本文介绍了德尔福定制绘图 - 发光玻璃的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

限时删除!!

我已经尝试了很多与一些玻璃状的图像,如下面的一个,我想到有一种方式,我可以把这个代码,所以我可以着色任何我想要的方式。它不需要看起来像下面的图像100%,但我想编写一些代码来绘制椭圆和玻璃效果(渐变与一些真正花哨的计算)。我必须清楚地注意到,我可怕的数学,我知道这需要一些棘手的公式。



我正在做的样本:





椭圆的边界是容易的部分,从上到下进入椭圆内的渐变也是相当容易的 - 但是当它使边缘褪色。



原始左侧图片:

/ p>



无论有人能给我一个很好的教程,或者如果有人想证明它,或者将是非常感激。



这里是我用来画到目前为止的程序:

  c> MaskBlt  在绘制时排除非矩形已绘制零件, 
  • li>


    真正有必要以小步骤来完成绘图任务,并将它们按正确的顺序排列。



    在下面的代码中,我使用三个临时位图来达到最终目标:




    • 一个内存位图,其中绘制了所有内容以减少闪烁,

    • 需要帮助的临时位图,



    • 我不喜欢代码中的注释,我期望它自己说:

       单位GlassLabel; 

      接口

      使用
      类,控件,窗口,图形,数学;

      const
      DefTransparency = 30;

      type
      TPercentage = 0..100;

      TGlassLabel = class(TGraphicControl)
      private
      FTransparency:TPercentage;
      procedure SetTransparency(Value:TPercentage);
      protected
      procedure Paint;覆盖;
      public
      constructor Create(AOwner:TComponent);覆盖;
      procedure SetBounds(ALeft,ATop,AWidth,AHeight:Integer);覆盖;
      已发布
      property Caption;
      property颜色;
      property Font;
      property透明度:TPercentage read FTransparency
      write SetTransparency default DefTransparency;
      end;

      实现

      类型
      PTriVertex = ^ TTriVertex;
      TTriVertex = record
      X:DWORD;
      Y:DWORD;
      红色:WORD;
      绿色:WORD;
      蓝色:WORD;
      Alpha:WORD;
      end;

      TRGB = record
      R:Byte;
      G:Byte;
      B:Byte;
      end;

      函数GradientFill(DC:HDC;顶点:PTriVertex; NumVertex:ULONG;
      网格:指针; NumMesh,模式:ULONG) stdcall;超载;
      external msimg32 name'GradientFill';

      function GradientFill(DC:HDC; const ARect:TRect; StartColor,
      EndColor:TColor; Vertical:Boolean):Boolean;超载;
      const
      模式:array [Boolean] of ULONG =(GRADIENT_FILL_RECT_H,GRADIENT_FILL_RECT_V);
      var
      Vertices:array [0..1] of TTriVertex;
      GRect:TGradientRect;
      begin
      Vertices [0] .X:= ARect.Left;
      Vertices [0] .Y:= ARect.Top;
      Vertices [0] .Red:= GetRValue(ColorToRGB(StartColor))shl 8;
      Vertices [0] .Green:= GetGValue(ColorToRGB(StartColor))shl 8;
      Vertices [0] .Blue:= GetBValue(ColorToRGB(StartColor))shl 8;
      Vertices [0] .Alpha:= 0;
      Vertices [1] .X:= ARect.Right;
      Vertices [1] .Y:= ARect.Bottom;
      Vertices [1] .Red:= GetRValue(ColorToRGB(EndColor))sh1 8;
      Vertices [1] .Green:= GetGValue(ColorToRGB(EndColor))shl 8;
      Vertices [1] .Blue:= GetBValue(ColorToRGB(EndColor))shl 8;
      Vertices [1] .Alpha:= 0;
      GRect.UpperLeft:= 0;
      GRect.LowerRight:= 1;
      结果:= GradientFill(DC,@Vertices,2,@GRect,1,Modes [Vertical]);
      end;

