CCSet *m_pPausedTargets;类的成员变量
void CCNode::schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
void PauseResumeActions::onEnter()
{
ActionsDemo::onEnter(); this->centerSprites(); m_tamara->runAction(CCRepeatForever::create(CCRotateBy::create(, )));
m_grossini->runAction(CCRepeatForever::create(CCRotateBy::create(, -)));
m_kathia->runAction(CCRepeatForever::create(CCRotateBy::create(, )));
//所有动作在第三秒暂停
this->schedule(schedule_selector(PauseResumeActions::pause), , false, );
//所有动作在第五秒重新开始
this->schedule(schedule_selector(PauseResumeActions::resume), , false, );
}
void PauseResumeActions::pause(float dt)
{
CCLog("Pausing");
CCDirector *director = CCDirector::sharedDirector(); CC_SAFE_RELEASE(m_pPausedTargets);
m_pPausedTargets = director->getActionManager()->pauseAllRunningActions();
CC_SAFE_RETAIN(m_pPausedTargets);
} void PauseResumeActions::resume(float dt)
{
CCLog("Resuming");
CCDirector *director = CCDirector::sharedDirector();
director->getActionManager()->resumeTargets(m_pPausedTargets);
}