自定义图形的指针操作无效

自定义图形的指针操作无效

本文介绍了自定义图形的指针操作无效+运行时错误的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

限时删除!!

我正在开发一个简单的小应用程序,其中包含1张图片和3个计时器。目的是画出多个球,每个球在来回追逐,颜色逐渐褪色。看起来像这样:

I'm working on a simple little app which has 1 image and 3 timers. The goal is to draw a number of balls chasing back and forth with a decaying color after each one. It looks something like this:

现在的问题是,当我关闭应用程序时,此顺序出现了许多错误,并且代码中没有断点。它只会在它从右向左移动而不是从左向右移动时发生。我认为这可能与应用程序关闭后继续运行计时器有关,因此我在 OnClose 事件中禁用了计时器-但还是没有运气。

Now the problem is when I close the application, I get a number of errors in this order, and does not give me a breakpoint in the code. It only happens when it's moving from the right to the left, not from the left to the right. I thought it probably had to do with the timer(s) continuing after the app closed, so I disabled the timers in the OnClose event - but still no luck.

这是DFM代码:

object Form1: TForm1
  Left = 379
  Top = 631
  Width = 696
  Height = 254
  Caption = 'Form1'
  Color = clBtnFace
  Font.Charset = DEFAULT_CHARSET
  Font.Color = clWindowText
  Font.Height = -11
  Font.Name = 'MS Sans Serif'
  Font.Style = []
  OldCreateOrder = False
  OnClose = FormClose
  OnCreate = FormCreate
  PixelsPerInch = 96
  TextHeight = 13
  object Img: TImage
    Left = 16
    Top = 56
    Width = 649
    Height = 15
  end
  object tmrDraw: TTimer
    Enabled = False
    Interval = 50
    OnTimer = tmrDrawTimer
    Left = 88
    Top = 128
  end
  object tmrBalls: TTimer
    Enabled = False
    Interval = 50
    OnTimer = tmrBallsTimer
    Left = 128
    Top = 128
  end
  object tmrChase: TTimer
    Enabled = False
    Interval = 60
    OnTimer = tmrChaseTimer
    Left = 168
    Top = 128
  end
end

这是源代码:

unit uMain;

interface

uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs, ExtCtrls, Math;

type
  TBallStates = array of Integer;

  TForm1 = class(TForm)
    Img: TImage;
    tmrDraw: TTimer;
    tmrBalls: TTimer;
    tmrChase: TTimer;
    procedure tmrDrawTimer(Sender: TObject);
    procedure FormCreate(Sender: TObject);
    procedure tmrBallsTimer(Sender: TObject);
    procedure tmrChaseTimer(Sender: TObject);
    procedure FormClose(Sender: TObject; var Action: TCloseAction);
  private
    fPos: Integer;
    fDir: Integer;
    fBalls: TBallStates;
    fBallCount: Integer;
    fBMin: Integer;
    fBMax: Integer;
    fBStep: Integer;
    fCMin: TColor;
    fCMax: TColor;
  public

  end;

var
  Form1: TForm1;

implementation

{$R *.dfm}

function ColorBetween(const ColorA, ColorB: TColor; const Percent: Single): TColor;
var
  R1, G1, B1: Byte;
  R2, G2, B2: Byte;
begin
  R1:= GetRValue(ColorA);
  G1:= GetGValue(ColorA);
  B1:= GetBValue(ColorA);
  R2:= GetRValue(ColorB);
  G2:= GetGValue(ColorB);
  B2:= GetBValue(ColorB);
  Result:= RGB(
    EnsureRange(Round(R1*Percent + R2*(100-Percent) / 100), 0, 255),
    EnsureRange(Round(G1*Percent + G2*(100-Percent) / 100), 0, 255),
    EnsureRange(Round(B1*Percent + B2*(100-Percent) / 100), 0, 255)
  );
end;

//This timer sets the intensities of the balls
procedure TForm1.tmrBallsTimer(Sender: TObject);
var
  X: Integer;   //Loop counter
  C: Integer;   //Count of balls
  V: Integer;   //Value of individual ball intensity
begin
  C:= Length(fBalls);
  for X:= 0 to C - 1 do begin
    V:= fBalls[X];
    if (V >= fBMin - fBStep - 1) and (V <= fBMin + fBStep + 1) then begin
      V:= fBMin;
    end else
    if V > fBMin then begin
      V:= V - fBStep;
    end else
    if V < fBMin then begin
      V:= V + fBStep;
    end;
    fBalls[X]:= V;
  end;
end;