      function GetRGB(AColor:TColor):TRGB;
      begin
      AColor:= ColorToRGB(AColor);
      Result.R:= GetRValue(AColor);
      Result.G:= GetGValue(AColor);
      Result.B:= GetBValue(AColor);
      end;

      function MixColor(Base,MixWith:TColor; Factor:Single):TColor;
      var
      FBase:TRGB;
      FMixWith:TRGB;
      begin
      if Factor 结果:= Base
      else if Factor> = 1 then
      结果:= MixWith
      else
      begin
      FBase:= GetRGB(Base);
      FMixWith:= GetRGB(MixWith);
      with FBase do
      begin
      R:= R + Round((FMixWith.R-R)* Factor);
      G:= G + Round((FMixWith.G-G)* Factor);
      B:= B + Round((FMixWith.B-B)* Factor);
      结果:= RGB(R,G,B);
      end;
      end;
      end;

      function ColorWhiteness(C:TColor):Single;
      begin
      结果:=(GetRValue(C)+ GetGValue(C)+ GetBValue(C))/ 255/3;
      end;

      function ColorBlackness(C:TColor):Single;
      begin
      结果:= 1 - ColorWhiteness(C);
      end;

      {TGlassLabel}

      构造函数TGlassLabel.Create(AOwner:TComponent);
      begin
      inherited Create(AOwner);
      ControlStyle:= [csOpaque];
      FTransparency:= DefTransparency;
      end;

      procedure TGlassLabel.Paint;
      const
      DSTCOPY = $ 00AA0029;
      DrawTextFlags = DT_CENTER或DT_END_ELLIPSIS或DT_SINGLELINE或DT_VCENTER;
      var
      W:Integer;
      H:Integer;
      BorderTop:Integer;
      BorderBottom:Integer;
      BorderSide:Integer;
      Shadow:Integer;
      R0:TRect; //控制边界
      R1:TRect; // Inside border
      R2:TRect; // Top gradient
      R3:TRect; // Text
      R4:TRect; // Perforation
      ParentDC:HDC;
      Tmp:TBitmap;
      Mem:TBitmap;
      Msk:TBitmap;
      ShadowFactor:Single;
      X:Integer;
      l BlendFunc:TBlendFunction;

      程序PrepareBitmaps;
      begin
      Tmp.Width:= W;
      Tmp.Height:= H;
      Mem.Canvas.Brush.Color:= Color;
      Mem.Width:= W;
      Mem.Height:= H;
      Mem.Canvas.Brush.Style:= bsClear;
      Msk.Width:= W;
      Msk.Height:= H;
      Msk.Monochrome:= True;
      end;

      程序PrepareMask(R:TRect);
      var
      半径:整数;
      begin
      Radius:=(R.Bottom - R.Top)div 2;
      Msk.Canvas.Brush.Color:= clBlack;
      Msk.Canvas.FillRect(R0);
      Msk.Canvas.Brush.Color:= clWhite;
      Msk.Canvas.Ellipse(R.Left,R.Top,R.Left + 2 * Radius,R.Bottom);
      Msk.Canvas.Ellipse(R.Right - 2 * Radius,R.Top,R.Right,R.Bottom);
      Msk.Canvas.FillRect(Rect(R.Left + Radius,R.Top,R.Right - Radius,
      R.Bottom));
      end;

      procedure DrawTopGradientEllipse;
      begin
      GradientFill(Tmp.Canvas.Handle,R2,MixColor(Color,clWhite,1.0),
      MixColor(Color,clWhite,0.2),True);
      PrepareMask(R2);
      MaskBlt(Mem.Canvas.Handle,0,0,W,H,Tmp.Canvas.Handle,0,0,
      Msk.Handle,0,0,MakeROP4(SRCCOPY,DSTCOPY));
      end;

