本文介绍了Pixi.js中的自定义字体的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我尝试将自定义字体加载到Pixi.js(2D WebGL框架)。
I try to load a custom font into Pixi.js (2D WebGL framework).
他们有一个使用.woff google字体的例子:
They have an example using .woff google fonts:
我转换了我的.ttf到.woff并在css中添加:
I converted my .ttf to .woff and added in css:
@font-face
{
font-family: "HU_Adrien";
src: local('HU_Adrien'), url('HU_A0046.woff') format('woff');;
}
div.font{
font-family: "HU_Adrien";
color: white;
}
它显示在我的div中但不在我的Pixi阶段。
It shows in my div but not in my Pixi stage.
...
// create a text object with a nice stroke
var spinningText = new PIXI.Text("I'm fun!", {font: "160px HU_Adrien", fill: "#cc00ff", align: "center", stroke: "#FFFFFF", strokeThickness: 6});
// setting the anchor point to 0.5 will center align the text... great for spinning!
spinningText.anchor.x = spinningText.anchor.y = 0.5;
spinningText.position.x = 620 / 2;
spinningText.position.y = 400 / 2;
...
推荐答案
你需要转换使用 HU_A0046.woff
到 HU_A0046.XML
并将文件名添加到预加载列表中。然后你应该调用 PIXI.Bitmaptext
You need to convert HU_A0046.woff
with this tool to HU_A0046.XML
and add the file name to the preload list. Then you should call PIXI.Bitmaptext
示例:
...
var loader = new PIXI.AssetLoader(/*more media...*/, ["HU_A0046.xml"]);
var spinningText = new PIXI.BitmapText("I'm fun!", { font: "35px FontName"}); //You can see the font name within the XML
spinningText.position.x = 620 / 2;
spinningText.position.y = 400 / 2;
...
这篇关于Pixi.js中的自定义字体的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!