问题描述
从1.55.0版开始,SkiaSharp支持读取SVG文件.该软件包已于几天前(2016年11月10日)发布,我找不到足够的文档来了解如何使用它.
From release 1.55.0 SkiaSharp has the support for reading SVG files.The package has been release few days ago (10 Nov. 2016) and I couldn't find enough documentation on how to use it.
以下软件包是必需的:SkiaSharp 1.55.0SkiaSharp Views& 1.55.0层SkiaSharp.Svg 1.55.0-beta1
The following packages are required:SkiaSharp 1.55.0SkiaSharp Views & Layers 1.55.0SkiaSharp.Svg 1.55.0-beta1
第一个问题是在Xamarin.Android中加载SKSvg的最佳方法是什么?
The first question is what's the best way to load an SKSvg in Xamarin.Android?
推荐答案
以下两种开始与SkiaSharp合作的可能对我有用的解决方案:
Here two possible solutions to start working with SkiaSharp that are working for me:
从Asset文件夹(或子文件夹)加载SVG:
public SKSvg LoadAnSvgFromAssets(Context ctx, string assetSvgFileLoc)
{
var assets = ctx.Assets;
var svg = new SKSvg();
using (var stream = new StreamReader(assets.Open(assetSvgFileLoc)))
{
svg.Load(stream.BaseStream);
return svg;
}
}
其中"assetSvgFileLoc"是要加载的svgFilename.svg,包括(如果是)包括Asset文件夹内的路径(例如"subf1/subf2/mysvg.svg").
where "assetSvgFileLoc" is the svgFilename.svg to load, including (if it's the case) the path inside Asset folder (e.g. "subf1/subf2/mysvg.svg").
将SVG加载为RAW资源
public SKSvg LoadAnSvgFromResources(Context ctx, string svgName))
{
var resId = ctx.Resources.GetIdentifier(svgName, "raw", ctx.PackageName);
var svg = new SKSvg();
using (var stream = ctx.Resources.OpenRawResource(resId))
{
svg.Load(stream);
return svg;
}
}
在这种情况下,文件位于Resources子文件夹"raw"内,而"svgName"是我们svg的文件名,不带扩展名.
In this case the file is inside the Resources subfolder "raw" and the "svgName" is the filename of our svg without extension.
这篇关于使用SkiaSharp在Xamarin中加载SVG文件的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!