = new System.Drawing.Point(51, 263); this.bMapPos8.Name = "bMapPos8"; this.bMapPos8.Size = new System.Drawing.Size(36, 36); this.bMapPos8.TabIndex = 4; this.bMapPos8.UseVisualStyleBackColor = true; this.bMapPos8.Click += new System.EventHandler(this.bMapPos8_Click); // // bMapPos9 // category9.Number = ((byte)(0)); this.bMapPos9.Category = category9; this.bMapPos9.Coordinates = null; this.bMapPos9.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos9.Location = new System.Drawing.Point(89, 263); this.bMapPos9.Name = "bMapPos9"; this.bMapPos9.Size = new System.Drawing.Size(36, 36); this.bMapPos9.TabIndex = 13; this.bMapPos9.UseVisualStyleBackColor = true; this.bMapPos9.Click += new System.EventHandler(this.bMapPos9_Click); // // bMapPos10 // category10.Number = ((byte)(0)); this.bMapPos10.Category = category10; this.bMapPos10.Coordinates = null; this.bMapPos10.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos10.Location = new System.Drawing.Point(127, 263); this.bMapPos10.Name = "bMapPos10"; this.bMapPos10.Size = new System.Drawing.Size(36, 36); this.bMapPos10.TabIndex = 12; this.bMapPos10.UseVisualStyleBackColor = true; this.bMapPos10.Click += new System.EventHandler(this.bMapPos10_Click); // // bMapPos11 // category11.Number = ((byte)(0)); this.bMapPos11.Category = category11; this.bMapPos11.Coordinates = null; this.bMapPos11.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos11.Location = new System.Drawing.Point(165, 263); this.bMapPos11.Name = "bMapPos11"; this.bMapPos11.Size = new System.Drawing.Size(36, 36); this.bMapPos11.TabIndex = 11; this.bMapPos11.UseVisualStyleBackColor = true; this.bMapPos11.Click += new System.EventHandler(this.bMapPos11_Click); // // bMapPos12 // category12.Number = ((byte)(0)); this.bMapPos12.Category = category12; this.bMapPos12.Coordinates = null; this.bMapPos12.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos12.Location = new System.Drawing.Point(203, 263); this.bMapPos12.Name = "bMapPos12"; this.bMapPos12.Size = new System.Drawing.Size(36, 36); this.bMapPos12.TabIndex = 10; this.bMapPos12.UseVisualStyleBackColor = true; this.bMapPos12.Click += new System.EventHandler(this.bMapPos12_Click); // // bMapPos13 // category13.Number = ((byte)(0)); this.bMapPos13.Category = category13; this.bMapPos13.Coordinates = null; this.bMapPos13.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos13.Location = new System.Drawing.Point(241, 263); this.bMapPos13.Name = "bMapPos13"; this.bMapPos13.Size = new System.Drawing.Size(36, 36); this.bMapPos13.TabIndex = 9; this.bMapPos13.UseVisualStyleBackColor = true; this.bMapPos13.Click += new System.EventHandler(this.bMapPos13_Click); // // bMapPos14 // category14.Number = ((byte)(0)); this.bMapPos14.Category = category14; this.bMapPos14.Coordinates = null; this.bMapPos14.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos14.Location = new System.Drawing.Point(279, 263); this.bMapPos14.Name = "bMapPos14"; this.bMapPos14.Size = new System.Drawing.Size(36, 36); this.bMapPos14.TabIndex = 8; this.bMapPos14.UseVisualStyleBackColor = true; this.bMapPos14.Click += new System.EventHandler(this.bMapPos14_Click); // // bMapPos15 // category15.Number = ((byte)(0)); this.bMapPos15.Category = category15; this.bMapPos15.Coordinates = null; this.bMapPos15.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos15.Location = new System.Drawing.Point(51, 225); this.bMapPos15.Name = "bMapPos15"; this.bMapPos15.Size = new System.Drawing.Size(36, 36); this.bMapPos15.TabIndex = 20; this.bMapPos15.UseVisualStyleBackColor = true; this.bMapPos15.Click += new System.EventHandler(this.bMapPos15_Click); // // bMapPos16 // category16.Number = ((byte)(0)); this.bMapPos16.Category = category16; this.bMapPos16.Coordinates = null; this.bMapPos16.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos16.Location = new System.Drawing.Point(89, 225); this.bMapPos16.Name = "bMapPos16"; this.bMapPos16.Size = new System.Drawing.Size(36, 36); this.bMapPos16.TabIndex = 19; this.bMapPos16.UseVisualStyleBackColor = true; this.bMapPos16.Click += new System.EventHandler(this.bMapPos16_Click); // // bMapPos17 // category17.Number = ((byte)(0)); this.bMapPos17.Category = category17; this.bMapPos17.Coordinates = null; this.bMapPos17.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos17.Location = new System.Drawing.Point(127, 225); this.bMapPos17.Name = "bMapPos17"; this.bMapPos17.Size = new System.Drawing.Size(36, 36); this.bMapPos17.TabIndex = 18; this.bMapPos17.UseVisualStyleBackColor = true; this.bMapPos17.Click += new System.EventHandler(this.bMapPos17_Click); // // bMapPos18 // category18.Number = ((byte)(0)); this.bMapPos18.Category = category18; this.bMapPos18.Coordinates = null; this.bMapPos18.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos18.Location = new System.Drawing.Point(165, 225); this.bMapPos18.Name = "bMapPos18"; this.bMapPos18.Size = new System.Drawing.Size(36, 36); this.bMapPos18.TabIndex = 17; this.bMapPos18.UseVisualStyleBackColor = true; this.bMapPos18.Click += new System.EventHandler(this.bMapPos18_Click); // // bMapPos19 // category19.Number = ((byte)(0)); this.bMapPos19.Category = category19; this.bMapPos19.Coordinates = null; this.bMapPos19.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos19.Location = new System.Drawing.Point(203, 225); this.bMapPos19.Name = "bMapPos19"; this.bMapPos19.Size = new System.Drawing.Size(36, 36); this.bMapPos19.TabIndex = 16; this.bMapPos19.UseVisualStyleBackColor = true; this.bMapPos19.Click += new System.EventHandler(this.bMapPos19_Click); // // bMapPos20 // category20.Number = ((byte)(0)); this.bMapPos20.Category = category20; this.bMapPos20.Coordinates = null; this.bMapPos20.