本文介绍了在 libgdx 中,如何从后退按钮获取输入?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
对于我的游戏,我希望 Android 后退按钮将您带到暂停菜单,而不是最小化游戏.根据我的谷歌搜索,我知道我需要打电话
For my game, I'd like the Android back button to take you to the pause menu, instead of minimizing the game. From what I've googled, I know I need to call
Gdx.input.setCatchBackKey(true);
但我如何实际检查按钮是否按下?input.isKeyDown(Keys.BACK) 似乎什么也没做.
But how do I actually check for the button press? input.isKeyDown(Keys.BACK) doesn't seem to do anything.
推荐答案
我是这样解决问题的:
public class MyApplication implements ApplicationListener, InputProcessor {
// !! Remember to override all other required methods !!
...
@Override
public void create() {
Gdx.input.setInputProcessor(this);
Gdx.input.setCatchBackKey(true);
// rest of your stuff...
}
...
@Override
public boolean keyDown(int keycode) {
if(keycode == Keys.BACK){
// Do your optional back button handling (show pause menu?)
}
return false;
}
...
}
不是copypasta的东西,但希望这可以帮助你.:)
Not copypasta stuff but hopefully this helps you out. :)
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