Cocos2d-x 3.2 Lua演示样例CurrentLanguageTest(当前语言环境)

转载请注明:IT_xiao小巫

本篇博客介绍Cocos2d-x 3.2给我们提供的一个样例。获取当前程序的语言环境。能够通过下面方法实现:

 local currentLanguageType = cc.Application:getInstance():getCurrentLanguage()

样例效果图例如以下:

Cocos2d-x 3.2 Lua演示样例CurrentLanguageTest(当前语言环境)-LMLPHP

演示样例代码:

--[[
==================
CurrentLanguageTest.lua
当前语言环境測试
==================
]]--
local function CurrentLanguageTest()
local ret = cc.Layer:create()-- 创建层
local label = cc.Label:createWithTTF("Current language Test", s_arialPath, 28)--标签
ret:addChild(label, 0)--加入子节点
label:setAnchorPoint(cc.p(0.5, 0.5))--设置锚点
label:setPosition( cc.p(VisibleRect:center().x, VisibleRect:top().y-50) )--设置位置 local labelLanguage = cc.Label:createWithTTF("", s_arialPath, 20) -- 显示语言的标签
labelLanguage:setAnchorPoint(cc.p(0.5, 0.5))--设置锚点
labelLanguage:setPosition(VisibleRect:center())--设置位置。VisibleRect參考VisibleRect.lua文件 -- 获取系统应用程序的当前语言环境
local currentLanguageType = cc.Application:getInstance():getCurrentLanguage() -- 英文
if currentLanguageType == cc.LANGUAGE_ENGLISH then
labelLanguage:setString("current language is English")
elseif currentLanguageType == cc.LANGUAGE_CHINESE then
-- 中文
labelLanguage:setString("current language is Chinese")
elseif currentLanguageType == cc.LANGUAGE_FRENCH then
-- 法文
labelLanguage:setString("current language is French")
elseif currentLanguageType == cc.LANGUAGE_GERMAN then
labelLanguage:setString("current language is German")
-- 德语
elseif currentLanguageType == cc.LANGUAGE_ITALIAN then
labelLanguage:setString("current language is Italian")
elseif currentLanguageType == cc.LANGUAGE_RUSSIAN then
-- 俄罗斯
labelLanguage:setString("current language is Russian")
elseif currentLanguageType == cc.LANGUAGE_SPANISH then
-- 西班牙语
labelLanguage:setString("current language is Spanish")
elseif currentLanguageType == cc.LANGUAGE_KOREAN then
-- 韩语
labelLanguage:setString("current language is Korean")
elseif currentLanguageType == cc.LANGUAGE_JAPANESE then
-- 日语
labelLanguage:setString("current language is Japanese")
elseif currentLanguageType == cc.LANGUAGE_HUNGARIAN then
-- 匈牙利语
labelLanguage:setString("current language is Hungarian")
elseif currentLanguageType == cc.LANGUAGE_PORTUGUESE then
-- 葡萄牙
labelLanguage:setString("current language is Portuguese")
elseif currentLanguageType == cc.LANGUAGE_ARABIC then
-- 阿拉伯语
labelLanguage:setString("current language is Arabic")
end
ret:addChild(labelLanguage)
return ret
end -- 測试方法
function CurrentLanguageTestMain()
local scene = cc.Scene:create()--创建场景
local pLayer = CurrentLanguageTest() -- 层
scene:addChild(pLayer)-- 加入层到场景
scene:addChild(CreateBackMenuItem())
return scene
end

05-11 22:03