问题描述
在我的代码中,每次按下箭头键时,都会使对象(男人精灵)移动1个像素。当你按下箭头键时,该男子非常缓慢。每次按下按键时都会尝试增加数量,但这并不够流畅。有人可以告诉我如何让他每次移动一个像素,但每100毫秒移动一个像素?
function moveLeft(){
var newLeft = left - 1;
left = newLeft;
myElement.style.left = newLeft +'px';
function moveUp(){
var newTop = topStyle - 1;
topStyle = newTop;
myElement.style.top = newTop +'px';
$ b函数moveRight(){
var newLeft2 = left + 1;
left = newLeft2;
myElement.style.left = newLeft2 +'px';
function moveDown(){
var newTop2 = topStyle + 1;
topStyle = newTop2
myElement.style.top = newTop2 +'px';
试试吧,为你编写整个代码。现在我每隔100毫秒使用一个时间间隔
< div id =characterstyle = 背景:红色;宽度:20像素;高度:20像素;位置是:固定;显示:块;左边:0;顶部:0 >< / DIV>
In my code I make an object (A man sprite) move 1 pixel every time an arrow key is pressed. When you hold down the arrow key, the man is very very slow. I tried increasing the amount each time the key is pressed but that is not smooth enough. Can somebody tell me how I can make him move one pixel each time but move one pixel every 100 milliseconds? Thanks I appreciate the help.
function moveLeft() {
var newLeft = left - 1;
left = newLeft;
myElement.style.left = newLeft + 'px';
}
function moveUp() {
var newTop = topStyle - 1;
topStyle = newTop;
myElement.style.top = newTop + 'px';
}
function moveRight() {
var newLeft2 = left + 1;
left = newLeft2;
myElement.style.left = newLeft2 + 'px';
}
function moveDown() {
var newTop2 = topStyle + 1;
topStyle = newTop2
myElement.style.top = newTop2 + 'px';
}
try it, i just re-write the whole code for you. now i use an interval for each 100 milliseconds
var myElement = document.getElementById("character");
var move_left = false;
var move_up = false;
var move_right = false;
var move_down = false;
setInterval(function (){
if (move_left) myElement.style.left = (getIntfromStyle(myElement.style.left) - 1) + 'px';
if (move_up) myElement.style.top = (getIntfromStyle(myElement.style.top) - 1) + 'px';
if (move_right) myElement.style.left = (getIntfromStyle(myElement.style.left) + 1) + 'px';
if (move_down) myElement.style.top = (getIntfromStyle(myElement.style.top) + 1) + 'px';
}, 100);
// with this function, you dont need topStyle & left variables to store previous positions
// you can get current positioin easilysily
function getIntfromStyle(in_style) {
return parseInt(in_style.replace('px', ''));
}
// i use keyboard to tell code when character should be moved and when must stop
document.onkeydown = function(e) {
e = e || window.event;
switch(e.which || e.keyCode) {
case 37: // left
move_left = true;
break;
case 38: // up
move_up = true;
break;
case 39: // right
move_right = true;
break;
case 40: // down
move_down = true;
break;
default: return; // exit this handler for other keys
}
e.preventDefault(); // prevent the default action (scroll / move caret)
}
document.onkeyup = function(e) {
e = e || window.event;
switch(e.which || e.keyCode) {
case 37: // left
move_left = false;
break;
case 38: // up
move_up = false;
break;
case 39: // right
move_right = false;
break;
case 40: // down
move_down = false;
break;
}
}
<div id="character" style="background:red;width:20px;height:20px;position:fixed;display:block;left:0;top:0"></div>
这篇关于如何使这个对象移动得更快的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!