C#:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using System.IO;
namespace test_CS_1
{
class Program
{ static void Main(string[] args)
{ string fileDir = "E:/DX12/Sketch3DToolkit-master/matlab/";
//文件名称
string filePath = Path.Combine(fileDir, "new");
string UserPhoto; //读图片转为Base64String
System.Drawing.Bitmap bmp1 = new System.Drawing.Bitmap(Path.Combine(fileDir, "2.png"));
using (MemoryStream ms1 = new MemoryStream())
{
//将文件指定格式保存到指定流中
bmp1.Save(ms1, System.Drawing.Imaging.ImageFormat.Png);
byte[] arr1 = new byte[ms1.Length];
ms1.Position = ;
//从当前流读取字节块,并写入缓存区
ms1.Read(arr1, , (int)ms1.Length);
ms1.Close();
//将缓存区数据byte[],转为base64string
UserPhoto = Convert.ToBase64String(arr1);
} //将Base64String转为图片并保存
byte[] arr2 = Convert.FromBase64String(UserPhoto);
using (MemoryStream ms2 = new MemoryStream(arr2))
{
System.Drawing.Bitmap bmp2 = new System.Drawing.Bitmap(ms2);
//以指定格式保存到指定文件
bmp2.Save(filePath + ".png", System.Drawing.Imaging.ImageFormat.Png); } }
}
}

unity:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.IO; public class test_texture2d : MonoBehaviour { // Use this for initialization
//base64转图片
public string Base64ToTexture2d(string Base64STR)
{
Texture2D pic = new Texture2D(, );
byte[] data = System.Convert.FromBase64String(Base64STR);
pic.LoadImage(data);
byte[] bytes = pic.EncodeToPNG(); //下面是为了方便了解图片的信息写的
string year = System.DateTime.Now.Year.ToString();
string month = System.DateTime.Now.Month.ToString();
string day = System.DateTime.Now.Day.ToString();
string hour = System.DateTime.Now.Hour.ToString();
string minute = System.DateTime.Now.Minute.ToString();
string secend = System.DateTime.Now.Second.ToString();
//存储路径
string FileFullPath = Application.dataPath/*这是获取assets前的文件路径*/ + "/" + year + "-" + month + "-" + day + "-" + hour + "-" + minute + "-" + secend + ".png"; File.WriteAllBytes(FileFullPath, bytes);
return FileFullPath;
}
//图片转base64string
public string Texture2dToBase64(string texture2d_path)
{
//将图片文件转为流文件
FileStream fs = new System.IO.FileStream(texture2d_path, System.IO.FileMode.Open, System.IO.FileAccess.Read);
byte[] thebytes = new byte[fs.Length]; fs.Read(thebytes, , (int)fs.Length);
//转为base64string
string base64_texture2d = Convert.ToBase64String(thebytes);
return base64_texture2d;
}
void Start () { } // Update is called once per frame
void Update () { }
}

注意:需要生成其他格式图片,改相应的输出图片格式方法。

04-17 16:19
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