1、单独载入精灵对象
//First,单独渲染每个精灵帧
auto sprite = Sprite::create("grossini_dance_01.png");
sprite->setPosition(Vec2(visibleSize.width/2,visibleSize.height/4*3));
addChild(sprite); auto animation = Animation::create();
char strName[50] = {0};
for(int i = 1; i <= 14; i++)
{
sprintf(strName, "grossini_dance_%02d.png",i);
animation->addSpriteFrameWithFile(strName);//将全部的精灵载入到animation
} animation->setDelayPerUnit(3.0f / 14);//3秒内播放14帧动画
animation->setRestoreOriginalFrame(true);//重头開始播放
sprite->runAction(RepeatForever::create(Animate::create(animation)));//运行动作
2、一次载入,使用精灵帧
//Second,一次渲染
auto textTure = Director::getInstance()->getTextureCache()->addImage("dragon_animation.png");
SpriteFrame* frame0 = SpriteFrame::createWithTexture(textTure, Rect(132*0,132*0,132,200));//截取精灵帧
SpriteFrame* frame1 = SpriteFrame::createWithTexture(textTure, Rect(132*1,132*0,132,200));
SpriteFrame* frame2 = SpriteFrame::createWithTexture(textTure, Rect(132*2,132*0,132,200));
SpriteFrame* frame3 = SpriteFrame::createWithTexture(textTure, Rect(132*3,132*0,132,200));
SpriteFrame* frame4 = SpriteFrame::createWithTexture(textTure, Rect(132*0,132*1,132,200));
SpriteFrame* frame5 = SpriteFrame::createWithTexture(textTure, Rect(132*1,132*1,132,200)); Vector<SpriteFrame*> arr;//载入精灵帧
arr.pushBack(frame0);
arr.pushBack(frame1);
arr.pushBack(frame2);
arr.pushBack(frame3);
arr.pushBack(frame4);
arr.pushBack(frame5); auto sp = Sprite::createWithSpriteFrame(frame0);//用第一帧精灵对象。初始化精灵
sp->setPosition(Vec2(visibleSize.width/2,visibleSize.height/2));
addChild(sp); auto animation1 = Animation::createWithSpriteFrames(arr,0.2f);//运行动作
sp->runAction(RepeatForever::create(Animate::create(animation1)));
3、使用TexturePacker打包精灵对象。帧载入
PNG格式。Layout的Max Size W和H能够修改。可是尺寸是2的幂。4)Publish sprite sheet,打包。保存地址就是project的Resource就可以。代码例如以下:
//Third,first和second的集合,使用TexturePacker工具,将精灵对象打包
auto cache = SpriteFrameCache::getInstance();
cache->addSpriteFramesWithFile("animation.plist");//载入plist文件 auto sp1 = Sprite::createWithSpriteFrameName("grossini_dance_01.png");//使用第一帧精灵初始化对象,精灵对象的名字与plist中的名字一致
sp1->setPosition(Vec2(visibleSize.width/2,visibleSize.height/4));
addChild(sp1); Vector<SpriteFrame*> arr1;
char str[50] = {0};
for(int i = 1; i <= 14; i++)
{
sprintf(str, "grossini_dance_%02d.png",i);//将精灵帧载入
auto frame = cache->getSpriteFrameByName(str);
arr1.pushBack(frame);
}
//运行动作
auto animation2 = Animation::createWithSpriteFrames(arr1,0.1f);
sp1->runAction(RepeatForever::create(Animate::create(animation2)));