问题描述
我正在创建一个游戏,我想在其中集成推送通知.为了便于使用,我连接到 FCM,信任 Google 的服务.
I am creating a game in which I want to integrate Push notification. For ease of use I connected to FCM, trusting Google's service.
我认为 FCM 已正确集成,但仍然不知道缺少什么,但是当我从 Firebase 控制台发送任何通知时,我的设备上没有收到通知.
I integrated FCM properly, as I think so, but still don't know what's missing but when I send any notification from Firebase Console, notification is not being received on my device.
从第一次开始,我就能够收到通知,这也因我的无知而丢失,但之后我无法使用相同的代码和开发配置文件接收通知事件.
From starting only 1 time, I was able to receive the notification, that also lost with my ignorance but after that I am not able to receive notification event with same code and development profile.
如果有人指出我的错误并帮助我清除障碍就好了.
It would be great if someone points out my mistake and help me to clear the roadblock.
当我在 Cocos2d 游戏中集成 FCM 时,我已经在 MainScene.swift 中编写了我的代码
As I am integrating FCM in Cocos2d game, I have written my code in MainScene.swift
override func onEnter() {
super.onEnter()
//if !self.globalHolders.isFBaseConfigured {
self.setupPushNotification()
// self.globalHolders.isFBaseConfigured = true
//}
}
override func onExit() {
super.onExit()
NSNotificationCenter.defaultCenter().removeObserver(self, name: kFIRInstanceIDTokenRefreshNotification, object: nil)
NSNotificationCenter.defaultCenter().removeObserver(self, name: UIApplicationDidBecomeActiveNotification, object: nil)
NSNotificationCenter.defaultCenter().removeObserver(self, name: UIApplicationDidEnterBackgroundNotification, object: nil)
}
func setupPushNotification () {
let application = UIApplication.sharedApplication()
// Register for remote notifications
if #available(iOS 8.0, *) {
let settings: UIUserNotificationSettings =
UIUserNotificationSettings(forTypes: [.Alert, .Badge, .Sound], categories: nil)
application.registerUserNotificationSettings(settings)
application.registerForRemoteNotifications()
} else {
// Fallback
let types: UIRemoteNotificationType = [.Alert, .Badge, .Sound]
application.registerForRemoteNotificationTypes(types)
}
FIRApp.configure()
// Add observer for InstanceID token refresh callback.
NSNotificationCenter.defaultCenter().addObserver(self, selector: "tokenRefreshNotification:",
name: kFIRInstanceIDTokenRefreshNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: "didBecomeActive:", name: UIApplicationDidBecomeActiveNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: "didEnterBackground:", name: UIApplicationDidEnterBackgroundNotification, object: nil)
}
func tokenRefreshNotification(notification: NSNotification) {
let refreshedToken:String? = FIRInstanceID.instanceID().token()
print("InstanceID token: \(refreshedToken)")
// Connect to FCM since connection may have failed when attempted before having a token.
connectToFcm()
}
func connectToFcm() {
FIRMessaging.messaging().connectWithCompletion { (error) in
if (error != nil) {
print("Unable to connect with FCM. \(error)")
} else {
print("Connected to FCM.")
}
}
}
func didBecomeActive(application:UIApplication) {
NSLog("Did Become Active")
connectToFcm()
}
func didEnterBackground(application: UIApplication) {
NSLog("Did enter background")
FIRMessaging.messaging().disconnect()
NSLog("Disconnected from FCM.")
}
获取关注设备令牌:
cMqaF0FVwbY:APA91bFMzsUmP2NKSipGMC7NTehPjBDWE72S6Fdi13iVV51ziPZvVkVw3g5NXEGooII5IVwby3ekBS4MquWyRQyF7rXDnWTDvY6eDptL6VaKVaPjBDWE72S6Fdi13iVV51zip
我也可以获取设备令牌,但无法接收通知.
I am able to get device token also, but unable to receive notification.
如果您需要进一步说明,请告诉我.
Let me know if you need any further clarification.
推荐答案
func tokenRefreshNotification(notification: NSNotification) {
let refreshedToken:String? = notification.object
print("InstanceID token: \(refreshedToken)")
// Connect to FCM since connection may have failed when attempted before having a token.
connectToFcm()
}
这篇关于Cocos2d FCM 推送通知不起作用的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!