问题描述
我试图创建一个类层次结构,以便我可以拥有:
SpecificScreenController< ScreenController< Singleton
到目前为止,我已将这些设置为:
public抽象类Singleton< T> :MonoBehaviour其中T:MonoBehaviour
{
private static T _instance;
public static T实例{get {... return _instance;}}
}
public abstract class ScreenController< T> :Singleton< T> T:MonoBehaviour
{
public GAME_SCREEN GameScreen;
//更多ScreenController公共属性/字段/方法
}
公共类SpecificScreenController:ScreenController< SpecificScreenController>
{
//子类特定属性,覆盖ScreenController方法等
}
通过这种方式,我可以使用 SpecificScreenController.Instance.GameScreen;
到目前为止,这很好。
List< ScreenController> screenControllers = new List< ScreenController>();
screenControllers.Add(SpecificScreenController.Instance);
ScreenController s = screenControllers.Find(i => i.GameScreen == GAME_SCREEN.THING);
但是,当然...这不会编译,因为 ScreenController
现在需要一个泛型类型等等。我可以/应该使用什么成语来保留Singleton行为和ScreenController子类/超类?
由于这个问题似乎没有真正干净的解决方案,我最终从我的类层次结构中删除了Singleton,并将单一属性的非泛型版本复制粘贴到实例化代码中,想成为单身人士。
public abstract class ScreenController:MonoBehaviour
{
}
public class SpecificScreenController:ScreenController
{
private static SpecificScreenController _instance;
public static SpecificScreenController实例{get {... return _instance;}
}
I'm trying to create a class hierarchy such that I can have:
SpecificScreenController < ScreenController < Singleton
So far I have these set up as:
public abstract class Singleton<T> : MonoBehaviour where T : MonoBehaviour
{
private static T _instance;
public static T Instance{ get{... return _instance;} }
}
public abstract class ScreenController<T> : Singleton<T> where T : MonoBehaviour
{
public GAME_SCREEN GameScreen;
//many more ScreenController common properties/fields/methods
}
public class SpecificScreenController : ScreenController<SpecificScreenController>
{
//subclass specific properties, overriden ScreenController methods etc.
}
This way I can use SpecificScreenController.Instance.GameScreen;
This works, so far, so good.
What I want to now do with this is, for instance:
List<ScreenController> screenControllers = new List<ScreenController>();
screenControllers.Add(SpecificScreenController.Instance);
ScreenController s = screenControllers.Find(i => i.GameScreen == GAME_SCREEN.THING);
But, of course ... this won't compile because ScreenController
now requires a Generic Type etc. What idiom can/should I use to preserve the Singleton behavior and ScreenController sub/superclasses ?
As there seem to be no really clean solutions to this issue I ended up removing Singleton from my class hierarchy and copy-pasted non-generic versions of the singleton property get/instantiate code into each of the classes that I wanted to be singletons.
public abstract class ScreenController : MonoBehaviour
{
}
public class SpecificScreenController : ScreenController
{
private static SpecificScreenController _instance;
public static SpecificScreenController Instance{ get{... return _instance;}
}
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