一、效果图

Python 之pygame飞机游戏-LMLPHP

下载地址:https://github.com/yangsphp/airplane-game-master

二、代码

import pygame
from pygame.locals import *
import time
import random # 我机
class HeroPlane(object):
def __init__(self, screen):
# 设置飞机默认的位置
self.x = 230
self.y = 550
# 设置要显示内容的窗口
self.screen = screen
# 用来保存英雄飞机需要的图片名字
self.imageName = "./feiji/hero.gif"
# 根据名字生成飞机图片
self.image = pygame.image.load(self.imageName)
# 用来保存英雄飞机发射出的所有子弹
self.bullet = [] # 爆炸效果用的如下属性
self.hit = False # 表示是否要爆炸
self.bomb_list = [] # 用来存储爆炸时需要的图片
self.__crate_images() # 调用这个方法向bomb_list中添加图片
self.image_num = 0 # 用来记录while True的次数,当次数达到一定值时才显示一张爆炸的图,然后清空,,当这个次数再次达到时,再显示下一个爆炸效果的图片
self.image_index = 0 # 用来记录当前要显示的爆炸效果的图片的序号 def __crate_images(self):
self.bomb_list.append(pygame.image.load("./feiji/hero_blowup_n1.png"))
self.bomb_list.append(pygame.image.load("./feiji/hero_blowup_n2.png"))
self.bomb_list.append(pygame.image.load("./feiji/hero_blowup_n3.png"))
self.bomb_list.append(pygame.image.load("./feiji/hero_blowup_n4.png")) def bomb(self):
self.hit = True def display(self):
if self.hit:
self.screen.blit(self.bomb_list[self.image_index], (self.x, self.y))
self.image_num += 1
if self.image_num == 7:
self.image_num = 0
self.image_index += 1
if self.image_index > 3:
time.sleep(1)
exit() # 调用exit让游戏退出
else:
self.screen.blit(self.image, (self.x, self.y))
# 用来存放需要删除的对象信息
needDelItemList = []
for b in self.bullet:
b.display()
b.move()
if b.judge():
needDelItemList.append(b)
# 删除self.bulletL中需要删除的对象
for i in needDelItemList:
self.bullet.remove(i) def moveLeft(self):
self.x -= 10 def moveRight(self):
self.x += 10 def sheBullet(self):
newBullet = Bullet(self.x, self.y, self.screen)
self.bullet.append(newBullet) # 子弹
class Bullet(object):
def __init__(self, x, y, screen):
self.x = x + 40
self.y = y - 20
self.screen = screen
self.image = pygame.image.load("./feiji/bullet-3.gif") def move(self):
self.y -= 20 def display(self):
self.screen.blit(self.image, (self.x, self.y)) # 判断子弹是否越界
def judge(self):
if self.y < 0:
return True
return False # 敌机
class EnemyPlane(object): def __init__(self, screen):
# 设置飞机默认的位置
self.x = 0
self.y = 0
# 设置要显示内容的窗口
self.screen = screen
self.imageName = "./feiji/enemy-1.gif"
self.image = pygame.image.load(self.imageName)
# 用来存储敌人飞机发射的所有子弹
self.bulletList = []
self.direction = "right" def display(self):
self.screen.blit(self.image, (self.x, self.y))
# 存储待删除的子弹
needDelItemList = []
for b in self.bulletList:
b.display()
b.move()
if b.judge():
needDelItemList.append(b)
# 删除self.bulletL中需要删除的对象
for i in needDelItemList:
self.bulletList.remove(i) def move(self):
if self.direction == "right":
self.x += 5
elif self.direction == "left":
self.x -= 5
if self.x > 480 - 50:
self.direction = "left"
elif self.x < 0:
self.direction = "right" # 敌机发射子弹
def shot(self):
random_num = random.randint(1, 100)
if random_num == 10 or random_num == 20:
EnemyNewBullet = EnemyBullet(self.x, self.y, self.screen)
self.bulletList.append(EnemyNewBullet) # 敌机子弹
class EnemyBullet(object):
def __init__(self, x, y, screen):
self.x = x + 22
self.y = y + 40
self.screen = screen
self.image = pygame.image.load("./feiji/bullet1.png") # 移动子弹
def move(self):
self.y += 20 # 显示子弹
def display(self):
self.screen.blit(self.image, (self.x, self.y)) # 判断子弹是否越界
def judge(self):
if self.y > 650:
return True
return False # 键盘监听
def key_control(plane):
# 获取事件,比如按键等
for event in pygame.event.get():
# 判断是否是点击了退出按钮
if event.type == QUIT:
exit()
# 判断是否是按下了键
elif event.type == KEYDOWN:
# 检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
plane.moveLeft()
# 检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
plane.moveRight() # 检测按键是否是空格键
elif event.key == K_SPACE:
plane.sheBullet()
elif event.key == K_b:
plane.bomb() def main():
# 创建一个游戏窗口
screen = pygame.display.set_mode((480, 650), 0, 32)
# 创建背景图片
background = pygame.image.load("./feiji/background.png")
# 创建一个飞机对象
plane = HeroPlane(screen)
# 创建一个敌人飞机
enemyPlane = EnemyPlane(screen)
while True:
# 将图片放到屏幕上
screen.blit(background, (0, 0))
# 显示我的飞机到屏幕
plane.display()
# 显示敌机到屏幕
enemyPlane.display()
# 移动敌机
enemyPlane.move()
# 敌机发射子弹
enemyPlane.shot()
# 更新显示
pygame.display.update()
# 监听键盘,控制我机
key_control(plane)
time.sleep(0.08)
pass if __name__ == '__main__':
main()

  

05-28 15:49