问题描述
采取这个简单的例子:
TMyThread = class(TThread)
protected
procedure Execute;覆盖
public
析构函数Destroy;覆盖
结束
TForm2 = class(TForm)
Button1:TButton;
Button2:TButton;
Button3:TButton;
procedure Button1Click(Sender:TObject);
程序Button2Click(发件人:TObject);
程序Button3Click(发件人:TObject);
private
FThread:TMyThread;
public
end;
{TMyThread}
析构函数TMyThread.Destroy;
begin
ShowMessage('Destroy');
继承了Destroy;
end;
程序TMyThread.Execute;
开始
睡眠(5000);
end;
{TForm2}
程序TForm2.Button1Click(Sender:TObject);
begin
FThread:= TMyThread.Create(TRUE);
FThread.FreeOnTerminate:= TRUE;
FThread.Start;
结束
程序TForm2.Button2Click(Sender:TObject);
begin
ShowMessage(FThread.RefCount.ToString);
结束
程序TForm2.Button3Click(发件人:TObject);
begin
FThread:= nil;
结束
好的,按下Button1会产生一个线程。线程启动后,如果您单击Button2,它将显示一个RefCount值3!那么,1是对我的FThread变量的引用,还有另外两个TThread在内部创建的引用...我已经挖掘了源代码,发现RefCount在这里增加了:
构造函数TThread.Create(CreateSuspended:Boolean);
ErrCode:= BeginThread(nil,@ThreadProc,指针(自身),FThreadID);
如果ErrCode<> 0 then
raise EThread.CreateResFmt(@SThreadCreateError,[SysErrorMessage(ErrCode)]);
{$ ENDIF POSIX}
而这里:
function ThreadProc(Thread:TThread):Integer;
var
FreeThread:Boolean;
begin
TThread.FCurrentThread:= Thread;
嗯...线程完成后(在我的情况下,5秒钟后),RefCount将减少到2(因为我已经将FreeOnTerminate设置为TRUE,但是如果我不将FreeOnTerminate设置为TRUE,则RefCount仍将是3)。
看到问题?线程从未完成,析构函数从未被调用,如果我调用 FThread:= nil
,那么RefCount应该从2减为1(或者从3到2, code> FreeOnTerminate = FALSE ),线程永远不会在ARC下发布...
也许我没有任何东西,因为我习惯于使用没有ARC的线程...所以,我在这里缺少什么?还是在ARC下的TThread实现中有错误?
也许这个TThread的定义
code> private class threadvar
FCurrentThread:TThread;
应该像
private class threadvar
[Weak] FCurrentThread:TThread;
在qc中挖掘以下问题和解决方法
线程参数应以 const
function ThreadProc(Thread:TThread):Integer; < - pass_by_reference推送
var up ref_count。
FreeThread:Boolean;
begin
TThread.FCurrentThread:= Thread;
如果您将其作为 const
将不会升到3.
通常这不是问题,因为ref_count在函数退出时减少,但这里:
这只是解决方案的一部分,但还需要做更多的工作...
将这些MOD设置为Classes单位:
更改:
function ThreadProc(Thread:TThread):Integer;
to:
code> function ThreadProc(const Thread:TThread):Integer;
并添加:
TThread.FCurrentThread:= nil;
此行后:
如果FreeThread然后Thread.Free; $ t $ b
在TThread后代覆盖 DoTerminate
:
程序TMyThread.DoTerminate;
begin
try
inherited;
finally
__ObjRelease;
结束
结束
因此调用线程:
FMyThread.Free; //这首先不会做任何事情,因为引用将为nil
FMyThread:= TMyThread.Create(True);
//不要设置FreeOnTerminate
FMyThread.OnTerminate:= ThreadTerminate;
FMyThread.Resume;
What is a proper way to terminate a thread using Delphi for iOS under ARC management?
Take this simple example:
TMyThread = class(TThread)
protected
procedure Execute; override;
public
destructor Destroy; override;
end;
TForm2 = class(TForm)
Button1: TButton;
Button2: TButton;
Button3: TButton;
procedure Button1Click(Sender: TObject);
procedure Button2Click(Sender: TObject);
procedure Button3Click(Sender: TObject);
private
FThread: TMyThread;
public
end;
{ TMyThread }
destructor TMyThread.Destroy;
begin
ShowMessage('Destroy');
inherited Destroy;
end;
procedure TMyThread.Execute;
begin
Sleep(5000);
end;
{ TForm2 }
procedure TForm2.Button1Click(Sender: TObject);
begin
FThread := TMyThread.Create(TRUE);
FThread.FreeOnTerminate := TRUE;
FThread.Start;
end;
procedure TForm2.Button2Click(Sender: TObject);
begin
ShowMessage(FThread.RefCount.ToString);
end;
procedure TForm2.Button3Click(Sender: TObject);
begin
FThread := nil;
end;
Ok, pressing Button1 will spawn a thread. After thread is started, if you click Button2 it will display a RefCount value of 3!! Well, 1 is the reference to my FThread variable, and there are 2 additional references that TThread creates internally... I have digged into source code and found that RefCount is increased here:
constructor TThread.Create(CreateSuspended: Boolean);
ErrCode := BeginThread(nil, @ThreadProc, Pointer(Self), FThreadID);
if ErrCode <> 0 then
raise EThread.CreateResFmt(@SThreadCreateError, [SysErrorMessage(ErrCode)]);
{$ENDIF POSIX}
And here:
function ThreadProc(Thread: TThread): Integer;
var
FreeThread: Boolean;
begin
TThread.FCurrentThread := Thread;
Well... After thread is finished (In my case, after 5 seconds), the RefCount will decrease to 2 (Because I have set FreeOnTerminate to TRUE, but if I don´t set FreeOnTerminate to TRUE, the RefCount will still be 3).
See the problem? Thread is never finished and destructor is never called, if I call FThread := nil
, then, the RefCount should decrease from 2 to 1 (Or from 3 to 2 in case FreeOnTerminate = FALSE
), and thread is never released under ARC...
Maybe I´m missing something because I´m used to working with threads with no ARC... So, what am I missing here? Or is there a bug in TThread implementation under ARC?
Maybe this definition of TThread
private class threadvar
FCurrentThread: TThread;
should be something like
private class threadvar
[Weak] FCurrentThread: TThread;
After some digging in qc the following issues and workaround show up:
Thread parameters should be passed as const
function ThreadProc(Thread: TThread): Integer; <<-- pass_by_reference pushes
var up the ref_count.
FreeThread: Boolean;
begin
TThread.FCurrentThread := Thread;
Had you passed it as const
the ref_count would have not gone up to 3.Normally this is not a problem, because the ref_count gets decreased on exit of the function, but here:
This is only part of the solution though, quite a bit more needs to be done...
Full workaround by Dave Nottage
Make these mods to the Classes unit:Change:
function ThreadProc(Thread: TThread): Integer;
to:
function ThreadProc(const Thread: TThread): Integer;
and add:
TThread.FCurrentThread := nil;
after this line:
if FreeThread then Thread.Free;
Override DoTerminate
in the TThread descendant, thus:
procedure TMyThread.DoTerminate;
begin
try
inherited;
finally
__ObjRelease;
end;
end;
Call the thread thus:
FMyThread.Free; // This will do nothing the first time around, since the reference will be nil
FMyThread := TMyThread.Create(True);
// DO NOT SET FreeOnTerminate
FMyThread.OnTerminate := ThreadTerminate;
FMyThread.Resume;
这篇关于ARC(iOS)下的Delphi TThread未发布的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!