问题描述
我正在尝试使用概率为NetLogo中的乌龟拥有的变量分配[0]或[1]个单独的值,但仅找到了打印或报告概率输出的方法,而不是使用它们来确定变量值.
I am trying to use probability to assign [0] or [1] individual values for a turtles-own variable in NetLogo, but have only found ways of printing or reporting probability outputs rather than using them to determine a variable value.
示例:
我要让两只乌龟检查它们是否要彼此交换信息,并分配了一个变量exchangeinfo.如果exchangeinfo = 0,则不会发生任何信息交换.如果exchangeinfo = 1,则发生信息交换.
I am asking two turtles to check whether they each want to exchange information with each other, and have assigned a variable exchangeinfo. If exchangeinfo = 0, then no information exchange happens. If exchangeinfo = 1, then information exchange occurs.
目前,我已将[set exchangeinfo 1]硬编码为占位符.
Currently I've hard-coded [set exchangeinfo 1] as a placeholder.
但是我希望每只乌龟都有25%的exchangeinfo = 1的机会,但是我不想一次设置一个变量.
But I'd like each turtle to have a 25% chance of exchangeinfo = 1, but I do not want to set variables one at a time.
有什么建议吗?
推荐答案
@Alan的评论将起作用.这是一个超级简单的模型,可以满足我的要求.
@Alan's comment will work. Here is a super simple model that will do what I think you're asking.
turtles-own[exchangeinfo]
to setup
clear-all
reset-ticks
make_turtles
end
to go
move
tick
if (ticks = 1) [inspect turtle 1]
end
to make_turtles
create-turtles 10
ask turtles
[
set color pink
set size 2
set xcor random max-pxcor
set ycor random max-pycor
set exchangeinfo 0
]
end
to move
ask turtles
[right random-float 270
forward random-float 3
if ((count (turtles in-radius 2)) > 0)
[move-to one-of turtles in-radius 2]
]
encounter ;<- this is the function that will decide whether or not to exchange info.
end
to encounter
ask turtles[
if (count turtles-here > 0)
[ifelse (random-float 1 < 0.25) ;note this is essentially @Alan's answer
[set exchangeinfo 1]
[set exchangeinfo 0]
]
]
end
我假设您会想要某种
ask turtles-here [if (exchangeinfo = 1) [do stuff]]
也是
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