今天在校园招聘上被问到的问题,用JS写出雪花的效果。我打算使用多种方法来试试如何实现雪花。

思路1:该思路直接由JS实现。

  • 雪花对象的定时创建 + 雪花对象的下落方法(包含消失判定)
  • 雪花创建的位置和雪花形状的建立 + 雪花的速度和雪花可能的左右移动和消失

缺点:

  • 不好看
  • 兼容性
  • 雪花方法不好,需要实时检索元素,应该改用数组维持
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
<style type="text/css">
body,div{
margin: 0;
padding: 0;
}
body{
width: 100%;
height: 100%;
background-color: #000;
overflow: hidden;
}
#divCanvas{
width: 800px;
height: 800px;
background: #212123;
}
</style>
</head>
<body>
<div id="divCanvas"></div>
</body>
<script type="text/javascript">
var canvas = document.getElementById("divCanvas");
var maxWidth = canvas.clientWidth;
var maxHeight = canvas.clientHeight; function Obj() {};
Obj.prototype.action = function(o) {
o.style.left = Math.ceil(Math.random() * maxWidth) + "px";
o.style.top = 0 + "px";
var speed = 0;
setInterval(function() {
if (parseInt(o.style.top) < maxHeight) {
o.style.top = parseInt(o.style.top) + speed + "px";
speed += 5;
} else {
o.style.display = "none";
} }, 400);
} setInterval(function() {
var oDiv = document.createElement("div");
oDiv.style.color = "#fff";
oDiv.innerHTML = "*";
oDiv.style.position = "absolute";
canvas.appendChild(oDiv);
var obj = new Obj();
obj.action(oDiv);
}, 300); </script>
</html>

思路2:该思路由JS和CSS3共同实现。

  • 雪花对象的创建 + 雪花的方法
  • 用CSS3完善雪花的渐隐和出现动画 + 雪花固定的top值增加

缺点:

  • 依旧没有用数组来维持,比较占内存
  • 不够好看
  • 兼容性
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
<style type="text/css">
body,div{
margin: 0;
padding: 0;
}
body{
background: #000;
}
.snow{
width: 10px;
height: 10px;
border-radius: 50%;
background: #fff;
animation: mysnow 20s;
position: absolute;
}
@keyframes mysnow{
0%{opacity: 0;}
50%{opacity: 1}
100%{opacity: 0;}
}
#canvas{
width: 800px;
height: 800px;
background: #213123;
}
</style>
<script type="text/javascript">
window.onload=function(){
var canvas=document.getElementById("canvas");
var maxWidth=canvas.clientWidth;
var maxHeight=canvas.clientHeight; function Snow(){};
Snow.prototype.Move=function(x){
var speed=Math.ceil(Math.random()*1);
x.style.top=Math.floor(Math.random()*maxWidth);
x.style.left=Math.floor(Math.random()*maxHeight);
setInterval(function(){
if(parseInt(x.style.top)<maxHeight){
x.style.top=parseInt(x.style.top)+speed+"px";
}else{
x.style.display="none";
}
},30); }
setInterval(function(){
var oDiv=document.createElement("div");
oDiv.className="snow";
oDiv.style.top=0+"px";
oDiv.style.left=Math.ceil(Math.random()*maxHeight)+"px";
canvas.appendChild(oDiv);
var snow=new Snow();
snow.Move(oDiv);
},200);
};
</script>
</head>
<body>
<div id="canvas"></div>
</body>
</html>

思路3:使用数组维持雪花对象,在一开始的时候便随机创建好每个雪花的动态属性

原型模式创建的雪花对象 + 雪花方法

优点:数组维持

缺点:

  • 没有用上 window.requestAnimationFrame方法
<!DOCTYPE html>
<html lang="en"> <head>
<meta charset="UTF-8">
<title>mySnow- oH!!!Sexy!</title>
<style type="text/css">
body,
div {
margin: 0;
padding: 0;
} body {
background: #000;
} #curtain {
width: 100%;
height: 600px;
background-color: #111123;
} .snow {
width: 10px;
height: 10px;
border-radius: 50%;
background: #fff;
position: absolute;
animation: mysnow 10s;
} @keyframes mysnow {
0% {
opacity: 0;
}
50% {
opacity: 1;
}
100% {
opacity: 0;
}
} .empty {
display: none;
}
</style>
</head> <body>
<div id="curtain"></div>
</body>
<script type="text/javascript">
(function () {
var $ = function (id) { return typeof id === "string" ? document.getElementById(id) : id };
var curtain = $("curtain");
var maxWidth = curtain.clientWidth - 50;
var maxHeight = curtain.clientHeight; var snowControl = function () {}; snowControl.prototype = {
Obj: [],
maxCount: 10,
count: 0,
Prepare: function () {
for (var i = 0; i < this.maxCount; i++) {
var o = {
positionX: Math.ceil(Math.random() * maxWidth),
positionY: Math.ceil(Math.random() * 50),
speed: Math.ceil(Math.random() * 5 + 3),
shake: Math.ceil(Math.random() * 3)
};
this.Obj.push(o);
};
},
Init: function () {
if (this.Obj.length) {
var oDiv = document.createElement("div");
oDiv.className = "snow";
var now = this.Obj.shift();
oDiv.style.top = now.positionY + "px";
oDiv.style.left = now.positionX + "px";
curtain.appendChild(oDiv);
// 唤醒 div
this.Move(oDiv, now);
++this.count;
} else {
return false;
}
},
Move: function (oDiv, now) {
var timer = setInterval(function () {
if (now.positionX < maxWidth && now.positionY < maxHeight - 50) {
now.positionY = now.positionY + now.speed;
now.positionX = now.positionX + now.shake;
oDiv.style.top = now.positionY + "px";
oDiv.style.left = now.positionX + "px";
} else {
now.positionX = Math.ceil(Math.random() * maxWidth);
now.positionY = Math.ceil(Math.random() * 50);
oDiv.style.left = now.positionX + "px";
oDiv.style.top = 0 + "px";
}
}, 30);
}, Letsgo: function () {
var oThis = this;
var gotimer = setInterval(function () {
if (oThis.count == oThis.maxCount) {
clearInterval(gotimer);
} else {
oThis.Init();
}
}, 400);
} }; var snow = new snowControl();
snow.Prepare();
snow.Letsgo();
})(); </script> </html>

思路4: 使用canvas来实现雪花特效

待更...

05-25 19:01