问题描述
我正在开发当前的iPhone音频应用,以在CarPlay中获得支持.我已经获得了Apple的批准,并获得了开发权利,并观看了视频为CarPlay启用您的应用"( https://developer.apple.com/videos/play/wwdc2017/719/).在视频中,有一段Swift代码演示了如何添加CarPlay UI:
I am working on my current iPhone audio app to be supported in CarPlay. I already got approved by Apple and received the development entitlement, and watched the video "Enabling Your App for CarPlay"(https://developer.apple.com/videos/play/wwdc2017/719/). In the video there is a piece of Swift code demonstrating how to add CarPlay UI:
func updateCarWindow()
{
guard let screen = UIScreen.screens.first(where:
{ $0.traitCollection.userInterfaceIdiom == .carPlay })
else
{
// CarPlay is not connected
self.carWindow = nil;
return
}
// CarPlay is connected
let carWindow = UIWindow(frame: screen.bounds)
carWindow.screen = screen
carWindow.makeKeyAndVisible()
carWindow.rootViewController = CarViewController(nibName: nil, bundle: nil)
self.carWindow = carWindow
}
我将其重新编写为Objective-C版本,如下所示:
I re-wrote it to an Objective-C version like following:
- (void) updateCarWindow
{
NSArray *screenArray = [UIScreen screens];
for (UIScreen *screen in screenArray)
{
if (screen.traitCollection.userInterfaceIdiom == UIUserInterfaceIdiomCarPlay) // CarPlay is connected.
{
// Get the screen's bounds so that you can create a window of the correct size.
CGRect screenBounds = screen.bounds;
UIWindow *tempCarWindow = [[UIWindow alloc] initWithFrame:screenBounds];
self.carWindow.screen = screen;
[self.carWindow makeKeyAndVisible];
// Set the initial UI for the window.
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"Main" bundle:nil];
UIViewController *rootViewController = [storyboard instantiateViewControllerWithIdentifier:@"VC"];
self.carWindow.rootViewController = rootViewController;
self.carWindow = tempCarWindow;
// Show the window.
self.carWindow.hidden = NO;
return;
}
}
// CarPlay is not connected.
self.carWindow = nil;
}
但是我发现,无论在真实设备或模拟器上进行测试,UIScreen的属性"screens"始终返回1个元素(主屏幕).因此,当我的应用程序在模拟器或带有CarPlay系统的真实汽车上运行时,该应用程序只是空白,并显示无法连接到我的应用程序名称""(请参见下图).我的ViewController有一个简单的UILabel.
However I found that the property "screens" of UIScreen always return 1 element (the main screen), no matter when testing on a real device or simulator. So when my app is running on the simulator or a real car with CarPlay system, the app is just blank and said "Unable to connect to "My App name"" (see the image below). My ViewController has a simple UILabel though.
我的问题是:如何使我的应用程序通过CarPlay连接?也就是说,我应该如何获得具有UIUserInterfaceIdiomCarPlay习惯用法的屏幕,而不仅是主屏幕?提前谢谢.
My question is: what should I do to make my app to be connected by CarPlay? That is, how should I obtain the screen that has UIUserInterfaceIdiomCarPlay idiom, not just always the main screen? Thanks a lot in advance.
推荐答案
CarPlay音频应用由 MPPlayableContentManager .您需要实施 MPPlayableContentDelegate 和 MPPlayableContentDatasource 协议,以便与CarPlay连接. UI由CarPlay控制-您所需要做的就是为Tab + tables(数据源)提供数据并响应可播放项(委托).
CarPlay audio apps are controlled by the MPPlayableContentManager. You are required to implement the MPPlayableContentDelegate and MPPlayableContentDatasource protocol in order to connect with CarPlay. The UI is controlled by CarPlay - all you need to do is feed it data for tabs+tables (datasource) and respond to playable items (delegate).
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