//This timer draws the balls
procedure TForm1.tmrDrawTimer(Sender: TObject);
var
  X: Integer;   //Loop counter
  V: Integer;   //Value of individual ball intensity
  C: Integer;   //Count of balls
  R: TRect;     //Rect of individual ball
  Z: Integer;   //Size of each ball
  Col: TColor;  //Color to draw each ball
  B: TBitmap;
begin
  B:= TBitmap.Create;
  try
    B.Width:= Img.ClientWidth;
    B.Height:= Img.ClientHeight;
    C:= Length(fBalls);
    Z:= Img.Height;
    R:= Rect(0, 0, Z, Z);
    B.TransparentColor:= clWhite;
    B.Transparent:= True;
    B.Canvas.Brush.Style:= bsSolid;
    B.Canvas.Pen.Style:= psClear;
    B.Canvas.Brush.Color:= clWhite;
    B.Canvas.FillRect(B.Canvas.ClipRect);
    for X:= 0 to C - 1 do begin
      V:= fBalls[X];
      Col:= ColorBetween(fCMin, fCMax, (V / fBMax)*100);
      B.Canvas.Brush.Color:= Col;
      B.Canvas.Ellipse(R);
      R.Left:= R.Left + Z;
      R.Right:= R.Right + Z;
    end;
    Img.Picture.Assign(B);
  finally
    B.Free;
  end;
end;

procedure TForm1.FormCreate(Sender: TObject);
var
  X: Integer;
begin
  fDir:= 1;
  fPos:= 0;
  fBMin:= 0;
  fBMax:= 100;
  fBallCount:= 40;
  fBStep:= 8;
  fCMin:= clNavy;
  fCMax:= clSkyBlue;
  SetLength(fBalls, fBallCount);
  for X:= 0 to Length(fBalls) - 1 do
    fBalls[X]:= fBMin;
  tmrDraw.Enabled:= True;
  tmrBalls.Enabled:= True;
  tmrChase.Enabled:= True;
end;

procedure TForm1.tmrChaseTimer(Sender: TObject);
begin
  fPos:= fPos + fDir;
  if (fPos >= fBallCount) then begin
    fDir:= -1;
  end;
  if (fPos <= 0) then begin
    fDir:= 1;
  end;
  fBalls[fPos]:= fBMax;
end;

procedure TForm1.FormClose(Sender: TObject; var Action: TCloseAction);
begin
  tmrDraw.Enabled:= False;
  tmrBalls.Enabled:= False;
  tmrChase.Enabled:= False;
end;

end.

这是CPU窗口(不知道是否有帮助),因为第一次引发异常:

This is the CPU window (don't know if it will help) as the exception is first raised:

并且调用堆栈为空:

编辑:此问题已解决。问题(如下面的答案所示)正在写入未分配的数组的索引(在 Length之后我丢失了 -1 ( MyArray))。这是最终产品的图片(两个球朝相反的方向来回移动):

This problem has been solved. The issue (as seen in the answers below) was writing to an index of an array which was not allocated (I was missing - 1 after Length(MyArray)). Here's a picture of the final product (with two balls chasing back and forth in opposite directions):

推荐答案

我刚刚在Delphi 6上尝试过问题。经过一番跟踪,我发现释放FBalls动态数组时发生了错误,

I just tried this on Delphi 6, and had the same problem. After a bit of tracing I discovered the error was occurring when releasing the FBalls dynamic array,

此错误发生在旧的Delphi内存管理器中,并更改为解决了该问题-但这有点骇人听闻。

This error occurred in the old Delphi memory manager, and changing to FastMM4 resolved it - but that is a bit of a hack. It may also explain why the problem doesn't affect older versions of Delphi.

即使在关闭表单时使用SetLength(FBalls,0),也会产生此错误。

Even using SetLength(FBalls, 0) in form close produced this error.

这使我对数组处理产生怀疑,然后我发现<$ c $中存在错误c> tmrChaseTimer ,导致它在数组范围之外进行写入。我对此添加了一些检查,然后一切正常:

This made me suspicious about the array handling, and I then noticed an error in tmrChaseTimer, that cause it to write outside the array bounds. I added some checking to this, and everything works OK:

procedure TForm1.tmrChaseTimer(Sender: TObject);
begin
  fPos:= fPos + fDir;
  if (fPos >= fBallCount) then begin
    fDir:= -1;
  end;
  if (fPos <= 0) then begin
    fDir:= 1;
  end;
  if (fPos >= 0) and (fPos < fBallCount) then // <-- prevent writing outside array bounds
    fBalls[fPos]:= fBMax;
end;

我在启用范围检查的情况下取消了代码,并立即引发错误:

I retied the code with Range checking turned on, and it immediately threw an error:

这篇关于自定义图形的指针操作无效+运行时错误的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

1403页,肝出来的..

09-06 15:14