      程序DrawPerforation;
      begin
      while R4.Right< (W-H div 2)do
      begin
      Mem.Canvas.Pen.Color:= MixColor(Color,clBlack,0.9);
      Mem.Canvas.RoundRect(R4.Left,R4.Top,R4.Right,R4.Bottom,H div 7,
      H div 7);
      Mem.Canvas.Pen.Color:= MixColor(Color,clBlack,0.5);
      Mem.Canvas.RoundRect(R4.Left + 1,R4.Top + 1,R4.Right - 1,
      R4.Bottom - 1,H div 7 - 1,H div 7 - 1) ;
      Mem.Canvas.Pen.Color:= MixColor(Color,clWhite,0.33);
      Mem.Canvas.MoveTo(R4.Left + H div 14,R4.Top + 1);
      Mem.Canvas.LineTo(R4.Right - H div 14,R4.Top + 1);
      OffsetRect(R4,R4.Right - R4.Left + H div 12,0);
      end;
      end;

      程序DrawCaption;
      begin
      Mem.Canvas.Font:= Font;
      ShadowFactor:= 0.6 + 0.4 *(Min(1.0,ColorBlackness(Font.Color)+ 0.3));
      Mem.Canvas.Font.Color:= MixColor(Font.Color,clBlack,ShadowFactor);
      DrawText(Mem.Canvas.Handle,PChar(Caption),-1,R3,DrawTextFlags);
      OffsetRect(R3,-Shadow,Shadow);
      Mem.Canvas.Font.Color:= Font.Color;
      DrawText(Mem.Canvas.Handle,PChar(Caption),-1,R3,DrawTextFlags);
      end;

      procedure DrawBorderAlias;
      begin
      MemCanvas.Pen.Color:= MixColor(Color,clBlack,0.65);
      X:= R1.Left +(R1.Bottom-R1.Top)div 2 + 2;
      Mem.Canvas.Arc(R1.Left + 1,R1.Top,R1.Left + R1.Bottom - R1.Top + 1,
      R1.Bottom,X,0,X,H) ;
      X:= R1.Right - (R1.Bottom - R1.Top)div 2 - 2;
      Mem.Canvas.Arc(R1.Right - 1,R1.Top,R1.Right - R1.Bottom + R1.Top - 1,
      R1.Bottom,X,H,X,0) ;
      end;

      procedure DrawBorder;
      begin
      PrepareMask(R1);
      Tmp.Canvas.Brush.Color:= clWhite;
      Tmp.Canvas.Draw(0,0,Msk);
      BitBlt(Mem.Canvas.Handle,0,0,W,H,Tmp.Canvas.Handle,0,0,SRCAND);
      end;

      过程DrawCombineParent;
      begin
      BitBlt(Tmp.Canvas.Handle,0,0,W,H,ParentDC,Left,Top,SRCCOPY);
      BlendFunc.BlendOp:= AC_SRC_OVER;
      BlendFunc.BlendFlags:= 0;
      BlendFunc.SourceConstantAlpha:= Round(FTransparency * High(Byte)/ 100);
      BlendFunc.AlphaFormat:= 0;
      AlphaBlend(Mem.Canvas.Handle,0,0,W,H,Tmp.Canvas.Handle,0,0,W,H,
      BlendFunc);
      PrepareMask(R0);
      MaskBlt(Mem.Canvas.Handle,0,0,W,H,Tmp.Canvas.Handle,0,0,
      Msk.Handle,0,0,MakeROP4(DSTCOPY,SRCCOPY));
      end;

