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问题描述

限时删除!!

所以我试图为标签设置动画,该标签将以文本开头,然后在一定时间后会消失,新文本出现在屏幕上,在一定时间后会消失,然后新文本出现.我希望这递归地发生.我需要继续动画 15 秒,接下来的 15 秒再次发生同样的事情.

So i was trying to animate label which will start with a text then after certain time it will fade and new text comes to the screen which will fade after certain time and then new text comes. I want this to happen recursively. I need to continue animating for 15 seconds , the again same thing happens for next 15 seconds.

- (void)viewDidLoad {
    [super viewDidLoad];

    [self MyLabelAnimation];

}

- (void)MyLabelAnimation {
    self.myLabel.text = @"Text 1";
    [UIView animateWithDuration:0.3 animations:^{
        self.myLabel.alpha = 1.0;
    } completion:^(BOOL finished) {

        [UIView animateWithDuration:0.3 delay:2.7 options:UIViewAnimationOptionCurveEaseInOut animations:^{
            self.myLabel.alpha = 0.0;
        } completion:^(BOOL finished) {

            self.myLabel.text = @"Text 2";
            [UIView animateWithDuration:0.3 animations:^{
                self.myLabel.alpha = 1.0;
            } completion:^(BOOL finished) {
                [UIView animateWithDuration:0.3 delay:2.7 options:UIViewAnimationOptionCurveEaseInOut animations:^{
                    self.myLabel.alpha = 0.0;
                } completion:^(BOOL finished) {

                    self.myLabel.text = @"Text 3";
                    [UIView animateWithDuration:0.3 animations:^{
                        self.myLabel.alpha = 1.0;
                    } completion:^(BOOL finished) {

                        [UIView animateWithDuration:0.3 delay:2.7 options:UIViewAnimationOptionCurveEaseInOut animations:^{
                            self.myLabel.alpha = 0.0;
                        } completion:^(BOOL finished) {

                            self.myLabel.text = @"Text 4";
                            [UIView animateWithDuration:0.3 animations:^{
                                self.myLabel.alpha = 1.0;
                            } completion:^(BOOL finished) {
                                [UIView animateWithDuration:0.0 delay:4.8 options:UIViewAnimationOptionCurveEaseInOut animations:^{
                                    self.myLabel.alpha = 0.0;
                                } completion:^(BOOL finished) {

                                    [self MyLabelAnimation];
                                }];
                            }];
                        }];
                    }];
                }];
            }];
        }];
    }];
}

所以在这里我从 viewdidload 调用 mylabel 动画,然后我在第 4 个动画的完成块的末尾调用了该方法.

So Here i am calling mylabel animation from viewdidload and then i called the method at the end of the completion block of 4th animation.

这里一切都按预期工作,但最后一个动画到第一个动画过渡不平滑,因为其他过渡.是不是因为我错过了什么.我真的不明白为什么会这样.

Here everything is working as expected but the last animation to first animation transition is not smooth as other transition. Is it because i missed something . I really am not able to figure out why is it happening.

其次,是获得这样的动画的正确方法.或者有没有更好的方法来做到这一点?

Secondly, Is is the right way to get the animation like this. Or is there a better way to do this ?

推荐答案

你可能会发现这样的事情更容易管理:

You might find something like this a bit easier to manage:

- (void)viewDidLoad {
    [super viewDidLoad];

    self.counter = 0;
    self.animations = @[
                        @{@"Text":@"Hello", @"Duration":@(2.7)},
                        @{@"Text":@"Text 1", @"Duration":@(2.7)},
                        @{@"Text":@"Text 2", @"Duration":@(2.7)},
                        @{@"Text":@"Text 3", @"Duration":@(2.7)},
                        @{@"Text":@"Text 4", @"Duration":@(4.8)},
                        ];

    [self animate:0];
}


- (void)animate:(int)counter {
    self.counter = counter % self.animations.count;

    NSDictionary *item = self.animations[self.counter];

    self.myLabel.alpha = 0;
    self.myLabel.text = item[@"Text"];

    [UIView animateWithDuration:0.3
                     animations:^{
                         self.myLabel.alpha = 1.0;
                     } completion:^(BOOL finished) {
                         [UIView animateWithDuration:0.3
                                               delay:[item[@"Duration"] floatValue]
                                             options:UIViewAnimationOptionCurveEaseInOut
                                          animations:^{
                                              self.myLabel.alpha = 0.0;
                                          } completion:^(BOOL finished) {
                                              [self animate:++self.counter];
                                          }];
                     }];
}

这篇关于带有延迟和持续时间 Ios 的动画标签的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

1403页,肝出来的..

09-06 14:01