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos20.Location = new System.Drawing.Point(241, 225); this.bMapPos20.Name = "bMapPos20"; this.bMapPos20.Size = new System.Drawing.Size(36, 36); this.bMapPos20.TabIndex = 15; this.bMapPos20.UseVisualStyleBackColor = true; this.bMapPos20.Click += new System.EventHandler(this.bMapPos20_Click); // // bMapPos21 // category21.Number = ((byte)(0)); this.bMapPos21.Category = category21; this.bMapPos21.Coordinates = null; this.bMapPos21.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos21.Location = new System.Drawing.Point(279, 225); this.bMapPos21.Name = "bMapPos21"; this.bMapPos21.Size = new System.Drawing.Size(36, 36); this.bMapPos21.TabIndex = 14; this.bMapPos21.UseVisualStyleBackColor = true; this.bMapPos21.Click += new System.EventHandler(this.bMapPos21_Click); // // bMapPos22 // category22.Number = ((byte)(0)); this.bMapPos22.Category = category22; this.bMapPos22.Coordinates = null; this.bMapPos22.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos22.Location = new System.Drawing.Point(51, 187); this.bMapPos22.Name = "bMapPos22"; this.bMapPos22.Size = new System.Drawing.Size(36, 36); this.bMapPos22.TabIndex = 27; this.bMapPos22.UseVisualStyleBackColor = true; this.bMapPos22.Click += new System.EventHandler(this.bMapPos22_Click); // // bMapPos23 // category23.Number = ((byte)(0)); this.bMapPos23.Category = category23; this.bMapPos23.Coordinates = null; this.bMapPos23.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos23.Location = new System.Drawing.Point(89, 187); this.bMapPos23.Name = "bMapPos23"; this.bMapPos23.Size = new System.Drawing.Size(36, 36); this.bMapPos23.TabIndex = 26; this.bMapPos23.UseVisualStyleBackColor = true; this.bMapPos23.Click += new System.EventHandler(this.bMapPos23_Click); // // bMapPos24 // category24.Number = ((byte)(0)); this.bMapPos24.Category = category24; this.bMapPos24.Coordinates = null; this.bMapPos24.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos24.Location = new System.Drawing.Point(127, 187); this.bMapPos24.Name = "bMapPos24"; this.bMapPos24.Size = new System.Drawing.Size(36, 36); this.bMapPos24.TabIndex = 25; this.bMapPos24.UseVisualStyleBackColor = true; this.bMapPos24.Click += new System.EventHandler(this.bMapPos24_Click); // // bMapPos25 // category25.Number = ((byte)(0)); this.bMapPos25.Category = category25; this.bMapPos25.Coordinates = null; this.bMapPos25.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos25.Location = new System.Drawing.Point(165, 187); this.bMapPos25.Name = "bMapPos25"; this.bMapPos25.Size = new System.Drawing.Size(36, 36); this.bMapPos25.TabIndex = 24; this.bMapPos25.UseVisualStyleBackColor = true; this.bMapPos25.Click += new System.EventHandler(this.bMapPos25_Click); // // bMapPos26 // category26.Number = ((byte)(0)); this.bMapPos26.Category = category26; this.bMapPos26.Coordinates = null; this.bMapPos26.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos26.Location = new System.Drawing.Point(203, 187); this.bMapPos26.Name = "bMapPos26"; this.bMapPos26.Size = new System.Drawing.Size(36, 36); this.bMapPos26.TabIndex = 23; this.bMapPos26.UseVisualStyleBackColor = true; this.bMapPos26.Click += new System.EventHandler(this.bMapPos26_Click); // // bMapPos27 // category27.Number = ((byte)(0)); this.bMapPos27.Category = category27; this.bMapPos27.Coordinates = null; this.bMapPos27.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos27.Location = new System.Drawing.Point(241, 187); this.bMapPos27.Name = "bMapPos27"; this.bMapPos27.Size = new System.Drawing.Size(36, 36); this.bMapPos27.TabIndex = 22; this.bMapPos27.UseVisualStyleBackColor = true; this.bMapPos27.Click += new System.EventHandler(this.bMapPos27_Click); // // bMapPos28 // category28.Number = ((byte)(0)); this.bMapPos28.Category = category28; this.bMapPos28.Coordinates = null; this.bMapPos28.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos28.Location = new System.Drawing.Point(279, 187); this.bMapPos28.Name = "bMapPos28"; this.bMapPos28.Size = new System.Drawing.Size(36, 36); this.bMapPos28.TabIndex = 21; this.bMapPos28.UseVisualStyleBackColor = true; this.bMapPos28.Click += new System.EventHandler(this.bMapPos28_Click); // // bMapPos29 // category29.Number = ((byte)(0)); this.bMapPos29.Category = category29; this.bMapPos29.Coordinates = null; this.bMapPos29.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos29.Location = new System.Drawing.Point(51, 149); this.bMapPos29.Name = "bMapPos29"; this.bMapPos29.Size = new System.Drawing.Size(36, 36); this.bMapPos29.TabIndex = 34; this.bMapPos29.UseVisualStyleBackColor = true; this.bMapPos29.Click += new System.EventHandler(this.bMapPos29_Click); // // bMapPos30 // category30.Number = ((byte)(0)); this.bMapPos30.Category = category30; this.bMapPos30.Coordinates = null; this.bMapPos30.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos30.Location = new System.Drawing.Point(89, 149); this.bMapPos30.Name = "bMapPos30"; this.bMapPos30.Size = new System.Drawing.Size(36, 36); this.bMapPos30.TabIndex = 33; this.bMapPos30.UseVisualStyleBackColor = true; this.bMapPos30.Click += new System.EventHandler(this.bMapPos30_Click); // // bMapPos31 // category31.Number = ((byte)(0)); this.bMapPos31.Category = category31; this.bMapPos31.Coordinates = null; this.bMapPos31.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos31.Location = new System.Drawing.Point(127, 149); this.bMapPos31.Name = "bMapPos31"; this.bMapPos31.Size = new System.Drawing.Size(36, 36); this.bMapPos31.TabIndex = 32; this.bMapPos31.UseVisualStyleBackColor = true; this.bMapPos31.Click += new System.EventHandler(this.bMapPos31_Click); // // bMapPos32 // category32.Number = ((byte)(0)); this.bMapPos32.Category = category32; this.bMapPos32.Coordinates = null; this.bMapPos32.