D2D不仅可以绘制,还可以对多个几何图形对象进行空间运算。这功能应该在GIS界比较吃香。

这些计算包括:


写一个合并的例子:对两个圆求并集,并将绘制结果存存储到一个path中,在组成path的关节的过程中需要用sink对象。最后绘制path
pRenderTarget->BeginDraw();

	//clear screen
pRenderTarget->Clear(D2D1::ColorF(D2D1::ColorF::White)); //define 2 ellipse
const D2D1_ELLIPSE ellipse1 = Ellipse(Point2F(200,300),150,150);
const D2D1_ELLIPSE ellipse2 = Ellipse(Point2F(200,250),100,200); //define ellipse geometry for compute
ID2D1EllipseGeometry* pEllipse1 = NULL;
ID2D1EllipseGeometry* pEllipse2 = NULL;
//define path for render the combine result
ID2D1PathGeometry* pPathGeo = NULL;
//define a path container
ID2D1GeometrySink* pGeometrySink = NULL; //initialize the ellipses and path.
hr = pD2DFactory->CreateEllipseGeometry(ellipse1, &pEllipse1);
hr = pD2DFactory->CreateEllipseGeometry(ellipse2, &pEllipse2);
hr = pD2DFactory->CreatePathGeometry(&pPathGeo); //begin add path
pPathGeo->Open(&pGeometrySink);
//combine the 2 ellipse and the result go into the sink
pEllipse1->CombineWithGeometry(pEllipse2, D2D1_COMBINE_MODE_UNION, NULL, NULL, pGeometrySink);
//end add path
pGeometrySink->Close();
//draw the path
pRenderTarget->DrawGeometry(pPathGeo, pBlackBrush); pRenderTarget->EndDraw();

除此之外,D2D还支持对几何对象的变幻,包括:

  • 旋转,
  • 缩放,
  • 平移,
可以用pRenderTarget的SetTransform来设置。

05-11 18:00