本文介绍了如何防止关闭贝塞尔路径的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我想创建一条贝塞尔曲线,并为我的对象创建一个碰撞边界.
I want to create a Bezier curve, and create a collision boundary for my object.
let firstSurfacePoint = CGPoint(x: 30, y: 120)
let secondSurfacePoint = CGPoint(x: 20, y: 200)
let thirdSurfacePoint = CGPoint(x: 200, y: 300)
let center = CGPoint(x: 150, y: 120)
let radius: CGFloat = 120.00
let arcWidth: CGFloat = 20.00
let fourthSurfacePoint = CGPoint(x: 240, y: 300)
func createCollisionPath(collision: UICollisionBehavior) {
let line = UIBezierPath()
line.moveToPoint(firstSurfacePoint)
line.addCurveToPoint(thirdSurfacePoint, controlPoint1: secondSurfacePoint, controlPoint2: secondSurfacePoint)
line.addLineToPoint(fourthSurfacePoint)
let currentPath = CAShapeLayer()
currentPath.path = line.CGPath
currentPath.strokeColor = UIColor.blackColor().CGColor
currentPath.fillColor = UIColor.clearColor().CGColor
currentPath.lineWidth = 1
view.layer.addSublayer(currentPath)
collision.addBoundaryWithIdentifier("curve", forPath: line)
}
同样糟糕的结果,如果我选择 addArcWithCente
the same poor result I get, if I choose addArcWithCente
line.moveToPoint(firstSurfacePoint)
line.addArcWithCenter(center, radius: radius, startAngle: CGFloat(M_PI), endAngle: CGFloat(M_PI/2), clockwise: false)
line.addLineToPoint(fourthSurfacePoint)
在这两次尝试中收到了奇怪的结果,这是至关重要的,因为我无法创建正确的碰撞.在第一次尝试中,我的对象穿过路径,就好像它是从 firstPoint 到第三点的直线,以及在第二个
In this two tries receive a strange results, that are crucial, as I can't create a proper collision. In the first attempt my object goes through path as if it is a straight line from firstPoint to thirdPoint, as well as in the second
我做错了什么?
推荐答案
currentPath.fillColor = nil
或
currentPath.fillColor = UIColor.clearColor().CGColor
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