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos32.Location = new System.Drawing.Point(165, 149); this.bMapPos32.Name = "bMapPos32"; this.bMapPos32.Size = new System.Drawing.Size(36, 36); this.bMapPos32.TabIndex = 31; this.bMapPos32.UseVisualStyleBackColor = true; this.bMapPos32.Click += new System.EventHandler(this.bMapPos32_Click); // // bMapPos33 // category33.Number = ((byte)(0)); this.bMapPos33.Category = category33; this.bMapPos33.Coordinates = null; this.bMapPos33.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos33.Location = new System.Drawing.Point(203, 149); this.bMapPos33.Name = "bMapPos33"; this.bMapPos33.Size = new System.Drawing.Size(36, 36); this.bMapPos33.TabIndex = 30; this.bMapPos33.UseVisualStyleBackColor = true; this.bMapPos33.Click += new System.EventHandler(this.bMapPos33_Click); // // bMapPos34 // category34.Number = ((byte)(0)); this.bMapPos34.Category = category34; this.bMapPos34.Coordinates = null; this.bMapPos34.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos34.Location = new System.Drawing.Point(241, 149); this.bMapPos34.Name = "bMapPos34"; this.bMapPos34.Size = new System.Drawing.Size(36, 36); this.bMapPos34.TabIndex = 29; this.bMapPos34.UseVisualStyleBackColor = true; this.bMapPos34.Click += new System.EventHandler(this.bMapPos34_Click); // // bMapPos35 // category35.Number = ((byte)(0)); this.bMapPos35.Category = category35; this.bMapPos35.Coordinates = null; this.bMapPos35.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos35.Location = new System.Drawing.Point(279, 149); this.bMapPos35.Name = "bMapPos35"; this.bMapPos35.Size = new System.Drawing.Size(36, 36); this.bMapPos35.TabIndex = 28; this.bMapPos35.UseVisualStyleBackColor = true; this.bMapPos35.Click += new System.EventHandler(this.bMapPos35_Click); // // bMapPos36 // category36.Number = ((byte)(0)); this.bMapPos36.Category = category36; this.bMapPos36.Coordinates = null; this.bMapPos36.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos36.Location = new System.Drawing.Point(51, 111); this.bMapPos36.Name = "bMapPos36"; this.bMapPos36.Size = new System.Drawing.Size(36, 36); this.bMapPos36.TabIndex = 41; this.bMapPos36.UseVisualStyleBackColor = true; this.bMapPos36.Click += new System.EventHandler(this.bMapPos36_Click); // // bMapPos37 // category37.Number = ((byte)(0)); this.bMapPos37.Category = category37; this.bMapPos37.Coordinates = null; this.bMapPos37.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos37.Location = new System.Drawing.Point(89, 111); this.bMapPos37.Name = "bMapPos37"; this.bMapPos37.Size = new System.Drawing.Size(36, 36); this.bMapPos37.TabIndex = 40; this.bMapPos37.UseVisualStyleBackColor = true; this.bMapPos37.Click += new System.EventHandler(this.bMapPos37_Click); // // bMapPos38 // category38.Number = ((byte)(0)); this.bMapPos38.Category = category38; this.bMapPos38.Coordinates = null; this.bMapPos38.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos38.Location = new System.Drawing.Point(127, 111); this.bMapPos38.Name = "bMapPos38"; this.bMapPos38.Size = new System.Drawing.Size(36, 36); this.bMapPos38.TabIndex = 39; this.bMapPos38.UseVisualStyleBackColor = true; this.bMapPos38.Click += new System.EventHandler(this.bMapPos38_Click); // // bMapPos39 // category39.Number = ((byte)(0)); this.bMapPos39.Category = category39; this.bMapPos39.Coordinates = null; this.bMapPos39.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos39.Location = new System.Drawing.Point(165, 111); this.bMapPos39.Name = "bMapPos39"; this.bMapPos39.Size = new System.Drawing.Size(36, 36); this.bMapPos39.TabIndex = 38; this.bMapPos39.UseVisualStyleBackColor = true; this.bMapPos39.Click += new System.EventHandler(this.bMapPos39_Click); // // bMapPos40 // category40.Number = ((byte)(0)); this.bMapPos40.Category = category40; this.bMapPos40.Coordinates = null; this.bMapPos40.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos40.Location = new System.Drawing.Point(203, 111); this.bMapPos40.Name = "bMapPos40"; this.bMapPos40.Size = new System.Drawing.Size(36, 36); this.bMapPos40.TabIndex = 37; this.bMapPos40.UseVisualStyleBackColor = true; this.bMapPos40.Click += new System.EventHandler(this.bMapPos40_Click); // // bMapPos41 // category41.Number = ((byte)(0)); this.bMapPos41.Category = category41; this.bMapPos41.Coordinates = null; this.bMapPos41.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos41.Location = new System.Drawing.Point(241, 111); this.bMapPos41.Name = "bMapPos41"; this.bMapPos41.Size = new System.Drawing.Size(36, 36); this.bMapPos41.TabIndex = 36; this.bMapPos41.UseVisualStyleBackColor = true; this.bMapPos41.Click += new System.EventHandler(this.bMapPos41_Click); // // bMapPos42 // category42.Number = ((byte)(0)); this.bMapPos42.Category = category42; this.bMapPos42.Coordinates = null; this.bMapPos42.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos42.Location = new System.Drawing.Point(279, 111); this.bMapPos42.Name = "bMapPos42"; this.bMapPos42.Size = new System.Drawing.Size(36, 36); this.bMapPos42.TabIndex = 35; this.bMapPos42.UseVisualStyleBackColor = true; this.bMapPos42.Click += new System.EventHandler(this.bMapPos42_Click); // // bMapPos43 // category43.Number = ((byte)(0)); this.bMapPos43.Category = category43; this.bMapPos43.Coordinates = null; this.bMapPos43.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos43.Location = new System.Drawing.Point(51, 73); this.bMapPos43.Name = "bMapPos43"; this.bMapPos43.Size = new System.Drawing.Size(36, 36); this.bMapPos43.TabIndex = 48; this.bMapPos43.UseVisualStyleBackColor = true; this.bMapPos43.Click += new System.EventHandler(this.bMapPos43_Click); // // bMapPos44 // category44.Number = ((byte)(0)); this.bMapPos44.Category = category44; this.bMapPos44.Coordinates = null; this.bMapPos44.