前言
iOS开发当中有关于视音频播放的开发不在少数,用户时常会使用到一种输出设备,那就是"耳机",这一篇博客写的就是关于耳机的一些开发相关的技术点.
检测耳机是否插入
看到上面的标题的时候一定要注意,这里说的是"检测耳机是否插入",这里只是一次性的检测,不是实时监控耳机的拔插,但是有一些时候,下面的这个方法已经足够满足我们的开发需求了.
首先,我们需要导入AVFoundation.framework这个框架如下图.
导入AVFoundation.framework框架
然后导入头文件,实现下面的方法
#import <AVFoundation/AVFoundation.h> //导入头文件
- (BOOL)isHeadsetPluggedIn {
AVAudioSessionRouteDescription* route = [[AVAudioSession sharedInstance] currentRoute];
for (AVAudioSessionPortDescription* desc in [route outputs]) {
if ([[desc portType] isEqualToString:AVAudioSessionPortHeadphones])
return YES;
}
return NO;
}
监听耳机的拔插 (iOS6.0的实现)
其实这几天一直在看网上的相关的资料,发现监听耳机拔插大多数是一些iOS6.0左右的老方法,我们就先抛砖引玉一下,先看看iOS6.0是如何监听耳机拔插事件.
首先,我们需要导入AVFoundation.framework这个框架如下图.
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导入AVFoundation.framework框架
iOS6.0的监听耳机拔插主要是对AVAudioSession单例对象中的AudioSessionAddPropertyListener
这个 block函数的实现完成的,这个函数在耳机拔插的时候调用才会调用.这里的监听耳机拔插事件我直接写在了AppDelegate中- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
,我们看一下具体的代码实现.
#import "AppDelegate.h"
#import <AVFoundation/AVFoundation.h>//导入头文件
@interface AppDelegate ()<AVAudioSessionDelegate>
@end
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[[AVAudioSession sharedInstance] setDelegate:self];//初始化单例设置代理
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:nil];//设置AVAudioSession单例对象的类型
AudioSessionAddPropertyListener(kAudioSessionProperty_AudioRouteChange,audioRouteChangeListenerCallback, (__bridge void *)(self));//调用block函数
return YES;
}//对block函数其中的方法进行实现
void audioRouteChangeListenerCallback (void *inUserData, AudioSessionPropertyID inPropertyID, UInt32 inPropertyValueSize,const void *inPropertyValue ) { // ensure that this callback was invoked for a route change
if (inPropertyID != kAudioSessionProperty_AudioRouteChange) return; {
// Determines the reason for the route change, to ensure that it is not
// because of a category change.
CFDictionaryRef routeChangeDictionary = (CFDictionaryRef)inPropertyValue; CFNumberRef routeChangeReasonRef = (CFNumberRef)CFDictionaryGetValue (routeChangeDictionary, CFSTR (kAudioSession_AudioRouteChangeKey_Reason) );
SInt32 routeChangeReason;
CFNumberGetValue (routeChangeReasonRef, kCFNumberSInt32Type, &routeChangeReason); if (routeChangeReason == kAudioSessionRouteChangeReason_OldDeviceUnavailable) { //Handle Headset Unplugged
NSLog(@"没有耳机!");
} else if (routeChangeReason == kAudioSessionRouteChangeReason_NewDeviceAvailable) { //Handle Headset plugged in
NSLog(@"有耳机!");
} } }
监听耳机的拔插 (iOS6.0之后的实现)
其实,如果不是一个有警告情结的程序猿,上面的监听耳机拔插实现已经完全能满足工作需求,但是对于我这么一个有警告情结的程序猿,心中对上面的程序运行过程出现的警告十分的反感,在上面的AVAudioSession很多方法被弃用之后,我们需要使用通知来实现监听耳机的拔插.所以就出现了下面的方法.
下面的方法我为了方便,就直接下载Demo的ViewController中,和上面一样,我们需要导入AVFoundation.framework这个框架.然后我们在ViewController导入头文件.然后我们需要监听的通知名称如下.
具体的代码实现,如下.
#import "ViewController.h"
#import <AVFoundation/AVFoundation.h>
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
[[AVAudioSession sharedInstance] setActive:YES error:nil];//创建单例对象并且使其设置为活跃状态.
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(audioRouteChangeListenerCallback:) name:AVAudioSessionRouteChangeNotification object:nil];//设置通知
}//通知方法的实现
- (void)audioRouteChangeListenerCallback:(NSNotification*)notification {
NSDictionary *interuptionDict = notification.userInfo;
NSInteger routeChangeReason = [[interuptionDict valueForKey:AVAudioSessionRouteChangeReasonKey] integerValue];
switch (routeChangeReason) {
case AVAudioSessionRouteChangeReasonNewDeviceAvailable:
NSLog(@"AVAudioSessionRouteChangeReasonNewDeviceAvailable");
tipWithMessage(@"耳机插入");
break;
case AVAudioSessionRouteChangeReasonOldDeviceUnavailable:
NSLog(@"AVAudioSessionRouteChangeReasonOldDeviceUnavailable"); tipWithMessage(@"耳机拔出,停止播放操作");
break;
case AVAudioSessionRouteChangeReasonCategoryChange: // called at start - also when other audio wants to play
tipWithMessage(@"AVAudioSessionRouteChangeReasonCategoryChange");
break;
}
}//不管何时,只要有通知中心的出现,在dealloc的方法中都要移除所有观察者.
-(void)dealloc{
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
//自定提醒窗口
NS_INLINE void tipWithMessage(NSString *message){
dispatch_async(dispatch_get_main_queue(), ^{
UIAlertView *alerView = [[UIAlertView alloc] initWithTitle:@"提示" message:message delegate:nil cancelButtonTitle:nil otherButtonTitles:nil, nil];
[alerView show];
[alerView performSelector:@selector(dismissWithClickedButtonIndex:animated:) withObject:@[@0, @1] afterDelay:0.9];
});
}
监听耳机的拔插的注意事项(必看部分)
1.开发人员测试监听耳机的拔插的代码的时候,要使用真机测试.模拟器是没有耳机插孔的,除非你给电脑凿一个孔.