问题描述
我正在使用JavaFX的JCSG库。
I'm using the JCSG library for JavaFX.
我有一些 MeshView
我想要的对象将它们转换为 CSG
对象,有没有办法实现这个目标?
I have some MeshView
objects that I want to convert them into CSG
objects, is there a way to achieve this?
推荐答案
将 javafx.scene.shape.Mesh
对象与CSG对象组合的最简单方法,假设你有 TriangleMesh
将三角形面转换为多边形( eu.mihosoft.vrl.v3d.Polygon
)。
The easiest way to combine a javafx.scene.shape.Mesh
object with a CSG one, providing you have a TriangleMesh
is converting the triangular faces to polygons (eu.mihosoft.vrl.v3d.Polygon
).
一次你有一个CSG对象,你可以对它执行常规操作,然后你可以将它导出回 MeshView
。
Once you have a CSG object you can perform the regular operations on it, and then you can export it back to a MeshView
for instance.
原始形状的问题( Box
, Sphere
,...)就是你要'可以访问他们的 TriangleMesh
。因此,您可以访问库并选择任何可用的3D形状。
The problem with primitive shapes (Box
, Sphere
, ...) is that you don't have access to their TriangleMesh
. So you can go to F(X)yz library and pick any of the available 3D shapes.
例如,让我们使用 FrustumMesh
对象。
For example, let's use a FrustumMesh
object.
您可以轻松创建一个:
FrustumMesh cone = new FrustumMesh(1,0.2,4,2);
您将可以访问其网格: cone.getMesh()
。
And you will have access to its mesh: cone.getMesh()
.
现在我们需要将此 TriangleMesh
转换为 List< Polygon>
。为此我们可以创建这个实用程序类:
Now we need to convert this TriangleMesh
into List<Polygon>
. For that we can create this utility class:
public class Mesh2CSG {
/**
* Loads a CSG from TriangleMesh.
* @param mesh
* @return CSG
* @throws IOException if loading failed
*/
public static CSG mesh2CSG(MeshView mesh) throws IOException {
return mesh2CSG(mesh.getMesh());
}
public static CSG mesh2CSG(Mesh mesh) throws IOException {
List<Polygon> polygons = new ArrayList<>();
List<Vector3d> vertices = new ArrayList<>();
if(mesh instanceof TriangleMesh){
// Get faces
ObservableFaceArray faces = ((TriangleMesh)mesh).getFaces();
int[] f=new int[faces.size()];
faces.toArray(f);
// Get vertices
ObservableFloatArray points = ((TriangleMesh)mesh).getPoints();
float[] p = new float[points.size()];
points.toArray(p);
// convert faces to polygons
for(int i=0; i<faces.size()/6; i++){
int i0=f[6*i], i1=f[6*i+2], i2=f[6*i+4];
vertices.add(new Vector3d(p[3*i0], p[3*i0+1], p[3*i0+2]));
vertices.add(new Vector3d(p[3*i1], p[3*i1+1], p[3*i1+2]));
vertices.add(new Vector3d(p[3*i2], p[3*i2+1], p[3*i2+2]));
polygons.add(Polygon.fromPoints(vertices));
vertices = new ArrayList<>();
}
}
return CSG.fromPolygons(new PropertyStorage(),polygons);
}
}
使用此方法,您可以获得CSG视锥:
With this method, you can get a CSG cone:
CSG coneCSG = Mesh2CSG.mesh2CSG(cone.getMesh());
因此,您可以将其与其他CSG表格结合使用:
So you can combine it with other CSG forms:
CSG cube = new Cube(2).toCSG().color(Color.RED);
CSG union = cube.union(coneCSG);
并返回JavaFX网格查看它:
and get back to a JavaFX mesh to view it:
MeshView unionMesh = coneCSG.toJavaFXMesh().getAsMeshViews().get(0);
这是完整的示例类(假设你的类路径中有FXyzLib.jar和JCSG.jar依赖项):
This is the full sample class (providing you have on your classpath the FXyzLib.jar and JCSG.jar dependencies):
public class FXyzJCSG extends Application {
private double mousePosX, mousePosY;
private double mouseOldX, mouseOldY;
private final Rotate rotateX = new Rotate(-20, Rotate.X_AXIS);
private final Rotate rotateY = new Rotate(-20, Rotate.Y_AXIS);
@Override
public void start(Stage primaryStage) throws IOException {
FrustumMesh cone = new FrustumMesh(1,0.2,4,2);
cone.setDrawMode(DrawMode.LINE);
cone.setTextureModeNone(Color.ROYALBLUE);
CSG coneCSG = Mesh2CSG.mesh2CSG(cone.getMesh());
CSG cube = new Cube(2).toCSG().color(Color.RED);
CSG union = cube.union(coneCSG);
MeshView unionMesh = union.toJavaFXMesh().getAsMeshViews().get(0);
// unionMesh.setDrawMode(DrawMode.LINE);
PerspectiveCamera camera = new PerspectiveCamera(true);
camera.getTransforms().addAll (rotateX, rotateY, new Translate(0, 0, -10));
Group root3D = new Group(camera,unionMesh);
SubScene subScene = new SubScene(root3D, 600, 400, true, SceneAntialiasing.BALANCED);
subScene.setFill(Color.AQUAMARINE);
subScene.setCamera(camera);
Scene scene = new Scene(new StackPane(subScene), 600, 400);
scene.setOnMousePressed(me -> {
mouseOldX = me.getSceneX();
mouseOldY = me.getSceneY();
});
scene.setOnMouseDragged(me -> {
mousePosX = me.getSceneX();
mousePosY = me.getSceneY();
rotateX.setAngle(rotateX.getAngle()-(mousePosY - mouseOldY));
rotateY.setAngle(rotateY.getAngle()+(mousePosX - mouseOldX));
mouseOldX = mousePosX;
mouseOldY = mousePosY;
});
primaryStage.setTitle("FXyz & JCSG - JavaFX 3D");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
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