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos44.Location = new System.Drawing.Point(89, 73); this.bMapPos44.Name = "bMapPos44"; this.bMapPos44.Size = new System.Drawing.Size(36, 36); this.bMapPos44.TabIndex = 47; this.bMapPos44.UseVisualStyleBackColor = true; this.bMapPos44.Click += new System.EventHandler(this.bMapPos44_Click); // // bMapPos45 // category45.Number = ((byte)(0)); this.bMapPos45.Category = category45; this.bMapPos45.Coordinates = null; this.bMapPos45.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos45.Location = new System.Drawing.Point(127, 73); this.bMapPos45.Name = "bMapPos45"; this.bMapPos45.Size = new System.Drawing.Size(36, 36); this.bMapPos45.TabIndex = 46; this.bMapPos45.UseVisualStyleBackColor = true; this.bMapPos45.Click += new System.EventHandler(this.bMapPos45_Click); // // bMapPos46 // category46.Number = ((byte)(0)); this.bMapPos46.Category = category46; this.bMapPos46.Coordinates = null; this.bMapPos46.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos46.Location = new System.Drawing.Point(165, 73); this.bMapPos46.Name = "bMapPos46"; this.bMapPos46.Size = new System.Drawing.Size(36, 36); this.bMapPos46.TabIndex = 45; this.bMapPos46.UseVisualStyleBackColor = true; this.bMapPos46.Click += new System.EventHandler(this.bMapPos46_Click); // // bMapPos47 // category47.Number = ((byte)(0)); this.bMapPos47.Category = category47; this.bMapPos47.Coordinates = null; this.bMapPos47.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos47.Location = new System.Drawing.Point(203, 73); this.bMapPos47.Name = "bMapPos47"; this.bMapPos47.Size = new System.Drawing.Size(36, 36); this.bMapPos47.TabIndex = 44; this.bMapPos47.UseVisualStyleBackColor = true; this.bMapPos47.Click += new System.EventHandler(this.bMapPos47_Click); // // bMapPos48 // category48.Number = ((byte)(0)); this.bMapPos48.Category = category48; this.bMapPos48.Coordinates = null; this.bMapPos48.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos48.Location = new System.Drawing.Point(241, 73); this.bMapPos48.Name = "bMapPos48"; this.bMapPos48.Size = new System.Drawing.Size(36, 36); this.bMapPos48.TabIndex = 43; this.bMapPos48.UseVisualStyleBackColor = true; this.bMapPos48.Click += new System.EventHandler(this.bMapPos48_Click); // // bMapPos49 // category49.Number = ((byte)(0)); this.bMapPos49.Category = category49; this.bMapPos49.Coordinates = null; this.bMapPos49.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos49.Location = new System.Drawing.Point(279, 73); this.bMapPos49.Name = "bMapPos49"; this.bMapPos49.Size = new System.Drawing.Size(36, 36); this.bMapPos49.TabIndex = 42; this.bMapPos49.UseVisualStyleBackColor = true; this.bMapPos49.Click += new System.EventHandler(this.bMapPos49_Click); // // bMapPos50 // category50.Number = ((byte)(0)); this.bMapPos50.Category = category50; this.bMapPos50.Coordinates = null; this.bMapPos50.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos50.Location = new System.Drawing.Point(51, 35); this.bMapPos50.Name = "bMapPos50"; this.bMapPos50.Size = new System.Drawing.Size(36, 36); this.bMapPos50.TabIndex = 55; this.bMapPos50.UseVisualStyleBackColor = true; this.bMapPos50.Click += new System.EventHandler(this.bMapPos50_Click); // // bMapPos51 // category51.Number = ((byte)(0)); this.bMapPos51.Category = category51; this.bMapPos51.Coordinates = null; this.bMapPos51.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos51.Location = new System.Drawing.Point(89, 35); this.bMapPos51.Name = "bMapPos51"; this.bMapPos51.Size = new System.Drawing.Size(36, 36); this.bMapPos51.TabIndex = 54; this.bMapPos51.UseVisualStyleBackColor = true; this.bMapPos51.Click += new System.EventHandler(this.bMapPos51_Click); // // bMapPos52 // category52.Number = ((byte)(0)); this.bMapPos52.Category = category52; this.bMapPos52.Coordinates = null; this.bMapPos52.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos52.Location = new System.Drawing.Point(127, 35); this.bMapPos52.Name = "bMapPos52"; this.bMapPos52.Size = new System.Drawing.Size(36, 36); this.bMapPos52.TabIndex = 53; this.bMapPos52.UseVisualStyleBackColor = true; this.bMapPos52.Click += new System.EventHandler(this.bMapPos52_Click); // // bMapPos53 // category53.Number = ((byte)(0)); this.bMapPos53.Category = category53; this.bMapPos53.Coordinates = null; this.bMapPos53.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos53.Location = new System.Drawing.Point(165, 35); this.bMapPos53.Name = "bMapPos53"; this.bMapPos53.Size = new System.Drawing.Size(36, 36); this.bMapPos53.TabIndex = 52; this.bMapPos53.UseVisualStyleBackColor = true; this.bMapPos53.Click += new System.EventHandler(this.bMapPos53_Click); // // bMapPos54 // category54.Number = ((byte)(0)); this.bMapPos54.Category = category54; this.bMapPos54.Coordinates = null; this.bMapPos54.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos54.Location = new System.Drawing.Point(203, 35); this.bMapPos54.Name = "bMapPos54"; this.bMapPos54.Size = new System.Drawing.Size(36, 36); this.bMapPos54.TabIndex = 51; this.bMapPos54.UseVisualStyleBackColor = true; this.bMapPos54.Click += new System.EventHandler(this.bMapPos54_Click); // // bMapPos55 // category55.Number = ((byte)(0)); this.bMapPos55.Category = category55; this.bMapPos55.Coordinates = null; this.bMapPos55.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos55.Location = new System.Drawing.Point(241, 35); this.bMapPos55.Name = "bMapPos55"; this.bMapPos55.Size = new System.Drawing.Size(36, 36); this.bMapPos55.TabIndex = 50; this.bMapPos55.UseVisualStyleBackColor = true; this.bMapPos55.Click += new System.EventHandler(this.bMapPos55_Click); // // bMapPos56 // category56.Number = ((byte)(0)); this.bMapPos56.Category = category56; this.bMapPos56.Coordinates = null; this.bMapPos56.