      begin
      如果HasParent和(Height> 1)then
      begin
      W:= Width;
      H:=高度;
      BorderTop:= Max(1,H div 30);
      BorderBottom:= Max(2,H div 10);
      BorderSide:=(BorderTop + BorderBottom)div 2;
      Shadow:= Font.Size div 8;
      R0:= ClientRect;
      R1:= Rect(BorderSide,BorderTop,W - BorderSide,H - BorderBottom);
      R2:= Rect(R1.Left + BorderSide + 1,R1.Top,R1.Right - BorderSide - 1,
      R1.Top + H div 4);
      R3:= Rect(H div 2 + 1 + Shadow,R1.Top + 1,W - H div 2 - 1,
      R1.Bottom - Shadow);
      R4:=界限(H div 2,R1.Bottom - H div 4 + 1,H div 5,H div 4 - 2);
      ParentDC:= GetDC(Parent.Handle);
      Tmp:= TBitmap.Create;
      Mem:= TBitmap.Create;
      Msk:= TBitmap.Create;
      try
      PrepareBitmaps;
      DrawTopGradientEllipse;
      DrawPerforation;
      DrawCaption;
      DrawBorderAlias;
      DrawBorder;
      DrawCombineParent;
      BitBlt(Canvas.Handle,0,0,W,H,Mem.Canvas.Handle,0,0,SRCCOPY)
      finally
      Msk.Free;
      Mem.Free;
      Tmp.Free;
      ReleaseDC(Parent.Handle,ParentDC);
      end;
      end;
      end;

      procedure TGlassLabel.SetBounds(ALeft,ATop,AWidth,AHeight:Integer);
      begin
      if AWidth< AHeight then
      AWidth:= AHeight;
      inherited SetBounds(ALeft,ATop,AWidth,AHeight);
      end;

      procedure TGlassLabel.SetTransparency(Value:TPercentage);
      begin
      if FTransparency<> value then
      begin
      FTransparency:= Value;
      无效;
      end;
      end;

      end。


      生成上述代码的示例代码(在后台放置 TImage ):

        procedure TForm1.FormCreate(Sender:TObject); 
      begin
      Font.Size:= 16;
      Font.Color:= $ 00A5781B;
      Font.Name:='Calibri';
      Font.Style:= [fsBold];
      with TGlassLabel.Create(self)do
      begin
      SetBounds(40,40,550,60);
      颜色:= $ 00271907;
      Caption:='395天,22小时,0分钟,54秒';
      父级:=自我;
      end;
      with TGlassLabel.Create(self)do
      begin
      SetBounds(40,40 + 119,550,60);
      颜色:= $ 00000097;
      Caption:='0 Days,1 Hours,59 Minutes,31 Seconds';
      父级:=自我;
      end;
      end;

      根据需要调整。


      I have been experimenting a lot with some glassy images, such as the one below, and I got to thinking there's gotta be a way I can put this into code, so I can color it anything I want. It doesn't need to look 100% precisely like the image below, but I'd like to write some code to draw the oval and the glass effect (gradient with some really fancy calculations). I must note clearly that I am horrible with math, and I know this requires some tricky formulas.

      Sample of what I'm working on:

      The border of the oval is the easy part, the gradient that goes inside the oval from top to bottom is also fairly easy - but when it comes to making the edges fade to make that glassy look along the top and sides - I have no clue how to go about doing this.

      Original left edge image:

      Whether someone can point me to a good tutorial for this, or if someone wants to demonstrate it, either would be really appreciated.

      Here's the procedure I use to draw so far:

