本文介绍了在触摸像水果忍者或素食Samurai在和发动机绘图线效应的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我想提请在AndEngine一行以类似水果忍者或素食武士刀片的效果。
谁能帮我?并给样品code?
I want to draw a line in AndEngine with the effect of a blade similar to Fruit Ninja or Veggie Samurai. Can anyone help me? and give a sample code?
推荐答案
也许,我迟到了,但希望这能帮助别人。
Maybe, I am late but hope this will help others.
@Override
public boolean onSceneTouchEvent(Scene pScene, TouchEvent pSceneTouchEvent) {
final float touchX = pSceneTouchEvent.getX();
final float touchY = pSceneTouchEvent.getY();
if (pSceneTouchEvent.isActionDown()) {
initTrail(touchX, touchY);
swipeGestureSprite = addSwipeSprite(touchX, touchY);
} else if (pSceneTouchEvent.isActionMove()) {
moveTrail(pSceneTouchEvent.getX(), pSceneTouchEvent.getY(), 0);
if (swipeGestureSprite != null) {
swipeGestureSprite.setX(touchX);
swipeGestureSprite.setY(touchY);
}
} else if (pSceneTouchEvent.isActionUp()) {
mScene.detachChild(this.particleSystem);
if (swipeGestureSprite != null) {
this.mScene.detachChild(swipeGestureSprite);
swipeGestureSprite = null;
}
return true;
}
return false;
}
private void initTrail(float mX, float mY) {
this.particleEmitter = new PointParticleEmitter(mX, mY);
this.particleSystem = new SpriteParticleSystem(particleEmitter, 1000, 1000, 5000, this.mRibbon, this.getVertexBufferObjectManager());
particleSystem.addParticleInitializer(new BlendFunctionParticleInitializer<Sprite>(GLES20.GL_SRC_ALPHA, GLES20.GL_ONE));
particleSystem.addParticleInitializer(new ExpireParticleInitializer<Sprite>(1));
particleSystem.addParticleModifier(new ScaleParticleModifier<Sprite>(0, 1, 1, 0f));
particleSystem.addParticleModifier(new AlphaParticleModifier<Sprite>(0, 1, 1, 0));
this.mScene.attachChild(particleSystem);
}
private void moveTrail(float trailX, float trailY, int count) {
if (particleEmitter == null) {
initTrail(trailX, trailY);
}
particleEmitter.setCenter(trailX, trailY);
}
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