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bMapPos56.Location = new System.Drawing.Point(279, 35); this.bMapPos56.Name = "bMapPos56"; this.bMapPos56.Size = new System.Drawing.Size(36, 36); this.bMapPos56.TabIndex = 49; this.bMapPos56.UseVisualStyleBackColor = true; this.bMapPos56.Click += new System.EventHandler(this.bMapPos56_Click); // // bCat0 // this.bCat0.BackColor = System.Drawing.Color.Gainsboro; this.bCat0.CategoryNumber = ((byte)(0)); this.bCat0.FlatAppearance.BorderColor = System.Drawing.Color.Black; this.bCat0.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bCat0.Location = new System.Drawing.Point(51, 359); this.bCat0.Name = "bCat0"; this.bCat0.Size = new System.Drawing.Size(36, 36); this.bCat0.TabIndex = 62; this.bCat0.Text = "X"; this.bCat0.UseVisualStyleBackColor = false; this.bCat0.Click += new System.EventHandler(this.bCat0_Click); // // bCat1 // this.bCat1.BackColor = System.Drawing.Color.Peru; this.bCat1.CategoryNumber = ((byte)(1)); this.bCat1.FlatAppearance.BorderColor = System.Drawing.Color.Black; this.bCat1.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bCat1.Location = new System.Drawing.Point(89, 359); this.bCat1.Name = "bCat1"; this.bCat1.Size = new System.Drawing.Size(36, 36); this.bCat1.TabIndex = 56; this.bCat1.UseVisualStyleBackColor = false; this.bCat1.Click += new System.EventHandler(this.bCat1_Click); // // bCat2 // this.bCat2.BackColor = System.Drawing.Color.LimeGreen; this.bCat2.CategoryNumber = ((byte)(2)); this.bCat2.FlatAppearance.BorderColor = System.Drawing.Color.Black; this.bCat2.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bCat2.Location = new System.Drawing.Point(127, 359); this.bCat2.Name = "bCat2"; this.bCat2.Size = new System.Drawing.Size(36, 36); this.bCat2.TabIndex = 57; this.bCat2.UseVisualStyleBackColor = false; this.bCat2.Click += new System.EventHandler(this.bCat2_Click); // // bCat3 // this.bCat3.BackColor = System.Drawing.Color.Red; this.bCat3.CategoryNumber = ((byte)(3)); this.bCat3.FlatAppearance.BorderColor = System.Drawing.Color.Black; this.bCat3.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bCat3.Location = new System.Drawing.Point(165, 359); this.bCat3.Name = "bCat3"; this.bCat3.Size = new System.Drawing.Size(36, 36); this.bCat3.TabIndex = 58; this.bCat3.UseVisualStyleBackColor = false; this.bCat3.Click += new System.EventHandler(this.bCat3_Click); // // bCat4 // this.bCat4.BackColor = System.Drawing.Color.Orange; this.bCat4.CategoryNumber = ((byte)(4)); this.bCat4.FlatAppearance.BorderColor = System.Drawing.Color.Black; this.bCat4.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bCat4.Location = new System.Drawing.Point(203, 359); this.bCat4.Name = "bCat4"; this.bCat4.Size = new System.Drawing.Size(36, 36); this.bCat4.TabIndex = 59; this.bCat4.UseVisualStyleBackColor = false; this.bCat4.Click += new System.EventHandler(this.bCat4_Click); // // bCat5 // this.bCat5.BackColor = System.Drawing.Color.Gray; this.bCat5.CategoryNumber = ((byte)(5)); this.bCat5.FlatAppearance.BorderColor = System.Drawing.Color.Black; this.bCat5.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bCat5.Location = new System.Drawing.Point(241, 359); this.bCat5.Name = "bCat5"; this.bCat5.Size = new System.Drawing.Size(36, 36); this.bCat5.TabIndex = 60; this.bCat5.UseVisualStyleBackColor = false; this.bCat5.Click += new System.EventHandler(this.bCat5_Click); // // bCat6 // this.bCat6.BackColor = System.Drawing.Color.SaddleBrown; this.bCat6.CategoryNumber = ((byte)(6)); this.bCat6.FlatAppearance.BorderColor = System.Drawing.Color.Black; this.bCat6.FlatStyle = System.Windows.Forms.FlatStyle.Flat; this.bCat6.Location = new System.Drawing.Point(279, 359); this.bCat6.Name = "bCat6"; this.bCat6.Size = new System.Drawing.Size(36, 36); this.bCat6.TabIndex = 61; this.bCat6.UseVisualStyleBackColor = false; this.bCat6.Click += new System.EventHandler(this.bCat6_Click); // // bQuit // this.bQuit.Location = new System.Drawing.Point(51, 424); this.bQuit.Name = "bQuit"; this.bQuit.Size = new System.Drawing.Size(74, 34); this.bQuit.TabIndex = 64; this.bQuit.Text = "Quit"; this.bQuit.UseVisualStyleBackColor = true; this.bQuit.Click += new System.EventHandler(this.bQuit_Click); // // MapForm // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(365, 488); this.Controls.Add(this.bQuit); this.Controls.Add(this.bCat0); this.Controls.Add(this.bCat6); this.Controls.Add(this.bCat5); this.Controls.Add(this.bCat4); this.Controls.Add(this.bCat3); this.Controls.Add(this.bCat2); this.Controls.Add(this.bCat1); this.Controls.Add(this.bMapPos50); this.Controls.Add(this.bMapPos51); this.Controls.Add(this.bMapPos52); this.Controls.Add(this.bMapPos53); this.Controls.Add(this.bMapPos54); this.Controls.Add(this.bMapPos55); this.Controls.Add(this.bMapPos56); this.Controls.Add(this.bMapPos43); this.Controls.Add(this.bMapPos44); this.Controls.Add(this.bMapPos45); this.Controls.Add(this.bMapPos46); this.Controls.Add(this.bMapPos47); this.Controls.Add(this.bMapPos48); this.Controls.Add(this.bMapPos49); this.Controls.Add(this.bMapPos36); this.Controls.Add(this.bMapPos37); this.Controls.Add(this.bMapPos38); this.Controls.Add(this.bMapPos39); this.Controls.Add(this.bMapPos40); this.Controls.Add(this.bMapPos41); this.Controls.Add(this.bMapPos42); this.Controls.Add(this.bMapPos29); this.Controls.Add(this.bMapPos30); this.Controls.Add(this.bMapPos31); this.Controls.Add(this.bMapPos32); this.Controls.Add(this.bMapPos33); this.Controls.Add(this.bMapPos34); this.Controls.Add(this.bMapPos35); this.Controls.Add(this.bMapPos22); this.Controls.Add(this.bMapPos23); this.Controls.Add(this.bMapPos24); this.Controls.Add(this.bMapPos25); this.Controls.Add(this.bMapPos26); this.Controls.Add(this.bMapPos27); this.Controls.Add(this.bMapPos28); this.Controls.Add(this.bMapPos15); this.Controls.Add(this.bMapPos16); this.Controls.Add(this.bMapPos17); this.Controls.Add(this.bMapPos18); this.Controls.Add(this.bMapPos19); this.Controls.Add(this.bMapPos20); this.Controls.Add(this.bMapPos21); this.Controls.Add(this.bMapPos9); this.Controls.Add(this.bMapPos10); this.Controls.Add(this.bMapPos11); this.Controls.Add(this.bMapPos12); this.Controls.Add(this.bMapPos13); this.Controls.Add(this.bMapPos14); this.Controls.Add(this.bMapPos5); this.Controls.Add(this.bMapPos6); this.Controls.Add(this.bMapPos7); this.Controls.Add(this.bMapPos8); this.Controls.Add(this.bMapPos3); this.Controls.Add(this.bMapPos4); this.Controls.Add(this.bMapPos2); this.Controls.Add(this.bMapPos1); this.Name = "MapForm"; this.Text = "Move the box solver"; this.Load += new System.EventHandler(this.MapForm_Load); this.ResumeLayout(false); } #endregion private void InitializeCustomControls() { bMapPos1.Coordinates = new Coordinates(0, 0); bMapPos2.Coordinates = new Coordinates(1, 0); bMapPos3.Coordinates = new Coordinates(2, 0); bMapPos4.Coordinates = new Coordinates(3, 0); bMapPos5.Coordinates = new Coordinates(4, 0); bMapPos6.Coordinates = new Coordinates(5, 0); bMapPos7.Coordinates = new Coordinates(6, 0); bMapPos8.Coordinates = new Coordinates(0, 1); bMapPos9.Coordinates = new Coordinates(1, 1); bMapPos10.Coordinates = new Coordinates(2, 1); bMapPos11.Coordinates = new Coordinates(3, 1); bMapPos12.Coordinates = new Coordinates(4, 1); bMapPos13.Coordinates = new Coordinates(5, 1); bMapPos14.Coordinates = new Coordinates(6, 1); bMapPos15.Coordinates = new Coordinates(0, 2); bMapPos16.Coordinates = new Coordinates(1, 2); bMapPos17.Coordinates = new Coordinates(2, 2); bMapPos18.Coordinates = new Coordinates(3, 2); bMapPos19.Coordinates = new Coordinates(4, 2); bMapPos20.Coordinates = new Coordinates(5, 2); bMapPos21.Coordinates = new Coordinates(6, 2); bMapPos22.Coordinates = new Coordinates(0, 3); bMapPos23.Coordinates = new Coordinates(1, 3); bMapPos24.Coordinates = new Coordinates(2, 3); bMapPos25.Coordinates = new Coordinates(3, 3); bMapPos26.Coordinates = new Coordinates(4, 3); bMapPos27.Coordinates = new Coordinates(5, 3); bMapPos28.Coordinates = new Coordinates(6, 3); bMapPos29.Coordinates = new Coordinates(0, 4); bMapPos30.Coordinates = new Coordinates(1, 4); bMapPos31.Coordinates = new Coordinates(2, 4); bMapPos32.Coordinates = new Coordinates(3, 4); bMapPos33.Coordinates = new Coordinates(4, 4); bMapPos34.Coordinates = new Coordinates(5, 4); bMapPos35.Coordinates = new Coordinates(6, 4); bMapPos36.Coordinates = new Coordinates(0, 5); bMapPos37.Coordinates = new Coordinates(1, 5); bMapPos38.Coordinates = new Coordinates(2, 5); bMapPos39.Coordinates = new Coordinates(3, 5); bMapPos40.Coordinates = new Coordinates(4, 5); bMapPos41.Coordinates = new Coordinates(5, 5); bMapPos42.Coordinates = new Coordinates(6, 5); bMapPos43.Coordinates = new Coordinates(0, 6); bMapPos44.Coordinates = new Coordinates(1, 6); bMapPos45.Coordinates = new Coordinates(2, 6); bMapPos46.Coordinates = new Coordinates(3, 6); bMapPos47.Coordinates = new Coordinates(4, 6); bMapPos48.Coordinates = new Coordinates(5, 6); bMapPos49.Coordinates = new Coordinates(6, 6); bMapPos50.Coordinates = new Coordinates(0, 7); bMapPos51.Coordinates = new Coordinates(1, 7); bMapPos52.Coordinates = new Coordinates(2, 7); bMapPos53.Coordinates = new Coordinates(3, 7); bMapPos54.Coordinates = new Coordinates(4, 7); bMapPos55.Coordinates = new Coordinates(5, 7); bMapPos56.Coordinates = new Coordinates(6, 7); } private MapPositionButton bMapPos1; private MapPositionButton bMapPos2; private MapPositionButton bMapPos3; private MapPositionButton bMapPos4; private MapPositionButton bMapPos5; private MapPositionButton bMapPos6; private MapPositionButton bMapPos7; private MapPositionButton bMapPos8; private MapPositionButton bMapPos9; private MapPositionButton bMapPos10; private MapPositionButton bMapPos11; private MapPositionButton bMapPos12; private MapPositionButton bMapPos13; private MapPositionButton bMapPos14; private MapPositionButton bMapPos15; private MapPositionButton bMapPos16; private MapPositionButton bMapPos17; private MapPositionButton bMapPos18; private MapPositionButton bMapPos19; private MapPositionButton bMapPos20; private MapPositionButton bMapPos21; private MapPositionButton bMapPos22; private MapPositionButton bMapPos23; private MapPositionButton bMapPos24; private MapPositionButton bMapPos25; private MapPositionButton bMapPos26; private MapPositionButton bMapPos27; private MapPositionButton bMapPos28; private MapPositionButton bMapPos29; private MapPositionButton bMapPos30; private MapPositionButton bMapPos31; private MapPositionButton bMapPos32; private MapPositionButton bMapPos33; private MapPositionButton bMapPos34; private MapPositionButton bMapPos35; private MapPositionButton bMapPos36; private MapPositionButton bMapPos37; private MapPositionButton bMapPos38; private MapPositionButton bMapPos39; private MapPositionButton bMapPos40; private MapPositionButton bMapPos41; private MapPositionButton bMapPos42; private MapPositionButton bMapPos43; private MapPositionButton bMapPos44; private MapPositionButton bMapPos45; private MapPositionButton bMapPos46; private MapPositionButton bMapPos47; private MapPositionButton bMapPos48; private MapPositionButton bMapPos49; private MapPositionButton bMapPos50; private MapPositionButton bMapPos51; private MapPositionButton bMapPos52; private MapPositionButton bMapPos53; private MapPositionButton bMapPos54; private MapPositionButton bMapPos55; private MapPositionButton bMapPos56; private ColorSelectorButton bCat1; private ColorSelectorButton bCat2; private ColorSelectorButton bCat3; private ColorSelectorButton bCat4; private