      //B = Bitmap to draw to
      //Col = Color to draw glass image
      procedure TForm1.DrawOval(const Col: TColor; var B: TBitmap);
      var
        C: TCanvas;       //Main canvas for drawing easily
        R: TRect;         //Base rect
        R2: TRect;        //Working rect
        X: Integer;       //Main top/bottom gradient loop
        CR, CG, CB: Byte; //Base RGB color values
        TR, TG, TB: Byte; //Working RGB color values
      begin
        if assigned(B) then begin
          if B <> nil then begin
            C:= B.Canvas;
            R:= C.ClipRect;
            C.Pen.Style:= psClear;
            C.Brush.Style:= bsSolid;
            C.Brush.Color:= B.TransparentColor;
            C.FillRect(R);
            C.Pen.Style:= psSolid;
            C.Pen.Color:= clBlack;
            C.Pen.Width:= 5;
            C.Brush.Color:= clBlack;
            R2:= R;
            for X:= 1 to 6 do begin
              R2.Bottom:= R2.Bottom - 1;
              C.RoundRect(R2.Left, R2.Top, R2.Right, R2.Bottom,
                Round(R2.Bottom / 1.5), Round(R2.Bottom / 1.5));
            end;
            R2.Left:= R2.Left + 1;
            R2.Right:= R2.Right - 1;
            C.Brush.Color:= Col;
            C.Pen.Width:= 3;
            C.RoundRect(R2.Left, R2.Top, R2.Right, R2.Bottom,
              Round(R2.Bottom / 1.5), Round(R2.Bottom / 1.5));
            C.Brush.Style:= bsSolid;
            C.Pen.Style:= psClear;
            R2:= R;
            R2.Left:= R2.Left + 13;
            R2.Right:= R2.Right - 13;
            R2.Top:= 3;
            R2.Bottom:= (R2.Bottom div 2) - 18;
            CR:= GetRValue(Col);
            CG:= GetGValue(Col);
            CB:= GetBValue(Col);
            for X:= 1 to 16 do begin
              TR:= EnsureRange(CR + (X * 4)+25, 0, 255);
              TG:= EnsureRange(CG + (X * 4)+25, 0, 255);
              TB:= EnsureRange(CB + (X * 4)+25, 0, 255);
              C.Brush.Color:= RGB(TR, TG, TB);
              C.RoundRect(R2.Left, R2.Top, R2.Right, R2.Bottom,
                Round(R2.Bottom / 1.5), Round(R2.Bottom / 1.5));
              R2.Left:= R2.Left + 2;
              R2.Right:= R2.Right - 2;
              R2.Bottom:= R2.Bottom - 1;
            end;
          end;
        end;
      end;
      
      解决方案

      Ingredients needed:

      • AlphaBlend for the glassy effect,
      • GradientFill for the top gradient ellipse,
      • MaskBlt to exclude non-rectangular already drawn parts when drawing,
      • indeed some math, pretty easy though.

      It is really necessary to devide the drawing task in small steps and place them in the right order. Then this is not as impossible as it at first may seem.

      In the code below, I use three temporary bitmaps to reach the end goal:

      • a memory bitmap on which everything is drawn to reduce flicker,
      • a temporary bitmap, needed for assistance,
      • a mask bitmap for storage of a clipping shape.

      I do not like comments in code, but I expect it speaks for itself:

      unit GlassLabel;
      
      interface
      
      uses
        Classes, Controls, Windows, Graphics, Math;
      
      const
        DefTransparency = 30;
      
      type
        TPercentage = 0..100;
      
        TGlassLabel = class(TGraphicControl)
        private
          FTransparency: TPercentage;
          procedure SetTransparency(Value: TPercentage);
        protected
          procedure Paint; override;
        public
          constructor Create(AOwner: TComponent); override;
          procedure SetBounds(ALeft, ATop, AWidth, AHeight: Integer); override;
        published
          property Caption;
          property Color;
          property Font;
          property Transparency: TPercentage read FTransparency
            write SetTransparency default DefTransparency;
        end;
      
      implementation
      
      type
        PTriVertex = ^TTriVertex;
        TTriVertex = record
          X: DWORD;
          Y: DWORD;
          Red: WORD;
          Green: WORD;
          Blue: WORD;
          Alpha: WORD;
        end;
      
