在我们的Unity游戏项目中,GUI的表现采用NGUI。记录一下我们的处理方式:
需要解决的问题
1、需要处理大量按钮的点击事件
2、需要处理界面跳转事件
3、需要处理界面元素更新事件
解决方案
GUIClickEventReceiver
解决按钮点击事件
GUIManager
管理GUI的跳转与更新
具体实现
Inspector选择事件
在编辑器中为按钮选择点击事件
事件代码结构
主要逻辑
public void OnClick ()
{
bool playSoundEffect = true;
switch (clickType) {
case ClickType.StartGame:
GameManager.instance.startGame ();
break;
case ClickType.Store:
GUIManager.instance.showGUI (GUIState.Store);
break;
case ClickType.Stats:
GUIManager.instance.showGUI (GUIState.Stats);
break;
case ClickType.DoubleCoinUpgrade:
GameManager.instance.upgradePowerUp (PowerUpTypes.DoubleCoin);
break;
case ClickType.CoinMagnetUpgrade:
GameManager.instance.upgradePowerUp (PowerUpTypes.CoinMagnet);
break;
case ClickType.InvincibilityUpgrade:
GameManager.instance.upgradePowerUp (PowerUpTypes.Invincibility);
break;
case ClickType.AddSpeedUpgrade:
GameManager.instance.upgradePowerUp (PowerUpTypes.AddSpeed);
break;
case ClickType.ProtectionCoverUpgrade:
GameManager.instance.upgradePowerUp(PowerUpTypes.ProtectionCover);
break;
case ClickType.AttackGunUpgrade:
GameManager.instance.upgradePowerUp(PowerUpTypes.AttackGun);
break;
case ClickType.EndGame:
GUIManager.instance.showGUI (GUIState.EndGame);
break;
case ClickType.Restart:
GameManager.instance.restartGame (true);
break;
case ClickType.MainMenu:
GameManager.instance.backToMainMenu (false);
break;
case ClickType.MainMenuRestart:
GameManager.instance.backToMainMenu (true);
break;
case ClickType.Pause:
GameManager.instance.pauseGame (true);
playSoundEffect = false;
break;
case ClickType.Resume:
GameManager.instance.pauseGame (false);
break;
case ClickType.ToggleTutorial:
GameManager.instance.toggleTutorial ();
break;
case ClickType.Missions:
GUIManager.instance.showGUI (GUIState.Missions);
break;
} if (playSoundEffect)
AudioManager.instance.playSoundEffect (SoundEffects.GUITapSoundEffect);
}