如何在iOS中保存数据

如何在iOS中保存数据

本文介绍了如何在iOS中保存数据的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我正在制作游戏,当我关闭应用程序时(关闭多任务管理器),我的所有数据都消失了!所以,我的问题很简单:如何保存数据?

解决方案

让我们说你想要保存分数和级别,这两个属性都是名为dataHolder的对象的属性。



DataHolder可以创建为单例,所以你不必太担心关于你从哪里访问它(实际上是 sharedInstance ):



它的代码看起来有点像这样: / p>

DataHolder.h

  #import <基金会/ Foundation.h> 

@interface DataHolder:NSObject

+(DataHolder *)sharedInstance;

@property(assign)int level;
@property(assign)int score;

- (void)saveData;
- (void)loadData;

@end

DataHolder.m

  NSString * const kLevel = @kLevel; 
NSString * const kScore = @kScore;

@implementation DataHolder

- (id)init
{
self = [super init];
if(self)
{
_level = 0;
_score = 0;
}
返回自我;
}

+(DataHolder *)sharedInstance
{
静态MDataHolder * _sharedInstance = nil;
static dispatch_once_t onceSecurePredicate;
dispatch_once(& onceSecurePredicate,^
{
_sharedInstance = [[self alloc] init];
});

返回_sharedInstance;
}

//在这个例子中,你将数据保存到NSUserDefault的
//你可以将它保存到一个文件或一些更复杂的
//数据结构:取决于你需要什么,真的是

- (void)saveData
{
[[NSUserDefaults standardUserDefaults]
setObject:[NSNumber numberWithInt:self.score] forKey:kScore];

[[NSUserDefaults standardUserDefaults]
setObject:[NSNumber numberWithInt:self.level] forKey:kLevel];

[[NSUserDefaults standardUserDefaults] synchronize];
}

- (void)loadData
{
if([[NSUserDefaults standardUserDefaults] objectForKey:kScore])
{
self。得分= [(NSNumber *)[[NSUserDefaults standardUserDefaults]
objectForKey:kScore] intValue];

self.level = [(NSNumber *)[[NSUserDefaults standardUserDefaults]
objectForKey:kLevel] intValue];
}
其他
{
self.level = 0;
self.score = 0;
}
}

@end

Don不要忘记#importDataHolder.h你需要的地方,或者只是把它放在 ...- Prefix.pch



您可以在 appDelegate 方法中执行实际加载和保存:

   - (void)applicationDidEnterBackground:(UIApplication *)application 
{
[[DataHolder sharedInstance] saveData];
}

- (void)applicationWillEnterForeground:(UIApplication *)application
{
[[DataHolder sharedInstance] loadData];
}

您可以使用 [DataHolder sharedInstance] .score 和 [DataHolder sharedInstance] .level



对于一个简单的任务来说,这似乎有些过分,但它确实有助于保持整洁,它可以帮助您避免将所有数据保存在 appDelegate (这通常是快速的&肮脏的解决方案)。


I'm making a game and when I close the app (close at multitask manager), all my data is gone! So, My question is very simple: How do I save the data?

解决方案

Let's say you want to save score and level, which are both properties of an object called dataHolder.

DataHolder can be created as a singleton, so you don't have to worry too much about from where you access it (its sharedInstance actually):

It's code would look a bit like this:

DataHolder.h

#import <Foundation/Foundation.h>

@interface DataHolder : NSObject

+ (DataHolder *)sharedInstance;

@property (assign) int level;
@property (assign) int score;

-(void) saveData;
-(void) loadData;

@end

DataHolder.m

NSString * const kLevel = @"kLevel";
NSString * const kScore = @"kScore";

@implementation DataHolder

- (id) init
{
    self = [super init];
    if (self)
    {
        _level = 0;
        _score = 0;
    }
    return self;
}

+ (DataHolder *)sharedInstance
{
    static MDataHolder *_sharedInstance = nil;
    static dispatch_once_t onceSecurePredicate;
    dispatch_once(&onceSecurePredicate,^
                  {
                      _sharedInstance = [[self alloc] init];
                  });

    return _sharedInstance;
}

//in this example you are saving data to NSUserDefault's
//you could save it also to a file or to some more complex
//data structure: depends on what you need, really

-(void)saveData
{
    [[NSUserDefaults standardUserDefaults]
        setObject:[NSNumber numberWithInt:self.score] forKey:kScore];

    [[NSUserDefaults standardUserDefaults]
        setObject:[NSNumber numberWithInt:self.level] forKey:kLevel];

    [[NSUserDefaults standardUserDefaults] synchronize];
}

-(void)loadData
{
    if ([[NSUserDefaults standardUserDefaults] objectForKey:kScore])
    {
        self.score = [(NSNumber *)[[NSUserDefaults standardUserDefaults]
            objectForKey:kScore] intValue];

        self.level = [(NSNumber *)[[NSUserDefaults standardUserDefaults]
            objectForKey:kLevel] intValue];
    }
    else
    {
        self.level = 0;
        self.score = 0;
    }
}

@end

Don't forget to #import "DataHolder.h" where you need it, or simply put it in ...-Prefix.pch.

You could perform actual loading and saving in appDelegate methods:

- (void)applicationDidEnterBackground:(UIApplication *)application
{
    [[DataHolder sharedInstance] saveData];
}

- (void)applicationWillEnterForeground:(UIApplication *)application
{
    [[DataHolder sharedInstance] loadData];
}

You can access your score and level data from anywhere with [DataHolder sharedInstance].score and [DataHolder sharedInstance].level.

This might seem like an overkill for a simple task but it sure helps to keep things tidy and it can help you to avoid keeping all the data in appDelegate (which is usually the quick & dirty path to solution).

这篇关于如何在iOS中保存数据的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

09-06 00:27