int floorMask; // 自动寻路层
void Awake()
{
floorMask = LayerMask.NameToLayer("Floor");
}
void Turning()
{
Ray camRay = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit floorHit;
if (Physics.Raycast(camRay, out floorHit, floorMask))
{
Vector3 playerToMouse = floorHit.point - transform.position;
playerToMouse.y = ;
Quaternion newRotation = Quaternion.LookRotation(playerToMouse);
playerRigidbody.MoveRotation(newRotation);
}
}
05-23 05:03