问题描述
我想知道有没有人遇到过这个特定的问题。
通过对使用webgl和three.js绘制3d对象的基本理解,我似乎找不到创建paralelipiped(或者我认为这是如何调用它)的方法,它可以继承它的几何立方体几何,但没有90度的所有角度。
我的目标是有这样的事情:
结果应该非常类似到什么
-moz-transform:skew(0,-45.1deg);
会为html元素执行。任何人都可以帮我找到解决方案吗?
我感谢您的考虑。 div>
你需要做的是创建一个立方体网格,然后将一个剪切矩阵应用到立方体的几何体。该操作会以您描述的方式扭曲几何。
var geometry = new THREE.BoxGeometry(5,5,5);
var matrix = new THREE.Matrix4();
$ b $ matrix.set(1,Syx,Szx,0,
Sxy,1,Szy,0,
Sxz,Syz,1,0,
0, 0,0,1);
geometry.applyMatrix(matrix);
这是一个小提琴:
编辑:更新为three.js r.71
I wonder if anybody come across this specific problem before.With my basic understanding of how the 3d objects are drawn using webgl and three.js it seems that I cannot find a way to create a paralelipiped (or I think this is how it is called) that does inherit it's geometry from cubegeometry, but doesn't have all angles of 90 degrees.
My goal is to have something like this:
The result should be very similiar to what
-moz-transform: skew(0,-45.1deg);
would do for an html element. Can anybody help me find a solution?
I thank you for your consideration.
What you need to do is create a cube mesh, and then apply a shear matrix to the cube's geometry. The operation distorts the geometry in the way you described.
var geometry = new THREE.BoxGeometry( 5, 5, 5 );
var matrix = new THREE.Matrix4();
matrix.set( 1, Syx, Szx, 0,
Sxy, 1, Szy, 0,
Sxz, Syz, 1, 0,
0, 0, 0, 1 );
geometry.applyMatrix( matrix );
Here is a Fiddle: http://jsfiddle.net/4kHdQ/54/
EDIT: updated to three.js r.71
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