将文本呈现为使用WPF的位图的问题

将文本呈现为使用WPF的位图的问题

本文介绍了将文本呈现为使用WPF的位图的问题的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

限时删除!!

我正在开发一个应用程序,使用WPF动态呈现内容,包括来自WPF的文本和图像转换为jpg文件。我正在使用 RenderTargetBitmap 类来完成这项工作。一切都按预期工作,但渲染字体的质量是可怕的。我知道 RenderTargetBitmap 不使用ClearType,而是使用GrayScale抗锯齿,这是一种小字体。但是我使用大于30分的大字体,结果是完全不能接受的。有这种问题的解决方法吗?

[更新]

我使用的代码如下所示。如预期的那样,在CompositionTarget的每个Rendering事件上都会调用它。

  void CompositionTarget_Rendering(object sender,EventArgs e)
{
prefix =;
if(counter {
prefix =000;

else if(counter< 100)
{
prefix =00;

else if(counter< 1000)
{
prefix =0;
}

Size size = new Size(MainCanvas.Width,MainCanvas.Height);
MainCanvas.Measure(size);
MainCanvas.Arrange(new Rect(size));


RenderTargetBitmap bmp = new RenderTargetBitmap(imgWidth,imgHeight,96d,96d,PixelFormats.Default);
bmp.Render(MainCanvas);

JpegBitmapEncoder encoder = new JpegBitmapEncoder();
encoder.QualityLevel = 90;
encoder.Frames.Add(BitmapFrame.Create(bmp));
string file = basePath + prefix + counter.ToString()+_testpic.jpg;
using(Stream stm = File.Create(file))
{
encoder.Save(stm);
}
counter ++;



$ b $ p
$ b

下面是一些结果图像的例子:



在此先感谢。

解决方案

好的,我终于找到了一个解决方案。 Gustavo你在正确的轨道上。问题是,我试图呈现为位图的主容器被其父容器扭曲。解决方案是将主容器添加到画布上,但没有布局引擎来扭曲孩子。我仍然需要做更多的尝试,但看起来很有希望。显然RenderTargetBitmap根本不喜欢扭曲的字体。


I am developing an application using WPF to dynamically render content, including text and images from WPF into jpg files. I am currently using the RenderTargetBitmap class to do the job. Everything works as expected but the quality of the rendered fonts is terrible. I understand that the RenderTargetBitmap doesn’t use the ClearType but a GrayScale antialias, which is kind of blury with small fonts. But I am using large fonts, larger than 30 pts, and the results are totally unacceptable. Is there some kind of workaround for this issue?

[Update]

The Code I am using is listed below. As expected it is called on each Rendering event of the CompositionTarget.

void CompositionTarget_Rendering(object sender, EventArgs e)
        {
            prefix = "";
            if (counter < 10)
            {
                prefix = "000";
            }
            else if (counter < 100)
            {
                prefix = "00";
            }
            else if (counter < 1000)
            {
                prefix = "0";
            }

            Size size = new Size(MainCanvas.Width, MainCanvas.Height);
            MainCanvas.Measure(size);
            MainCanvas.Arrange(new Rect(size));


            RenderTargetBitmap bmp = new RenderTargetBitmap(imgWidth, imgHeight, 96d, 96d, PixelFormats.Default);
            bmp.Render(MainCanvas);

            JpegBitmapEncoder encoder = new JpegBitmapEncoder();
            encoder.QualityLevel = 90;
            encoder.Frames.Add(BitmapFrame.Create(bmp));
            string file = basePath + prefix + counter.ToString() + "_testpic.jpg";
            using (Stream stm = File.Create(file))
            {
                encoder.Save(stm);
            }
            counter++;
        }

Here are some examples of the resulting images:alt text http://www.randomnoise.org/temp/testpic_v1.jpgalt text http://www.randomnoise.org/temp/testpic_v2.jpg

Thanks in advance.

解决方案

Ok, I finally found a solution. Gustavo you were on the right track. The problem was that the main container that I was trying to render as bitmap was being distorted by its parent container. The solution was to add the main container to a canvas, that doesn't have a layout engine that distorts its children. I still need to do some more experimenting but it looks very promising. Apparently RenderTargetBitmap doesn't like distorted fonts at all.

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09-07 01:24