ColorSelectorButton bCat5; private ColorSelectorButton bCat6; private ColorSelectorButton bCat0; private System.Windows.Forms.Button bQuit; }} 解决方案 I have just one but big idea: your badly overuse (abuse) the designer. If you get rid of it, it will solve all your problems with this code.It gives you a lot of manual unsupportable tedious work. (Do you understand that "manual" programming in code means high reuse and intellectual effective processing; and "mouse programming" with the designer means killing reuse and make you a hostage of repetitive brainless work? Designer is not for "real" developers but mostly for lamers. However, basic design (main many, status bar, hierarchy of panels) is the real work for the designer.)So, do the following: remove all similar repeated members from the designer, everything like category*, bMapPos* and the like. The rule of thumb is: if a member needs to have a numeral in its name, it does not have a right to exist. Also, such naming violates (good) Microsoft naming conventions. The auto-generated names simply cannot meet those conventions.Now, remove them all and replace with the declaration in code. It should be arrays or some other collections. It will allow you to work with those object in loops.And finally and very importantly: get rid of all event handlers generated by the designer. This is evil, especially in your case. Create all such handler only in code, using the following syntax:someObject.Click += (sender, eventArgs) => { // do something in response to the event // call any function; // using eventArgs or not: DoSomething(eventArgs) DoSomethingElse(); // using sender or not: DoSomethingElse(); DoSomethingElse(sender, eventArgs); DoSomethingElse(eventArgs); DoSomethingElse(sender); // ...}; //someObject.ClickEquivalent anonymous syntax for C# v.2, when lambda was not yet introduces:<pre lang="c#">someObject.Click += delegate(System.Object sender, System.EventArgs eventArgs) => { /* ... */ }; Can you see the extra flexibility? Your "real" handler can have a different signature, using only the arguments which are really required.I tell you, this will solve all your problems with code design. I don''t see other problems at the moment.—SAMany thanks to Sergey Alexandrovich for the ideas that helped me improve/refactor the crappy code.The main aspect is "not to use the designer" or "not to abuse the designer". I have manually created arrays of controls instead of using the designer and put them into containers. I also added 2 classes to further split and organize the code.Here is the new designer form which now is handy:using BoardGame.Classes;using BoardGame.Controls;namespace BoardGame.Forms{ partial class MapForm { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.solveButton = new System.Windows.Forms.Button(); this.quitButton = new System.Windows.Forms.Button(); this.colorSelectorPanel = new System.Windows.Forms.Panel(); this.gameMapPanel = new System.Windows.Forms.Panel(); this.SuspendLayout(); // // solveButton // this.solveButton.Location = new System.Drawing.Point(165, 424); this.solveButton.Name = "solveButton"; this.solveButton.Size = new System.Drawing.Size(149, 34); this.solveButton.TabIndex = 63; this.solveButton.Text = "Solve"; this.solveButton.UseVisualStyleBackColor = true; this.solveButton.Click += new System.EventHandler(this.solveButton_Click); // // quitButton // this.quitButton.Location = new System.Drawing.Point(51, 424); this.quitButton.Name = "quitButton"; this.quitButton.Size = new System.Drawing.Size(74, 34); this.quitButton.TabIndex = 64; this.quitButton.Text = "Quit"; this.quitButton.UseVisualStyleBackColor = true; this.quitButton.Click += new System.EventHandler(this.quitButton_Click); // // colorSelectorPanel // this.colorSelectorPanel.Location = new System.Drawing.Point(51, 362); this.colorSelectorPanel.Name = "colorSelectorPanel"; this.colorSelectorPanel.Size = new System.Drawing.Size(263, 36); this.colorSelectorPanel.TabIndex = 65; // // gameMapPanel // this.gameMapPanel.Location = new System.Drawing.Point(51, 42); this.gameMapPanel.Name = "gameMapPanel"; this.gameMapPanel.Size = new System.Drawing.Size(263, 314); this.gameMapPanel.TabIndex = 66; // // MapForm // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(365, 488); this.Controls.Add(this.gameMapPanel); this.Controls.Add(this.colorSelectorPanel); this.Controls.Add(this.quitButton); this.Controls.Add(this.solveButton); this.Name = "MapForm"; this.Text = "Move the box solver"; this.ResumeLayout(false); } #endregion private System.Windows.Forms.Button solveButton; private System.Windows.Forms.Button quitButton; private System.Windows.Forms.Panel colorSelectorPanel; private System.Windows.Forms.Panel gameMapPanel; }}This is the new form classusing BoardGame.Classes;using BoardGame.Controls;using System;using System.Linq;using System.Windows.Forms;namespace BoardGame.Forms{ public partial class MapForm : Form { private Category _activeCategory = new Category(Config.CATEGORY_EMPTY); public Category ActiveCategory { get { return _activeCategory; } set { _activeCategory = value; activateCategorySelector(); } } public MapForm() { InitializeComponent(); createColorSelectorButtons(); createMapPositionButtons(); } private ColorSelectorButton[] colorSelectorButtonsArray; private void createColorSelectorButtons() { // Initial location points const int colorSelectorButtonStartingX = 0; const int colorSelectorButtonConstY = 0; // Creates the color selector usher const int horizontalGapSize = 2; int colorsCount = Config.CATEGORY_COLORS.Length; int totalHorizontalSpace = colorSelectorPanel.Size.Width; EntityUsher colorSelectorUsher = new EntityUsher(horizontalGapSize, colorsCount, totalHorizontalSpace, colorSelectorButtonStartingX, colorSelectorButtonConstY, Enums.Arrangement.horizontal); // Initializes