        TRGB = record
          R: Byte;
          G: Byte;
          B: Byte;
        end;
      
      function GradientFill(DC: HDC; Vertex: PTriVertex; NumVertex: ULONG;
        Mesh: Pointer; NumMesh, Mode: ULONG): BOOL; stdcall; overload;
        external msimg32 name 'GradientFill';
      
      function GradientFill(DC: HDC; const ARect: TRect; StartColor,
        EndColor: TColor; Vertical: Boolean): Boolean; overload;
      const
        Modes: array[Boolean] of ULONG = (GRADIENT_FILL_RECT_H, GRADIENT_FILL_RECT_V);
      var
        Vertices: array[0..1] of TTriVertex;
        GRect: TGradientRect;
      begin
        Vertices[0].X := ARect.Left;
        Vertices[0].Y := ARect.Top;
        Vertices[0].Red := GetRValue(ColorToRGB(StartColor)) shl 8;
        Vertices[0].Green := GetGValue(ColorToRGB(StartColor)) shl 8;
        Vertices[0].Blue := GetBValue(ColorToRGB(StartColor)) shl 8;
        Vertices[0].Alpha := 0;
        Vertices[1].X := ARect.Right;
        Vertices[1].Y := ARect.Bottom;
        Vertices[1].Red := GetRValue(ColorToRGB(EndColor)) shl 8;
        Vertices[1].Green := GetGValue(ColorToRGB(EndColor)) shl 8;
        Vertices[1].Blue := GetBValue(ColorToRGB(EndColor)) shl 8;
        Vertices[1].Alpha := 0;
        GRect.UpperLeft := 0;
        GRect.LowerRight := 1;
        Result := GradientFill(DC, @Vertices, 2, @GRect, 1, Modes[Vertical]);
      end;
      
      function GetRGB(AColor: TColor): TRGB;
      begin
        AColor := ColorToRGB(AColor);
        Result.R := GetRValue(AColor);
        Result.G := GetGValue(AColor);
        Result.B := GetBValue(AColor);
      end;
      
      function MixColor(Base, MixWith: TColor; Factor: Single): TColor;
      var
        FBase: TRGB;
        FMixWith: TRGB;
      begin
        if Factor <= 0 then
          Result := Base
        else if Factor >= 1 then
          Result := MixWith
        else
        begin
          FBase := GetRGB(Base);
          FMixWith := GetRGB(MixWith);
          with FBase do
          begin
            R := R + Round((FMixWith.R - R) * Factor);
            G := G + Round((FMixWith.G - G) * Factor);
            B := B + Round((FMixWith.B - B) * Factor);
            Result := RGB(R, G, B);
          end;
        end;
      end;
      
      function ColorWhiteness(C: TColor): Single;
      begin
        Result := (GetRValue(C) + GetGValue(C) + GetBValue(C)) / 255 / 3;
      end;
      
      function ColorBlackness(C: TColor): Single;
      begin
        Result := 1 - ColorWhiteness(C);
      end;
      
      { TGlassLabel }
      
      constructor TGlassLabel.Create(AOwner: TComponent);
      begin
        inherited Create(AOwner);
        ControlStyle := [csOpaque];
        FTransparency := DefTransparency;
      end;
      
      procedure TGlassLabel.Paint;
      const
        DSTCOPY = $00AA0029;
        DrawTextFlags = DT_CENTER or DT_END_ELLIPSIS or DT_SINGLELINE or DT_VCENTER;
      var
        W: Integer;
        H: Integer;
        BorderTop: Integer;
        BorderBottom: Integer;
        BorderSide: Integer;
        Shadow: Integer;
        R0: TRect; //Bounds of control
        R1: TRect; //Inside border
        R2: TRect; //Top gradient
        R3: TRect; //Text
        R4: TRect; //Perforation
        ParentDC: HDC;
        Tmp: TBitmap;
        Mem: TBitmap;
        Msk: TBitmap;
        ShadowFactor: Single;
        X: Integer;
        BlendFunc: TBlendFunction;
      
        procedure PrepareBitmaps;
        begin
          Tmp.Width := W;
          Tmp.Height := H;
          Mem.Canvas.Brush.Color := Color;
          Mem.Width := W;
          Mem.Height := H;
          Mem.Canvas.Brush.Style := bsClear;
          Msk.Width := W;
          Msk.Height := H;
          Msk.Monochrome := True;
        end;
      
