using UnityEngine;

using UnityEngine.UI;

using System.Collections;

using MojingSample.CrossPlatformInput;

public class transforms : MonoBehaviour

{

public Text[] SpeedText;//屏幕输出

public GameObject cameras;//移动camera物体

private bool IsMove=true;//移动与界面显示

void Update()

{

Centers();//遥杆控制

}

//遥杆控制

public void Centers()

{

//摇杆回到中间位置

if (CrossPlatformInputManager.GetButton("CENTER"))//中心点感应

{

IsMove = true;//遥杆未控制视觉可控

SpeedText[0].text = "遥杆归位";

}

else

{

IsMove = false;//遥杆控制视觉不可控

SpeedText[0].text = "遥杆移动";

}

if (CrossPlatformInputManager.GetButton("UP"))//感应前

{

SpeedText[1].text = "向前移";

//控制前移动

cameras.transform.Translate(Vector3.forward * 0.3f * Time.deltaTime);

}

else

{

SpeedText[1].text = "wait...";

}

if (CrossPlatformInputManager.GetButton("LEFT"))//感应左

{

SpeedText[2].text = "向左转";

//控制旋转左

cameras.transform.Rotate(Vector3.down * 5 * Time.deltaTime);

}

else

{

SpeedText[2].text = "wait...";

}

if (CrossPlatformInputManager.GetButton("RIGHT"))//感应右

{

SpeedText[3].text = "向右转";

//控制旋转右

cameras.transform.Rotate(Vector3.up * 5 * Time.deltaTime);

}

else

{

SpeedText[3].text = "wait...";

}

if (CrossPlatformInputManager.GetButton("DOWN"))//感应后

{

SpeedText[4].text = "向后移";

//控制后移动

cameras.transform.Translate(Vector3.back * 0.3f * Time.deltaTime);

}

else

{

SpeedText[4].text = "wait...";

}

}

}

注:此方法主要根据mojingSDK中的CrossPlatformInputManager类进行遥杆按钮的检测,再根据需要进行简单的控制即可执行......

05-26 05:06