hModifier的坐标LoopEntityModifier的开

hModifier的坐标LoopEntityModifier的开

本文介绍了如何随机设定PathModifier的坐标LoopEntityModifier的开端?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

限时删除!!

我创建使用AndEngine库动态壁纸的服务。在屏幕上出现的是,从左边飞多次到右鸟雪碧。我使用LoopEntityModifier和PathModifier的解决方案。鸟是codeD随机开始Y位置每次它从左边的屏幕上显示出来。

I created a live wallpaper service using AndEngine library. On screen there is a bird Sprite that flying repeatedly from the left to right. I'm using LoopEntityModifier and PathModifier for the solution. The bird is coded to start randomly on Y-position everytime it shows up from the left screen.

在code是这样的:

public class MyLiveWallpaperService extends BaseLiveWallpaperService {
    private AnimatedSprite birdSprite;
    ...

    public Scene onLoadScene() {
        ...
        float[] coordY = generateRandomCoordY();  // my custom function to generate random array of Y-coordinates
        Path path = new Path(coordX, coordY);  // set the coordinate to Path object

        // register the modifiers (for the one who is curious, 1st argument of PathModifier is the duration,
        // but it has nothing to do with the question)

        birdSprite.registerEntityModifier(new LoopEntityModifier(new PathModifier(10, path)));
        ...
    }
}

问题是路径的Y坐标值不能再更改时LoopEntityModifier&放大器; PathModifier已运行。我想每次循环开始,我可以重新设置新路径的Y坐标值。

The problem is the Path's Y-coordinates value cannot be changed anymore when the LoopEntityModifier & PathModifier has run. I want everytime the loop started, I can set the new Path's Y-coordinate value again.

推荐答案

我觉得你可以通过覆盖onModifierFinished()和创造与改变的路径中的新PathModifier解决这个问题。它看起来是这样的:

I think you can get around this problem by overriding onModifierFinished() and creating a new PathModifier with the changed path. It would look something like this:

public LoopEntityModifier createModifier(Path path) {
    return new LoopEntityModifier(new PathModifier(path)) {
        @Override
        public void onModifierFinished(final IModifier<IEntity> pEntityModifier, final IEntity pEntity) {
            birdSprite.registerEntityModifier(createModifier(path));
        }
    }
}

birdSprite.registerEntityModifier(createModifier());

此仅当onModifierFinished作品()称为在每个循环结束时

This only works if onModifierFinished() is called at the end of every loop.

这篇关于如何随机设定PathModifier的坐标LoopEntityModifier的开端?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

1403页,肝出来的..

09-06 07:54