        procedure PrepareMask(R: TRect);
        var
          Radius: Integer;
        begin
          Radius := (R.Bottom - R.Top) div 2;
          Msk.Canvas.Brush.Color := clBlack;
          Msk.Canvas.FillRect(R0);
          Msk.Canvas.Brush.Color := clWhite;
          Msk.Canvas.Ellipse(R.Left, R.Top, R.Left + 2 * Radius, R.Bottom);
          Msk.Canvas.Ellipse(R.Right - 2 * Radius, R.Top, R.Right, R.Bottom);
          Msk.Canvas.FillRect(Rect(R.Left + Radius, R.Top, R.Right - Radius,
            R.Bottom));
        end;
      
        procedure DrawTopGradientEllipse;
        begin
          GradientFill(Tmp.Canvas.Handle, R2, MixColor(Color, clWhite, 1.0),
            MixColor(Color, clWhite, 0.2), True);
          PrepareMask(R2);
          MaskBlt(Mem.Canvas.Handle, 0, 0, W, H, Tmp.Canvas.Handle, 0, 0,
            Msk.Handle, 0, 0, MakeROP4(SRCCOPY, DSTCOPY));
        end;
      
        procedure DrawPerforation;
        begin
          while R4.Right < (W - H div 2) do
          begin
            Mem.Canvas.Pen.Color := MixColor(Color, clBlack, 0.9);
            Mem.Canvas.RoundRect(R4.Left, R4.Top, R4.Right, R4.Bottom, H div 7,
              H div 7);
            Mem.Canvas.Pen.Color := MixColor(Color, clBlack, 0.5);
            Mem.Canvas.RoundRect(R4.Left + 1, R4.Top + 1, R4.Right - 1,
              R4.Bottom - 1, H div 7 - 1, H div 7 - 1);
            Mem.Canvas.Pen.Color := MixColor(Color, clWhite, 0.33);
            Mem.Canvas.MoveTo(R4.Left + H div 14, R4.Top + 1);
            Mem.Canvas.LineTo(R4.Right - H div 14, R4.Top + 1);
            OffsetRect(R4, R4.Right - R4.Left + H div 12, 0);
          end;
        end;
      
        procedure DrawCaption;
        begin
          Mem.Canvas.Font := Font;
          ShadowFactor := 0.6 + 0.4 * (Min(1.0, ColorBlackness(Font.Color) + 0.3));
          Mem.Canvas.Font.Color := MixColor(Font.Color, clBlack, ShadowFactor);
          DrawText(Mem.Canvas.Handle, PChar(Caption), -1, R3, DrawTextFlags);
          OffsetRect(R3, -Shadow, Shadow);
          Mem.Canvas.Font.Color := Font.Color;
          DrawText(Mem.Canvas.Handle, PChar(Caption), -1, R3, DrawTextFlags);
        end;
      
        procedure DrawBorderAlias;
        begin
          Mem.Canvas.Pen.Color := MixColor(Color, clBlack, 0.65);
          X := R1.Left + (R1.Bottom - R1.Top) div 2 + 2;
          Mem.Canvas.Arc(R1.Left + 1, R1.Top, R1.Left + R1.Bottom - R1.Top + 1,
            R1.Bottom, X, 0, X, H);
          X := R1.Right - (R1.Bottom - R1.Top) div 2 - 2;
          Mem.Canvas.Arc(R1.Right - 1, R1.Top, R1.Right - R1.Bottom + R1.Top - 1,
            R1.Bottom, X, H, X, 0);
        end;
      
        procedure DrawBorder;
        begin
          PrepareMask(R1);
          Tmp.Canvas.Brush.Color := clWhite;
          Tmp.Canvas.Draw(0, 0, Msk);
          BitBlt(Mem.Canvas.Handle, 0, 0, W, H, Tmp.Canvas.Handle, 0, 0, SRCAND);
        end;
      
