本文介绍了Android:Qualcomm 的 QCAR (Vuforia) SDK with min3D Framework(或其他 3D-Model/Animation Loader/Renderer)的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我想将 Qualcomm 的增强现实 SDK (Vuforia) 与 min3D 库和使用 md2 文件加载动画.如何将 QCAR (Vuforia) 与 min3D 合并?如何将 QCAR (Vuforia) 的投影和模型视图矩阵分配给 min3D?以便在 min3d.glsurfaceview 中正确渲染场景?有没有人开发过一个例子?您的体验如何?

I would like to use Qualcomm's Augmented Reality SDK (Vuforia) with the min3D library and load animations with md2 files. How can I merge QCAR (Vuforia) with min3D? How assigning the projection and modelview matrix of QCAR (Vuforia) to min3D? So that the scene is rendered correct in min3d.glsurfaceview? Has anyone developed an example? How is your experience?

有关其他 3rd 方渲染库的示例和经验,例如 jPCT-AEModelRenderer,我也很感激.

For examples and experiences with other 3rd party rendering librarys like jPCT-AE or ModelRenderer, i am also very grateful.

推荐答案

我做了和yogi"说的一样的事情.jpct-aeqcar 一起很棒.我使用了一个 GLSurfaceView 并将 ModelView 矩阵和实际视频分辨率从本机代码带到了 Java.然后,您可以轻松加载 md2 文件和动画.

I did the same thing as "yogi" said. jpct-ae and qcar together are awesome. I used a single GLSurfaceView and brought the ModelView matrix and the actual video resolution from native code to Java. Then you can easily load an md2 file along with animation.

您可以在此处查看结果:

You can watch the result here:

http://youtu.be/chsHh0pEhzw

这篇关于Android:Qualcomm 的 QCAR (Vuforia) SDK with min3D Framework(或其他 3D-Model/Animation Loader/Renderer)的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

09-19 04:54