array colorSelectorButtonsArray = new ColorSelectorButton[colorsCount]; // Define a color selector button ColorSelectorButton colorSelectorButton; for (Byte colorIndex = 0; colorIndex < colorsCount; colorIndex++) { // Create a new colorSelectorButton = new ColorSelectorButton(); // Name colorSelectorButton.Name = "colorSelectorButton_" + colorIndex; // Size colorSelectorButton.Size = colorSelectorUsher.getEntitySize(); // Location colorSelectorButton.Location = colorSelectorUsher.getPoint(colorIndex); // Appearence colorSelectorButton.BackColor = Config.CATEGORY_COLORS[colorIndex]; colorSelectorButton.FlatStyle = System.Windows.Forms.FlatStyle.Flat; colorSelectorButton.UseVisualStyleBackColor = true; // Text for the empty category if (colorIndex == 0) { colorSelectorButton.Text = "X"; } // Custom property - Category colorSelectorButton.CategoryNumber = colorIndex; // Collection participant colorSelectorButtonsArray[colorIndex] = colorSelectorButton; // Container participant colorSelectorPanel.Controls.Add(colorSelectorButton); // Events - click colorSelectorButton.Click += (sender, eventArgs) => { var colorSelectorButtonSender = sender as ColorSelectorButton; this.ActiveCategory = new Category(colorSelectorButtonSender.CategoryNumber); }; } } private MapPositionButton[,] mapPositionButtonsArray; private void createMapPositionButtons() { // Just shortcuts Byte mapSizeX = Config.MAP_SIZE_X; Byte mapSizeY = Config.MAP_SIZE_Y; // Initial location points int mapPositionButtonStartX = 0; int mapPositionButtonStartY = 0; // Creates the map position usher int mapGapSize = 2; int panelTotalHorizontalSpace = gameMapPanel.Size.Width; EntityUsher mapPositionsUsher = new EntityUsher(mapGapSize, mapSizeX, panelTotalHorizontalSpace, mapPositionButtonStartX, mapPositionButtonStartY, Enums.Arrangement.horizontal); // Initialize array mapPositionButtonsArray = new MapPositionButton[mapSizeX, mapSizeY]; // Define MapPositionButton mapPositionButton; for (Byte y = 0; y < mapSizeY; y++) { for (Byte x = 0; x < mapSizeX; x++) { // Create a new mapPositionButton = new MapPositionButton(); // Name mapPositionButton.Name = "mapPositionButton_" + x + "_" + y; // Size mapPositionButton.Size = mapPositionsUsher.getEntitySize(); // Location mapPositionButton.Location = mapPositionsUsher.getPoint(x, y); // Appearence mapPositionButton.BackColor = System.Drawing.Color.Gainsboro; mapPositionButton.FlatStyle = System.Windows.Forms.FlatStyle.Flat; mapPositionButton.UseVisualStyleBackColor = true; // Custom property - Category mapPositionButton.Category = new Category(Config.CATEGORY_EMPTY); // Custom property - Coordinates mapPositionButton.Coordinates = new Coordinates(x, y); // Collection participant mapPositionButtonsArray[x, y] = mapPositionButton; // Container participant gameMapPanel.Controls.Add(mapPositionButton); // Events - click mapPositionButton.Click += (sender, eventArgs) => { var mapPositionButtonSender = sender as MapPositionButton; mapPositionButtonSender.Category = new Category(this._activeCategory.Number); }; } } } private void activateCategorySelector() { foreach (var colorSelectorButton in this.colorSelectorPanel.Controls.OfType<colorselectorbutton>()) { if (Byte.Equals(colorSelectorButton.CategoryNumber, _activeCategory.Number)) { colorSelectorButton.activate(); } else { colorSelectorButton.deactivate(); } } } private void solveButton_Click(object sender, EventArgs e) { GameMap gameMap = new GameMap(); // Sends the information of the map from the gui to the object foreach (var mapPositionButton in this.Controls.OfType<mappositionbutton>()) { //gameMap.setCategory(b.Coordinates); } } private void quitButton_Click(object sender, EventArgs e) { Application.Exit(); } }}</mappositionbutton></colorselectorbutton>This is a new class that helps me arrange the control arrays to the correct positions into their containers.using System;using System.Drawing;namespace BoardGame.Classes{ public class EntityUsher { private int _gapSize; private int _entitiesCount; private int _totalSpace; private int _startingX; private int _startingY; private Enums.Arrangement _arangement; public EntityUsher(int gapSize, int entitiesCount, int totalSpace, int startingX, int startingY, Enums.Arrangement arangement) { _gapSize = gapSize; _entitiesCount = entitiesCount; _totalSpace = totalSpace; _startingX = startingX; _startingY = startingY; _arangement = arangement; } private int getEntitySizeInt() { int gapsCount = _entitiesCount - 1; int availableSpace = _totalSpace - (gapsCount * _gapSize); int entitySize = availableSpace / _entitiesCount; return entitySize; } private int getLocation(Byte entityPosition) { Byte gapsCount = entityPosition; int spaceForGaps = gapsCount * _gapSize; int spaceForEntities = entityPosition * getEntitySizeInt(); return spaceForEntities + spaceForGaps; } public System.Drawing.Size getEntitySize() { int size = getEntitySizeInt(); return new System.Drawing.Size(size, size); } public Point getPoint(Byte entityPosition) { if (_arangement == Enums.Arrangement.horizontal) { return getPoint(entityPosition, 0); } else if (_arangement == Enums.Arrangement.vertical) { return getPoint(0, entityPosition); } // This is not a valid case. return getPoint(0, 0); } public Point getPoint(Byte entityPositionX, Byte entityPositionY) { int x = _startingX + getLocation(entityPositionX); int y = _startingY + getLocation(entityPositionY); return new Point(x, y); } }}and a small class Enums to make public an enum I use in two placesnamespace BoardGame.Classes{ public class Enums { public enum Arrangement { horizontal, vertical }; }} 这篇关于重构想法 - 改进设计 - c#游戏的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持! 10-11 17:07