        procedure DrawCombineParent;
        begin
          BitBlt(Tmp.Canvas.Handle, 0, 0, W, H, ParentDC, Left, Top, SRCCOPY);
          BlendFunc.BlendOp := AC_SRC_OVER;
          BlendFunc.BlendFlags := 0;
          BlendFunc.SourceConstantAlpha := Round(FTransparency * High(Byte) / 100);
          BlendFunc.AlphaFormat := 0;
          AlphaBlend(Mem.Canvas.Handle, 0, 0, W, H, Tmp.Canvas.Handle, 0, 0, W, H,
            BlendFunc);
          PrepareMask(R0);
          MaskBlt(Mem.Canvas.Handle, 0, 0, W, H, Tmp.Canvas.Handle, 0, 0,
            Msk.Handle, 0, 0, MakeROP4(DSTCOPY, SRCCOPY));
        end;
      
      begin
        if HasParent and (Height > 1) then
        begin
          W := Width;
          H := Height;
          BorderTop := Max(1, H div 30);
          BorderBottom := Max(2, H div 10);
          BorderSide := (BorderTop + BorderBottom) div 2;
          Shadow := Font.Size div 8;
          R0 := ClientRect;
          R1 := Rect(BorderSide, BorderTop, W - BorderSide, H - BorderBottom);
          R2 := Rect(R1.Left + BorderSide + 1, R1.Top, R1.Right - BorderSide - 1,
            R1.Top + H div 4);
          R3 := Rect(H div 2 + 1 + Shadow, R1.Top + 1, W - H div 2 - 1,
            R1.Bottom - Shadow);
          R4 := Bounds(H div 2, R1.Bottom - H div 4 + 1, H div 5, H div 4 - 2);
          ParentDC := GetDC(Parent.Handle);
          Tmp := TBitmap.Create;
          Mem := TBitmap.Create;
          Msk := TBitmap.Create;
          try
            PrepareBitmaps;
            DrawTopGradientEllipse;
            DrawPerforation;
            DrawCaption;
            DrawBorderAlias;
            DrawBorder;
            DrawCombineParent;
            BitBlt(Canvas.Handle, 0, 0, W, H, Mem.Canvas.Handle, 0, 0, SRCCOPY);
          finally
            Msk.Free;
            Mem.Free;
            Tmp.Free;
            ReleaseDC(Parent.Handle, ParentDC);
          end;
        end;
      end;
      
      procedure TGlassLabel.SetBounds(ALeft, ATop, AWidth, AHeight: Integer);
      begin
        if AWidth < AHeight then
          AWidth := AHeight;
        inherited SetBounds(ALeft, ATop, AWidth, AHeight);
      end;
      
      procedure TGlassLabel.SetTransparency(Value: TPercentage);
      begin
        if FTransparency <> Value then
        begin
          FTransparency := Value;
          Invalidate;
        end;
      end;
      
      end.
      

      Sample code to produce the above (place an TImage control in the background):

      procedure TForm1.FormCreate(Sender: TObject);
      begin
        Font.Size := 16;
        Font.Color := $00A5781B;
        Font.Name := 'Calibri';
        Font.Style := [fsBold];
        with TGlassLabel.Create(Self) do
        begin
          SetBounds(40, 40, 550, 60);
          Color := $00271907;
          Caption := '395 Days, 22 Hours, 0 Minutes, 54 Seconds';
          Parent := Self;
        end;
        with TGlassLabel.Create(Self) do
        begin
          SetBounds(40, 40 + 119, 550, 60);
          Color := $00000097;
          Caption := '0 Days, 1 Hours, 59 Minutes, 31 Seconds';
          Parent := Self;
        end;
      end;
      

      Tweak as you like.

      这篇关于德尔福定制绘图 - 发光玻璃的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

      1403页,肝出来的..

  • 09-06 15:12